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Old October 27, 2001, 13:20   #1
Andrew1999
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Civ 3 Strategy guide is out!
I saw the Civ 3 strategy guide in a store this morning. I flipped through it but I decided not to buy it since I'll have all that information in a few days anyway. It was tempting though!

A couple things that jumped out at me:

The new river valley terrain type produces 3 food, but if you are working it there's a chance disease will strike your city.

Strategic and luxury resources have a production bonus when worked in addition to their other use.

If somebody out there with less willpower or more disposable income wants to look for the guide, it was in the Electronics Boutique at the local mall.
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Old October 27, 2001, 13:22   #2
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There's desease in this game? Really!?
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Old October 27, 2001, 13:23   #3
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MAYBE THEY'RE WILL BE MULTIPLAYER TOO!

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Old October 27, 2001, 13:23   #4
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Quote:
he new river valley terrain type produces 3 food,
Is that the tile called Flood Plain or something like that?
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Old October 27, 2001, 13:25   #5
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Quote:
Originally posted by Lawrence of Arabia


Is that the tile called Flood Plain or something like that?
Yes, that's it. I presume that was that big brown smear down East Africa--it's the Nile Valley.
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Old October 27, 2001, 14:25   #6
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Re: Civ 3 Strategy guide is out!
Quote:
Originally posted by Andrew1999
If somebody out there with less willpower or more disposable income wants to look for the guide, it was in the Electronics Boutique at the local mall.
Well, I guess I'm the guy with less willpower since I went back after lunch and bought it.

I'll take questions from the floor...
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Old October 27, 2001, 14:29   #7
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*salivating on keyboard*

Anything which hasnt been confirmed. Just start typing please!!!!

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Old October 27, 2001, 14:32   #8
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>Anything which hasnt been confirmed. Just start typing please!!!!

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Old October 27, 2001, 14:33   #9
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Re: Re: Civ 3 Strategy guide is out!
Quote:
Originally posted by Andrew1999
I'll take questions from the floor...
What are the stats for all the units. Start typing.
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Old October 27, 2001, 14:34   #10
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Heres a guideline

Which are the 12 scenarios and what do u have to do
What are the wonders and what they do
What are the city improvements and what they do
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Old October 27, 2001, 14:35   #11
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How is the MP section?
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Old October 27, 2001, 14:36   #12
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Damn you Andrew1999... I won't go to bed tonight
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Old October 27, 2001, 14:38   #13
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For starters, here's the difficulty level chart someone was asking for:

Chieftan: 4 content citizens, AI build rate 200%, Barbarian combat bonus 400%
Warlord: 3, 120%, 200%
Prince: 2, 100%, 100%
King: 2, 90%, 50%
Emperor: 1, 80%, 25%
Deity: 1, 60%, 0%

AI build rate is how quickly the AI builds stuff (on chieftan he takes twice as long to build or advance)
Barbarian bonus is the advantage your troops have over barbarians
There are also some other changes as level increases, like the AI is less like likely to deal and more likely to break a deal once made.
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Old October 27, 2001, 14:39   #14
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Sorry, there's nothing about scenarios included--that was one of the first things I looked for.
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Old October 27, 2001, 14:42   #15
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Re: Re: Civ 3 Strategy guide is out!
Quote:
Originally posted by Andrew1999
I'll take questions from the floor...
Something that shouldn´t require too much typing: What are the exact effects of the government types? What does 'worker support' mean?
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Old October 27, 2001, 14:43   #16
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Re: Re: Civ 3 Strategy guide is out!
Quote:
Originally posted by Andrew1999


I'll take questions from the floor...
Is this thing worth buying?
I know that's a tough question, but does the guide offer more than should be included in the manual.

