October 28, 2001, 01:44
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#1
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Prince
Local Time: 15:19
Local Date: October 31, 2010
Join Date: Jan 2000
Posts: 604
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Unit support cost
From the screenshot, it looks like every military unit will require 1 gold upkeep no matter what type of unit they are.
This is so stupid, I cannot believe this ****.
Can you imagine a nuclear carrier costing same amount of upkeep as a ancient warrior unit?
http://www.avault.com/featured/largescreenshot.asp?pic=civ3/screens/civ301.jpg&width=1024&height=768
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October 28, 2001, 02:16
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#2
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Warlord
Local Time: 12:19
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Brazil
Posts: 134
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I can't load the avault page, but if what are you saying is true, this is stupid.
Even units in the same age and type can't have the same upkeep cost. Imagine a stealth bomber compared to a normal jet upkeep cost.
This doesn't make any sense...
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October 28, 2001, 02:36
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#3
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Warlord
Local Time: 15:19
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 289
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I think that's just the effect of one of the wonders.
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October 28, 2001, 02:46
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#4
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Warlord
Local Time: 12:19
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Brazil
Posts: 134
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Quote:
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I think that's just the effect of one of the wonders.
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I don't think that have a wonder that make so dramatic cut in the upkeep costs...
There are ones that reduce, but not almost eliminate the costs.
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October 28, 2001, 03:34
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#5
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Prince
Local Time: 15:19
Local Date: October 31, 2010
Join Date: Jan 2000
Posts: 604
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oh, there is something wrong with the url. on that screen, it show the civ has like 143 unites, allowed unit is 90, so the civ pays 53 gold per turn in unit upkeeep. On the screen, a vareity of units are shown. This includes infantry, tanks, and bombers.
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October 28, 2001, 04:37
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#6
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Prince
Local Time: 10:19
Local Date: October 31, 2010
Join Date: Oct 2001
Location: People's Republic of the East Village
Posts: 603
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Quote:
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Originally posted by CygnusZ
I think that's just the effect of one of the wonders.
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What wonder would do that? The "Pact with the Devil" wonder? I guess I'll build that one next to the "Magic Bullet" wonder. One shot from an outdated rifle and you kill the president and wound the governor of Texas and the slug looks like it was never fired.
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October 28, 2001, 08:38
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#7
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Prince
Local Time: 10:19
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Ellicott City, MD
Posts: 513
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It has been confirmed that each unit costs 1 to support. Under Republic and Democracy you don't get any units for free, so every unit costs 1. Under Monarchy and Communism, you get 2 units for free per town, 4 per city, and 8 per metropolis. I believe cities are called towns when below aqueduct size, cities when between aqueduct and hospital size, and metropolises when above hospital size.
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Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.
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October 28, 2001, 10:09
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#8
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Prince
Local Time: 10:19
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Maryland, USA
Posts: 321
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I believe that sun tzu war academy lower the support cost, at least thats what i believe i remeber it saying on avault
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October 28, 2001, 10:10
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#9
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Warlord
Local Time: 15:19
Local Date: October 31, 2010
Join Date: Dec 2000
Location: UK
Posts: 117
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The alternative to 1gold per unit doesn't bear thinking about (unless Fort Knox is your treasury). Besides, you won't have any warriors to pay for when you have carriers.
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October 28, 2001, 13:15
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#10
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Prince
Local Time: 15:19
Local Date: October 31, 2010
Join Date: Jan 2000
Posts: 604
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Quote:
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Originally posted by albiedamned
It has been confirmed that each unit costs 1 to support. Under Republic and Democracy you don't get any units for free, so every unit costs 1. Under Monarchy and Communism, you get 2 units for free per town, 4 per city, and 8 per metropolis. I believe cities are called towns when below aqueduct size, cities when between aqueduct and hospital size, and metropolises when above hospital size.
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oh, this is stupid. do you think a carrier would cost more to maintain than a, let say Jet Fighter, letting alone the stupid warrior from 4000 BC that is as expensive to maintain as the new carrier.
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October 28, 2001, 13:19
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#11
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Warlord
Local Time: 12:19
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Buenos Aires, Argentina
Posts: 259
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Yeah, this is an issue i was complaining about a time ago.
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October 28, 2001, 13:21
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#12
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Prince
Local Time: 10:19
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Ellicott City, MD
Posts: 513
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Quote:
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Originally posted by Dida
oh, this is stupid. do you think a carrier would cost more to maintain than a, let say Jet Fighter, letting alone the stupid warrior from 4000 BC that is as expensive to maintain as the new carrier.
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I don't disagree, but this is probably a case where gameplay won out over realism.
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Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.
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October 28, 2001, 13:33
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#13
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King
Local Time: 10:19
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
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Quote:
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Originally posted by albiedamned
I don't disagree, but this is probably a case where gameplay won out over realism.
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I hope so. I really want a fun game more then a realistic game, but I hope the idea of scaled support costs was at least playtested before it was scrapped.
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October 28, 2001, 14:02
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#14
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Prince
Local Time: 15:19
Local Date: October 31, 2010
Join Date: Jan 2000
Posts: 604
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Quote:
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Originally posted by albiedamned
I don't disagree, but this is probably a case where gameplay won out over realism.
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making the upkeep cost for all units the same doesn't add anything to the gameplay.
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October 28, 2001, 14:12
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#15
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Prince
Local Time: 10:19
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Ellicott City, MD
Posts: 513
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Quote:
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Originally posted by Dida
making the upkeep cost for all units the same doesn't add anything to the gameplay.
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With the rules about how many free units each size city can support, it would very difficult for units to have different support costs. How would you decide which units are covered by the free allowed units, and which you have to pay for?
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Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.
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October 28, 2001, 14:48
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#16
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Warlord
Local Time: 15:19
Local Date: October 31, 2010
Join Date: Oct 2001
Location: High Wycombe
Posts: 104
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In Civ 2 a warrior required 1 shield/turn as did a carrier, a nuke or a submarine.
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October 28, 2001, 15:07
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#17
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Prince
Local Time: 15:19
Local Date: October 31, 2010
Join Date: Jan 2000
Posts: 604
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Quote:
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Originally posted by albiedamned
With the rules about how many free units each size city can support, it would very difficult for units to have different support costs. How would you decide which units are covered by the free allowed units, and which you have to pay for?
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in stead of saying the number of units, just change that to amount of gold subsdized by each government.
So, under monarchy, you don't need to pay for the first 60 gold upkeep, and if you total unit upkeep exceeds that amount, you will have to pay the extra.
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October 28, 2001, 17:32
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#18
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Warlord
Local Time: 15:19
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 289
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Quote:
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Originally posted by The Templar
What wonder would do that? The "Pact with the Devil" wonder? I guess I'll build that one next to the "Magic Bullet" wonder. One shot from an outdated rifle and you kill the president and wound the governor of Texas and the slug looks like it was never fired.
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Sun Tzu's War Academy I believe...
Anyway, killing Texans can hardly be considered a bad thing...
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