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Old November 3, 2001, 22:15   #31
Ironwood
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2108 to Comstr
Really? That worm I encountered earlier came from your side of the border. (Meaning, I didn't activate it by going in fungus; neither of us were in fungus at the time!)
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Old November 4, 2001, 00:21   #32
arborman
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What I think you meant to say was "turn sent to arborman." But that's ok, just keep forgetting I'm here for another 270 turns or so.

Turn sent to comstr
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Old November 4, 2001, 00:49   #33
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Turn sent.

edit- Hey, *I* didn't kickup the worms. Must have been your computers runinng the envoirmnet or something.,
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Old November 4, 2001, 01:50   #34
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2109 sent to Aborman.

Yup. Got it right this time.

Hey, don't feel bad, Comstr. Most people get *bombarded* by worms early in the game, and hate it!

Mr. Scout Patrol says "Hi."

Man, this part of the game goes slow when you don't have Doctrine: Initiative. I play the Spartans so often I'd almost forgotten what it's like not to start with it!
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Old November 4, 2001, 02:11   #35
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Turn 2109 to comstr

This game is going at a breakneck pace compared to a couple others I'm playing. I've finally got some units to play with here anyway.
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Old November 4, 2001, 05:36   #36
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Turn Sent.

10 Years on planet and NO sight of Alien Civlasiation Infestaion! Oh good, I HATE playing aginast those freaks.

Exploring ajn't going very fast though.
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Old November 4, 2001, 16:45   #37
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turn sent.

So this is a fast game?
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Old November 4, 2001, 21:06   #38
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this is a fast game compared to the others I'm playing in. I'm in three games that started at once, and the others are around 2104-5. They have more players though, and that's going to increase the delay.
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Old November 5, 2001, 04:29   #39
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turn sent.

worm sighted. Mabye it just wants to play....
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Old November 6, 2001, 02:28   #40
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turn sent.

(you guys not repling here, should I bother)
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Old November 6, 2001, 03:33   #41
Ironwood
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Eh, there's only three of us, and as Aborman mentioned, this is a rather fast game. Coming here three or four times a day can be a bit of a hassle.

Still, go ahead and keep posting if you want to pad your post count.
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Old November 8, 2001, 04:21   #42
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No turn today?
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Old November 8, 2001, 15:06   #43
Ironwood
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Quote:
Originally posted by Comstr
No turn today?
Hmm... maybe we should be posting here. In my "sent mail" bin, on 11/7/01 (yesterday), at 2:34 pm (PST), I sent my turn on to Aborman. We'll see when he sends it on.
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Old November 9, 2001, 19:04   #44
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Post sent. Sorry it wasn't done last night, got home at 12:30am after a night of garrr.........karoke with work. Thank god such things arn't in any Sid M game.
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Old November 11, 2001, 19:22   #45
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ANy problems|?
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Old November 13, 2001, 11:24   #46
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Things are moving along nicely sir.
Excellent. Inform the families of that scout squadron that the service is tomorrow. They died for the cause of furthering human knowledge.
Yes sir, you couldn't have known the pod would be filled with worms when you ordered them in there.

Turn sent to comstar.

Sorry I haven't been posting much lately folks, my other "real" life has been mad lately.
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Old November 15, 2001, 22:34   #47
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turn 2118 to comstar
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Old November 16, 2001, 08:26   #48
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Is this to be a undeceleard declatrion of war on the UN?
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Old November 16, 2001, 22:42   #49
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I'm not sure what you mean, but you seem a little paranoid. I don't think I'm in a position to go to war on anyone right now. However, I have founf a monolith. Oooh! What an explorer.
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Old November 18, 2001, 22:09   #50
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Another turn makes its rounds. Damn the worms. 2120 to comstar.
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Old November 19, 2001, 04:46   #51
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Worms!? BAH.

I have Miriam. Time for some Peace ENFORCEMENT. None of that relgisous fantasaisam on MY planet.
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Old November 19, 2001, 23:36   #52
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Still no sign of the other factions sir.

Excellent, the longer before we meet anyone the better. Keep exploring though, we don't want any surprises.

Turn sent to comstar
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Old November 21, 2001, 00:12   #53
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turn sent to comstar. Moving right along.
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Old November 21, 2001, 05:33   #54
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Do these cursed pods have ANY tech or equipment from the ship?

Sorry Sir, all we found are those wierd alien monoliths, and green moss that makes reconstuinted alge taste good.

And ther'e not even BLACK monoliths.
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Old November 23, 2001, 00:37   #55
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turn to comstar 2123
WHat? More worms. The cursed things are everywhere! Don't let them get that colony pod, or our plans will be ruined.

Yes provost, we're doing what we can. Perhaps we shouldn't open any more pods until we're more prepared militarily?

Yes, good idea.
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Old November 25, 2001, 12:29   #56
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talking to myself
Turn 2126 sent to comstar. Slow development on this here world. Hope I make a friend soon.
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Old November 27, 2001, 19:59   #57
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Posting to myself
Well, the planet sent some worms sir, they caught us off guard.

Did the artifact get through.

I think so sir, we're fighting a rearguard action with them right now, it should make it. Unless we run into any more.

Well, let's hope not.
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Old December 6, 2001, 23:29   #58
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Turn will be deleyed slightly as I am in the process this week of losing my job (should be sorted out by wed next week).

However, turns will probably be faster there after.
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Old December 9, 2001, 13:25   #59
arborman
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computer problems
My computer tanked yesterday, and I'll be offline for a few days until I can get it back up, likely thursday. However, a few days after that, I'm going out of town for the holidays, and I'll be incommunicado, unable to play until the new year. If it is decided that I must be replaced, I'll understand, though I'd like to stay in the game. After the new year I'm good to go forever, basically, since I won't have anymore holidays for the rest of my life, probably.
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Old January 11, 2002, 06:27   #60
Ironwood
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2135 to Aborman.
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