Who am I kidding? I'll probably buy the thing too, at least it will give me something to do for the next three days.
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Old October 27, 2001, 14:45   #17
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Quote:
more likely to break a deal once made.
Something familiar..
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Old October 27, 2001, 14:45   #18
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Wonder list:

Colossus
Copernicus' Observatory
Cure for Cancer
Great Library
Great Lighthouse
Great Wall
Hanging Gardens
Hoover Dam
Bach's Cathedral
Leonardo's Workshop
Longevity
Magellan's Voyage
Manhattan Project
Newtons University
Oracle
Pyramids
SETI Program
Shakespeare's Theater
Sistine Chapel
Smith's Trading Company
Sun Tzu's Art of War
Theory of Evolution
United Nations
Universal Suffrage

Small wonders:
Apollo Program
Battlefields Medicine
Forbidden Palace
Heroic Epic
Intelligence Agency
Iron Works
Military Academy
Pentagon
SDI
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Old October 27, 2001, 14:47   #19
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Type type type
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Old October 27, 2001, 14:48   #20
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Longevity?! Did you throw that one in to make sure we're paying attention, or is that for real? There was Longevity Vaccine in SMAC. . .
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Old October 27, 2001, 14:48   #21
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Re: Re: Re: Civ 3 Strategy guide is out!
Quote:
Originally posted by Acemo


Is this thing worth buying?
I know that's a tough question, but does the guide offer more than should be included in the manual.

Who am I kidding? I'll probably buy the thing too, at least it will give me something to do for the next three days.
There are a few things that wouldn't be in the manual/Civilopedia (like the chances of success for various spy missions) but most of it you can proabably live without. Or just wait for some poor sap to buy the guide and then spend all weekend transcribing it to a forum.
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Old October 27, 2001, 14:48   #22
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Does the editor let us create new technologies, or at least modify old ones? (so I remoe the ancient techs, put middle techs in their place, put modern in middle's place, and add the next era).

Also, whaat exactly does seti do? A culture bonus or research?
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Old October 27, 2001, 14:50   #23
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Quote:
Originally posted by albiedamned
Longevity?! Did you throw that one in to make sure we're paying attention, or is that for real? There was Longevity Vaccine in SMAC. . .
Longevity is allowed by Genetics. It gives you two new population points when you fill your food window instead of one. Pretty nice if you haven't already maxed out your cities by then.
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Old October 27, 2001, 14:50   #24
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Quote:
Originally posted by albiedamned
Longevity?! Did you throw that one in to make sure we're paying attention, or is that for real? There was Longevity Vaccine in SMAC. . .
Mike from Firaxis confirmed this one a few weeks ago. It was in a thread called "We Love the King Day sucks" or some such. It increases population growth in your cities, whereas WLTKDs now give you some other bonus - I think reduced corruption.
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Old October 27, 2001, 14:50   #25
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you the man, andrew
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Old October 27, 2001, 14:52   #26
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Re: Re: Re: Re: Civ 3 Strategy guide is out!
Quote:
Originally posted by Andrew1999


Or just wait for some poor sap to buy the guide and then spend all weekend transcribing it to a forum.

Well? Get on with it
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Old October 27, 2001, 14:52   #27
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Re: Re: Re: Re: Civ 3 Strategy guide is out!
Quote:
Originally posted by Andrew1999


There are a few things that wouldn't be in the manual/Civilopedia (like the chances of success for various spy missions) but most of it you can proabably live without. Or just wait for some poor sap to buy the guide and then spend all weekend transcribing it to a forum.
But we really, really, really appreciate your efforts, ya poor sap.
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Old October 27, 2001, 14:55   #28
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Quote:
Originally posted by Andrew1999
Longevity is allowed by Genetics. It gives you two new population points when you fill your food window instead of one.
No stupid population boom anymore even with this new wonder!
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Old October 27, 2001, 14:58   #29
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Quote:
Originally posted by Faeelin
Does the editor let us create new technologies, or at least modify old ones? (so I remoe the ancient techs, put middle techs in their place, put modern in middle's place, and add the next era).

Also, whaat exactly does seti do? A culture bonus or research?
The guide seems to imply that you can only modify the existing techs, units, buildings, etc. but I'm not sure that's right. Remember this guide was printed a little while ago, and we've seen things change recently like the Civ attributes. Anyway, you can edit the era of a tech, its prerequisites, whether it's required for that era (and some more flags it doesn't go into detail on.) You can also edit a lot of the little things, like the names of the eras.

SETI doubles research in its city. All Great and Small Wonders product culture, from 1 to 5 points per turn depending on how cultural it is (i.e. 1 for Military academy, 5 for Bach's Cathedral.)
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Old October 27, 2001, 15:00   #30
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Keep working slave!
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