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Old October 28, 2001, 12:48   #1
Xmudder
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The Expansionist's Scouts
According to the Strategy Guide, Expansionist Civs don't just start with a 0-0-2 Scout, they are the only Civ able to build them.
And they cost a mere 10 shields.
All the other antique move 2 units require Horses (which benifts anyone who starts with the Wheel), or require you to play the Babylonians (2-1-2 archers cost 40) or Aztecs (1-1-2 jaguar warriors cost 20).

I'm not sure how useful Pottery or the Pyramids are, given that it seems to take a mere 20 food to expand up to size 6.
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Old October 28, 2001, 12:58   #2
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That's definitely a good thing, as otherwise it looks like the expansionist ability is too weak.
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Old October 28, 2001, 12:59   #3
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Re: The Expansionist's Scouts
Quote:
Originally posted by Xmudder
According to the Strategy Guide, Expansionist Civs don't just start with a 0-0-2 Scout, they are the only Civ able to build them.
And they cost a mere 10 shields.

I'm not sure how useful Pottery or the Pyramids are, given that it seems to take a mere 20 food to expand up to size 6.
Ah ha! Suddenly the expansionist civs aren't looking so bad.

Pyramids sure have been lessened in power - you only get granaries on the same continent.
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Old October 28, 2001, 13:01   #4
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Potteries are always useful. You don't want to get hit by pop reduction.
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Old October 28, 2001, 14:14   #5
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Quote:
Originally posted by Urban Ranger
Potteries are always useful. You don't want to get hit by pop reduction.
Potteries? Pottery is a tech. Did you mean granaries?

And changing Pyramids to just the continent, and having the scout as a unique unit only to expansionist civs are both great news.
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Old October 28, 2001, 14:24   #6
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Re: Re: The Expansionist's Scouts
Quote:
Originally posted by Stuie

Pyramids sure have been lessened in power - you only get granaries on the same continent.
Arrrggghhh...
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Old October 28, 2001, 14:32   #7
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Its good that its so cheap, otherwise there wouldn't be a reason to build it because it can only get captured anyways.

Looks like in going to be playing either the Americans (Ex, Ind) or the Germans (Mil, Sci)
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Old October 28, 2001, 14:36   #8
Pembleton
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Quote:
Originally posted by Lawrence of Arabia
Its good that its so cheap, otherwise there wouldn't be a reason to build it because it can only get captured anyways.
Hard to capture a unit that moves 2 when you can only move 1. And if you already have units that move 2 it's already late enough not to really matter.
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