October 27, 2001, 20:53
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#1
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Emperor
Local Time: 10:18
Local Date: October 31, 2010
Join Date: Feb 2000
Location: It doesn't matter what your name is!
Posts: 3,601
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Defense bonus for being in a city!!
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October 27, 2001, 21:01
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#2
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Prince
Local Time: 10:18
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Maryland, USA
Posts: 321
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I believe that was in civ2, too. Wasn't it; or may be i'm thinking of ctp
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October 27, 2001, 21:06
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#3
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Emperor
Local Time: 09:18
Local Date: October 31, 2010
Join Date: Dec 1998
Posts: 3,215
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No, I don't think it was in civ2. Could have been in CTP; I don't remember anything about that game.
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October 27, 2001, 21:15
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#4
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King
Local Time: 07:18
Local Date: October 31, 2010
Join Date: Apr 2001
Location: California Republic
Posts: 1,240
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It makes sense. Protecting in numbers
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"Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini
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October 27, 2001, 21:33
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#5
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Chieftain
Local Time: 15:18
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Tau Ceti
Posts: 62
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Actually, it's more you'll enter the stalingrad fun.
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October 27, 2001, 21:58
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#6
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Chieftain
Local Time: 09:18
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Central Illinois
Posts: 45
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IMO, having not played the game, this makes city walls worthless. Better off spending the shields on defensive units than building walls that are pointless at size 7.
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October 27, 2001, 22:12
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#7
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Prince
Local Time: 10:18
Local Date: October 31, 2010
Join Date: Jun 2001
Location: of my own little kingdom...
Posts: 317
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Quote:
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Originally posted by Stretch
IMO, having not played the game, this makes city walls worthless. Better off spending the shields on defensive units than building walls that are pointless at size 7.
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Well, if there cheap and cost nothing to keep and are gotton fairly early on, then I would still use em...
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"Nuke em all, let god sort it out!"
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October 27, 2001, 22:17
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#8
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Emperor
Local Time: 16:18
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
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Maybe I'm reading it the wrong way, but to me that sounds like combat in cities is going to result in unavoidable population losses once the city gets too big for a wall. A very good thing in my opinion, and it would fit with Dan's description of shelling advanced cities into smoking ruins rather than capture them intact.
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October 27, 2001, 22:24
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#9
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Emperor
Local Time: 10:18
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Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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seems like a cheezy way of getting around outdating city walls.
it promotes growth to some degree i suppose, but do you get money for the walls when you hit 7?
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- Ender, from Ender's Game by Orson Scott Card
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October 27, 2001, 22:46
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#10
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Warlord
Local Time: 15:18
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 160
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sounds cool to me.
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October 27, 2001, 22:47
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#11
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Warlord
Local Time: 08:18
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Calgary
Posts: 192
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Quote:
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Originally posted by UberKruX
seems like a cheezy way of getting around outdating city walls.
it promotes growth to some degree i suppose, but do you get money for the walls when you hit 7?
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What would be really neat (probably way too late, but we just found this out!) is if when your citizens start to outgrow their walls, they tear them down for building material, so instead of cash, you'd get a one-time production boost. Maybe 1/4-1/2 of the resources you put in.
And for whoever (sorry, I tend to miss names) thought walls were useless in general, keep in mind you won't get to size 7 without aqueducts, so for some period, walls will certainly be useful. And no matter what, if you're on the end of an empire, and the guy across the border isn't 100% reliable, you want those walls.
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October 27, 2001, 23:35
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#12
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Prince
Local Time: 10:18
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Maryland, USA
Posts: 321
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What would be kind of neat is if after your city increased in size past say size 7 and 12 you would have to renew your city walls or they would only protect at like 1/4 of their orginal power
BTW - why would city walls be useless. with a size 12 city with city walls you get 150% increased defense, a hell of a lot better than just 50%. I mean with that a pikeman (3*2.5 = defense of 7, 1 more, which can make a big difference.), and by the time you would most likely have the large city, although i don't know the true defense value, but i would guess a mech infantry would have at least a 15 defense value. That would be 15*2.5 = a defense value of 37.5, better than just 30 considering the modern tank has a attack around 32. Okay now i'm ranting so i'm going to stop
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October 27, 2001, 23:53
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#13
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Warlord
Local Time: 08:18
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Calgary
Posts: 192
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Quote:
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Originally posted by Mars
What would be kind of neat is if after your city increased in size past say size 7 and 12 you would have to renew your city walls or they would only protect at like 1/4 of their orginal power
BTW - why would city walls be useless. with a size 12 city with city walls you get 150% increased defense, a hell of a lot better than just 50%. I mean with that a pikeman (3*2.5 = defense of 7, 1 more, which can make a big difference.), and by the time you would most likely have the large city, although i don't know the true defense value, but i would guess a mech infantry would have at least a 15 defense value. That would be 15*2.5 = a defense value of 37.5, better than just 30 considering the modern tank has a attack around 32. Okay now i'm ranting so i'm going to stop
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I think it basically represents that you can't really wall in a modern city. I mean, size 7 is what, 300,000 people or so? You just don't wall that kinda space in.
