April 23, 2000, 18:09
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#1
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Freeciv Developer
Local Time: 02:06
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Copenhagen, Denmark
Posts: 2,580
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Freeciv recruitment station
As there isn't a freeciv forum on apolyton I think this is the right place for freeciv posts, as freeciv is somewhat civ 2 compatible. (as well as having a civ 1 compatability mode)
Freeciv is fully multiplayer, but can be played single player too.
What it lacks in comparisno to civ 2:
[*] Isometric view and things like wonder movies; but most people feel that it doesn't matter, since gameplay is most important.[*]The freeciv AI can't use diplomacy. Human players can talk and exchange everything from maps to cities, but there isn't a formal alliance yet (in the works; patch pending, some of it written by me)[*] umm; there isn't another point. Freeciv is pretty complete.[/list]
What freeciv has going for it:
[*]Great AI; even though it almost doesn't cheat it will give almost everybody a run for their money (the civ 2 AI got production advantages and the likes to make it harder. Not fair)[*]Source code. Want to change that little thing, but it can't be handled through rules.txt? If it is reasonable it can be incorporated. Of course some people like me also like to make bigger contributions.
I also found it exciting to see how civ actually worked under the hood [*]lots of civ 2 qwerks have been eliminated[*]14 players can play in the same game (I think this could be increased to 32 with very little effort)[*]lots of nations; someone just increased the possible number from 64 to 128 in CVS . Oh, and you won't run out of cities in freeciv.[*]Cool goto algoritms; No more of that weird behaviour of not wanting to cross a line on the map.[*]Oh, and if you contribute art and sounds to freeciv it will be included as the standard in the next release if it is good [*]You get mentioned in the credits if you fix bugs, or if you add features.[*]I probably forgot a lot of things...[/list]
More info can be found at www.freeciv.org
Thue, freeciv developer.
Coder of the freeciv fog of war and airplane goto.
[This message has been edited by Thue (edited April 23, 2000).]
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April 27, 2000, 09:38
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#2
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Warlord
Local Time: 02:06
Local Date: October 31, 2010
Join Date: May 1999
Location: Turku, Finland
Posts: 284
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What you didnt mention was that you must do some jury-rigging in order to get it run under Win95/98... It looked too complicated, so I didnt even try.
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April 27, 2000, 11:15
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#3
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Guest
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I concurr
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April 27, 2000, 20:04
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#4
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Warlord
Local Time: 00:06
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Los Angeles, CA
Posts: 161
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I couldn't figure it out either.
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May 4, 2000, 01:16
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#5
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Prince
Local Time: 00:06
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Fort Worth, Texas, USA
Posts: 691
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As much as I love the idea (being a programmer on the side, I wonder for a long time what it would take to rig up a civ2-clone), I have to agree with my compatriots: until such time as freeciv no longer requires multiple shareware downloads (such as UNIX-emulators), all with conflicting shareware restrictions, I can't play...
-KhanMan
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May 4, 2000, 16:04
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#6
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Emperor
Local Time: 02:06
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 4,037
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Hi Thue.
I downloaded freeciv 1.9 binaries for RedHat and the 1.10 source. I find it very impressive, especialy because it is written in pure c, no object oriented things.
I played it and it playes well. However, it has limited possibility for upgrading it to civ3, which we are working on. It is still in design phase (we dont want to scrap any code later).
I wanted to inform you that we will take full advantage of freeciv being open-source .
Yes, openciv3 is also going to be open-source, so keep up the good work, fellow coders
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