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Old January 11, 2002, 10:37   #61
arborman
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2136 to comstar
It's good to be back.
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Old January 12, 2002, 05:23   #62
Ironwood
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Yay! I'm leading in territory! I'd better make sure I exploit that.
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Old January 13, 2002, 17:57   #63
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And suddenly, I realize the true value of Children's Cretches.
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Old January 14, 2002, 05:34   #64
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2139 to Aborman.
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Old January 14, 2002, 10:21   #65
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Turn 2139 to comstar. As always, this game leaves my others in the dust in terms of speed. I can't wait for the diplomacy. You're building children's creches already? Hmmm, perhaps I should reevaluate my strategy.
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Old January 14, 2002, 16:17   #66
Ironwood
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Well, I'm not sure how much farther I have to go before reaching the edge of my island , but, while, in the past, I've basically treated Creches like Civilization courthouses (built them where I needed to reduce corruption by increasing efficiency), but I decided that that +2 growth would give me a nice edge in certain places. (I've also started using Grainerys in Civ3 as well.)
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Old January 18, 2002, 18:39   #67
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2141 to Aborman.
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Old January 19, 2002, 00:19   #68
arborman
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I like this game. Fast moving, things are moving along alright. Maybe its just because I'm a little ahead in that graph thingy. I sent the turn to Comstar a while ago.
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Old January 19, 2002, 05:52   #69
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What did you do to get ahead of Santiago so quickly?! (Like you're going to answer me. )
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Old January 21, 2002, 14:25   #70
arborman
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Rapid expansion with minimal defences, though I'm changing that now.
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Old January 21, 2002, 16:03   #71
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FREE HITS!
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Old January 24, 2002, 19:36   #72
arborman
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Not anymore, and sorry for the delay. The game is alive again.
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Old January 28, 2002, 13:35   #73
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Haha! We've built it. Let the celebrations begin.

We still have a lot of work to do in the morning, so don't celebrate too much, sir.

Nonsense, is this a university or a seminary? Celebrate, and we'll worry about the spartans another time.
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Old January 29, 2002, 02:02   #74
Ironwood
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Turn 2127 to Aborman.
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Old January 29, 2002, 10:32   #75
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Old January 29, 2002, 15:17   #76
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2148 to Aborman.
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Old January 29, 2002, 22:15   #77
arborman
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Old January 30, 2002, 20:06   #78
Ironwood
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2149 to Aborman.
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Old January 31, 2002, 10:48   #79
arborman
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to comstar
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Old January 31, 2002, 14:00   #80
Ironwood
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2150 to Aborman
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Old February 2, 2002, 15:13   #81
arborman
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Our plans move ahead nicely. However, we are running out of room and must explore abroad. Perhaps we can now find some of our fellow voyagers, in the hopes that they will have made some scientific discoveries that will help us in our own research.
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Old February 3, 2002, 16:33   #82
Ironwood
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The unity foil surged ahead.

"Pod ho!" The screenman announced that another unity pod had been spotted on the horizon.

"Where away?"

"Dead ahead, sir!"

This was a rather independent bunch. Having found some old earth books on fantastic sea travel, they now vicariously enjoyed observing the dramatic forms of old Earth seamen.

They had found the vessel beached upon the shore of the North Sea, as they called it for now, and enjoyed greatly the idea of being among the first to explore "the high seas" as they called it. They were known to deactivate their continual audio link to the rest of the Conciousness to enjoy this idea.

"Continue ahead, full steam! Come to a stop so we can see what we've found!" They also enjoyed the idea that they were intrepid "treasure hunters."

They came upon the pod, and began to lower a boat to see what it contained. One of them used a small lazer cutter to break open the jammed hold... and experienced a terror he'd never known before.

A large mass emerged from beneath the surface and devoured the pod, taking the explorers with it.

The crew was frozen with terror, and the captain shouted for flame guns...
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Old February 4, 2002, 01:00   #83
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Excellent storytelling.
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Old February 5, 2002, 01:38   #84
Ironwood
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Thank you.
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Old February 5, 2002, 15:36   #85
Ironwood
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2154 to Aborman.
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Old February 5, 2002, 23:46   #86
arborman
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Sir, our scouts report we've made contact with some other survivors of the Unity!

Friendly or hostile?

We're not sure yet sir, but we're waiting for a response from them.

Well well, contact. Now things get interesting in this strange new world.
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Old February 6, 2002, 00:28   #87
Ironwood
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This ought to get good once someone declares a Planetary Council.
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Old February 6, 2002, 15:48   #88
Ironwood
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2156 to Aborman.
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Old February 7, 2002, 23:35   #89
Ironwood
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2157 to Aborman
Two cycles a day. Whoo hoo!

So far, in my contact list I have both human players (The University and the Peacekeepers) as well as the Believers. Anyone have Santiago? I believe that leaves the Planet Cult and... I don't recall who the other one is. Are either of you close to collecting them all yet?
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Old February 9, 2002, 20:27   #90
Ironwood
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2159? to Aborman. Did I not report a turn, or did the game skip someone?

Anyway, so much for Miriam. Santiago truly is a menace.

Then again, Aborman may be a menace, so we'd best watch out.
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