Someone mentioned walls in Quebec City in some other thread people discussed this, but then, if I recall right, from when I was there back in 89, the walls only enclose the 'inner city'. Most of the city, in modern fashion has grown quite outside them, and would be useless for defense.
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October 28, 2001, 00:01
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#14
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Prince
Local Time: 10:18
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Maryland, USA
Posts: 321
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The walls in Quebec would be useless for defense of the inner city as well now a days. tanks could smash right through the gates. but that doesn't matter its just a gameplay thing, IMO. but maybe you're right perhaps walls should just go obselate after the discover of gunpowder or something. Only fortresses are still effective after that period, not walled cities
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October 28, 2001, 01:25
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#15
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Warlord
Local Time: 12:18
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Brazil
Posts: 134
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Quote:
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Originally posted by Lawrence of Arabia
It makes sense. Protecting in numbers
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Yes, this make me remember the city defense force in SMAC, but here the numbers make the diference.
Very good!
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October 28, 2001, 01:25
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#16
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Deity
Local Time: 23:18
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
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That's silly. Many large Chinese cities had walls, and they had a bit more than 300,000 people.
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(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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October 28, 2001, 04:53
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#17
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Emperor
Local Time: 17:18
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
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DOES anybody remember a City View screen wich teared doen City Walls?
I think that walls stay in the city but don't give def. bonus (maybe a culture after becoming obsolete)
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October 28, 2001, 05:36
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#18
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King
Local Time: 16:18
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
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Quote:
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City walls only provide a defense bonus of 50%, and disappear once your city reaches size 7. Size 7-12 cities have an inherent defense bonus of 50%, and cities larger than 12 have an inherent bonus of 100%.
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I think I like this.
Civ-2 style citywalls, with its tripled defence-bonus, was a little too powerful for its own good. A peaceful player could often get away easily with only 2-3 potent combat-units per city. Now, thanks to the reduced defensive citywall-bonus, one is forced to watch ones back, more then before it seems.
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October 28, 2001, 11:22
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#19
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Settler
Local Time: 09:18
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Austin, TX, USA
Posts: 13
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...you want me on that wall, you need me on that wall.
I always thought city walls were a little silly in modern cities. Instead of disappearring after a certain population limit per city, they should disappear after you enter the modern age.
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October 28, 2001, 11:34
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#20
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Chieftain
Local Time: 15:18
Local Date: October 31, 2010
Join Date: Apr 2001
Posts: 62
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Great Wall?
I remebered hearing that Firaxis scrapped the idea that the Great Wall among a few others would be placed on the world map... Did they just go back to the original bonus it gave in civ2? That it gave city walls to every city...? If so, don't you get the Great Wall when you get the aqueduct? So that would make the Great Wall a REALLY worthless wonder, since you'd probably just opt for making the aqueduct, as you need them eventually anyway?
Any thoughts?
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October 28, 2001, 12:31
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#21
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Deity
Local Time: 23:18
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
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I still don't understand the rationale behind having city walls becoming obsolete when a city reaches population of 7. Can't they just push the damn walls outwards?
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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October 28, 2001, 12:40
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#22
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King
Local Time: 15:18
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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I don't like this at all. Sure , cities providing inherent bonuses after size 7 is a good idea, but city walls should not become useless. Maybe, they could provide +1 defensive point to all units in the city instead after reaching size 7. This would solve the problem with modern units as against them such a bonus would be insignificant.
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Rome rules
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October 28, 2001, 13:09
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#23
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King
Local Time: 10:18
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
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Quote:
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Originally posted by Urban Ranger
That's silly. Many large Chinese cities had walls, and they had a bit more than 300,000 people.
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Civ cities of size 6 are considered to having 210,000 people:
Lyons city-screen
Civ cities of size 7 are considered to have 305,000 people:
Eisenstein city-screen
At some point it's easier to defend house to house then to man each portion of an increasinly expanded city wall. The size6/7 cutoff seems pretty good to me and is pretty darn close to your own historical facts
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October 28, 2001, 13:11
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#24
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King
Local Time: 10:18
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
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Quote:
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Originally posted by Urban Ranger
I still don't understand the rationale behind having city walls becoming obsolete when a city reaches population of 7. Can't they just push the damn walls outwards?
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But then how many troops are required to man those walls effectively? With a finite number of troops and a dramatically expanding perimeter, it's easier to fight house to house using main avenues that armies would be forced to take then to use city walls.
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