Thread Tools
Old October 27, 2001, 08:54   #1
Executor
Warlord
 
Executor's Avatar
 
Local Time: 10:16
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Terra Prime, homeworld of the Terran Star Empire
Posts: 179
Building Queues
eg. Rome, the greatest city in the known world, produces 200 shields per turn. It has just started production on a Legion that requires 50 shields (or whatever). It has queued to build another Legion and an Aqueduct that needs 120 shields.

Will it only build the one Legion, or will it build both, plus accumulate 100 shields towards the Aqueduct? It has always bugged me in Civ2 and SMAC that all those extra shields are wasted, which is why I avoided building low-shield units in my industrial cities.
__________________
Humans are like cockroaches, no matter how hard you try, you can't exterminate them all!
Executor is offline  
Old October 27, 2001, 09:09   #2
Ecthy
Civilization II MultiplayerApolytoners Hall of FameSpanish Civers
Emperor
 
Local Time: 17:16
Local Date: October 31, 2010
Join Date: Mar 2000
Posts: 8,491
I suppose you will be able to affect the production ratio for each project on your own... eh?
Ecthy is offline  
Old October 27, 2001, 10:11   #3
Jason Beaudoin
Prince
 
Local Time: 10:16
Local Date: October 31, 2010
Join Date: Nov 2005
Location: Canada
Posts: 478
I would guess that it would behave like any other civilization game and build only one unit or improvement at a time.
__________________
Of the Holy Roman Empire, this was once said:
"It is neither holy or roman, nor is it an empire."
Jason Beaudoin is offline  
Old October 27, 2001, 10:14   #4
Ecthy
Civilization II MultiplayerApolytoners Hall of FameSpanish Civers
Emperor
 
Local Time: 17:16
Local Date: October 31, 2010
Join Date: Mar 2000
Posts: 8,491
either that or the chance to affect the ratio... anyway, we'll see in a few days... Americans in 2 days and Germans in 2 weeks
Ecthy is offline  
Old October 27, 2001, 11:58   #5
Mars
Prince
 
Mars's Avatar
 
Local Time: 10:16
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Maryland, USA
Posts: 321
Yah that bugged me too, unfortunetly i doubt they put that in, it could make making units a piece of cake (well, even more so than it already is)
Mars is offline  
Old October 27, 2001, 13:15   #6
zeh
Civilization III PBEM
Warlord
 
zeh's Avatar
 
Local Time: 12:16
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Brazil
Posts: 134
If you think this way:
a city has 200 shield production and in a turn 50 of a legion, 150 will remain for next turn;
plus the 200 from the next turn minus the 120 from the aqueduct, 230 will remain and so on...
if continue on this for 5 or a couple more turns maybe you'll be able to construct a wonder in 1 turn without rushing production.
But I don't know if will be this way, this make the things too much easy.
zeh is offline  
Old October 27, 2001, 13:17   #7
Executor
Warlord
 
Executor's Avatar
 
Local Time: 10:16
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Terra Prime, homeworld of the Terran Star Empire
Posts: 179
Quote:
Originally posted by zeh
If you think this way:
a city has 200 shield production and in a turn 50 of a legion, 150 will remain for next turn;
plus the 200 from the next turn minus the 120 from the aqueduct, 230 will remain and so on...
if continue on this for 5 or a couple more turns maybe you'll be able to construct a wonder in 1 turn without rushing production.
But I don't know if will be this way, this make the things too much easy.
I never said that. In Civ3 you can queue items like in SMAC. If you did not queue anything beyond the first Legion, then the shields would disappear forever. In the example I gave, Rome should build the two Legion units (50 shields apiece) and have 100 shields go towards the Aqueduct.
__________________
Humans are like cockroaches, no matter how hard you try, you can't exterminate them all!
Executor is offline  
Old October 27, 2001, 13:44   #8
lockstep
Apolyton University
King
 
lockstep's Avatar
 
Local Time: 16:16
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
Quote:
Originally posted by Executor
In Civ3 you can queue items like in SMAC. If you did not queue anything beyond the first Legion, then the shields would disappear forever.
IIRC, this is not accurate. One of the improvements of SMAC over Civ2 was that up to 10 surplus minerals (shields) were stored for the next improvement or unit even if the build queue was empty. This eliminated the possibility (or need) to gain a slight advantage by micro-managing production and saving shields that otherwise would get lost.

Although this has not been confirmed yet, I take it for granted that a similar feature will be part of Civ3.
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
lockstep is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:16.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team