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Old October 29, 2001, 16:10   #1
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Info: Statistic

This is a special thread, please read Post 2 below, which contains instructions for use.

Link to the main text:

  Statistic

Read The Great Library: a hierarchical structure thread for further information about this type of threads.

Ignore the attachment below.

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Old October 29, 2001, 16:13   #2
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post 2

Post2
Instructions for use


This thread tries to concentrate all wisdom about statistic and information provided in Civ II into one document (see the link in the Post 1). Please post your comments or insights about the text.

You will post any suggestions :

  to add new wisdom (will be marked green),
to put new questions that should be answered
(will be marked blue),
to mark/unmark insecure or unsettled wisdom
(will be marked red),
  A note: I expect you will respond to the red text also if you agree with it so that I may remove the red color

remarks to mistakes or clarification needed (and my weak english )

and discuss them here.

I will integrate your suggestions into the main text (see the link in the Post 1).


I suggest to mark your posts by numbers (Post 5, Post 6...) for easier reference.


Last edited by SlowThinker; March 7, 2003 at 15:13.
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Old October 29, 2001, 16:18   #3
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post 3
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Old October 29, 2001, 16:24   #4
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Old October 29, 2001, 16:28   #5
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Old October 29, 2001, 20:53   #6
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very interesting - i was always curious how literacy was determined.
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Old October 29, 2001, 21:27   #7
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You are a complete idiot.
 
Old October 30, 2001, 03:19   #8
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fixed

Last edited by debeest; October 31, 2001 at 01:22.
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Old October 30, 2001, 09:07   #9
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post 9
I'd like to offer a few additons and/or clairifications.


Population Demographic

Total Population = Sum of all the city's population
City Population = size * (size+1) * 5000


Literacy Demographic

Base 4% + 1% if half the cities have Libraries + 1% if half the cities have Universities

Each of the following technologies doubles the Literacy demographic: Alphabet, Writing, University, Literacy.


Annual Income

(Tax Revenue + (Luxuries * 2)) * techs discovered / (Population + 1) = per capita income

Tax Revenue is the sum of the gold produced in all of a civilization’s cities.

Population is the total of all city sizes.
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Old October 30, 2001, 12:05   #10
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post 10
Thank you all, the text was updated.

William, you may reveal the life expectancy and disease now.
Enigmatic Eyes, your note was really in place, I am very sorry for the errors and inaccuracies. I hope you are satisfied now. Excuse me again.

Literacy:
William, you are not correct:
The bonus is similar to: + 1 (if more than half of citizens live in a city with library) + 1 (if more than half of citizens live in a city with university). But there may be an additional +1 bonus, for example if all citizens are in cities with both improvements.

After errors in your literacy, I mark the annual income red.
I am lazy to verify it now.

Last edited by SlowThinker; October 30, 2001 at 13:39.
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Old October 30, 2001, 12:06   #11
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Quote:
Originally posted by EnigmaticGod
You are a complete idiot.
Nice words...
Guess who posted them?

(La Fayette, sorry for this poor guy who can't help being aggressive)
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Old October 30, 2001, 15:08   #12
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Lets see here, yet another "strategy" post about equations and algorithims. Fun fun. Too bad you all still suck. Have any of you ever played slowthinker? I have. And I can safely say he is the worst player I have ever had the misfortune of playing. So maybe instead of figuring out the most useless stuff you should be practicing your games? Hint hint.
 
Old October 30, 2001, 17:57   #13
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slowthinker or slowwhand?

if there is anyone repeatedly demonstrating their mental limits.........
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Old October 30, 2001, 18:01   #14
William Keenan
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EnigmaticDog, please do the world a favor and kill yourself.
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Old October 30, 2001, 18:23   #15
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ST

Why did you change the formula I posted? If the Literacy formula is wrong send me a SAV file.

Where did you get the Approval Rating formula from? I doubt it is correct since having no happy people will produce a zero approval rating.
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Old October 30, 2001, 18:46   #16
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Quote:
Originally posted by EnigmaticGod
Lets see here, yet another "strategy" post about equations and algorithims. Fun fun. Too bad you all still suck. Have any of you ever played slowthinker? I have. And I can safely say he is the worst player I have ever had the misfortune of playing. So maybe instead of figuring out the most useless stuff you should be practicing your games? Hint hint.
Severe case of overflowing testasterone!

Pretty sure annual income = taxes + luxuries for all cities. Per capita income (for all but the purple civ) = annual income / (population/1000).

Population demographic changes over time. A city with 5 heads in it has a different (much lower) population in 1 AD than in 1900 AD. Not at all sure how that base changes, but it certainly goes from 5,000 to 10,000 per head over time. (Probably starts at a lower number and ends at a higher one but I haven't noticed lately.)
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Old October 30, 2001, 21:52   #17
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post 17
Quote:
Originally posted by William Keenan
Where did you get the Approval Rating formula from? I doubt it is correct since having no happy people will produce a zero approval rating.
My tests.
No, all citizens content makes almost 50%:
50*(citizens)/(citizens+1)

Quote:
Originally posted by William Keenan
Why did you change the formula I posted? If the Literacy formula is wrong send me a SAV file.
It is attached.

Quote:
Originally posted by Blaupanzer
Pretty sure annual income = taxes + luxuries for all cities.
I suppose you mean GNP. Follow the link to debeest's thread. I tested it before and it is correct.

Quote:
Originally posted by Blaupanzer
Per capita income (for all but the purple civ) = annual income / (population/1000).
it is equal to
1000*annual income/population
Short test: but it depends on techs discovered! And William's formula looks accurate.

Quote:
Originally posted by Blaupanzer
Population demographic changes over time. A city with 5 heads in it has a different (much lower) population in 1 AD than in 1900 AD.
I don't see it. A savegame?

Edited a little.
Attached Files:
File Type: zip literacy.zip (3.7 KB, 4 views)

Last edited by SlowThinker; October 30, 2001 at 22:48.
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Old October 31, 2001, 00:02   #18
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post 18
Your approval rating formula is good ST. My mistake I was appling the formula wrong in my previous test.

You were right that there was a flaw in the literacy formula. The correct formula should be:

Base 4% + 1% if more than half the population lives in cities that have Libraries + 1% if more than half the population lives in cities that have Universities
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Old October 31, 2001, 01:31   #19
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According to the Civ Fanatics posting, the correct formula for the powergraph is:

citizens + (techs/2.67) + (gold/256)

According to what I have generally seen posted, land area is a function of the number of squares visited MORE RECENTLY BY YOU THAN BY OTHERS.

Son of a gun. You mean if I conquer faster, I might be able to score higher than I score by building lots of citizens? I guess the fact that I didn't know that tells us something about my skills.... How early do you have to conquer to do that?
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Old October 31, 2001, 13:15   #20
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post 20
Quote:
Originally posted by William Keenan
You were right that there was a flaw in the literacy formula. The correct formula should be:
Base 4% + 1% if more than half the population lives in cities that have Libraries + 1% if more than half the population lives in cities that have Universities
And what about that attached savegame with base 7% ?

I verified the annual income.

Quote:
Originally posted by debeest
According to the Civ Fanatics posting, the correct formula for the powergraph is:
citizens + (techs/2.67) + (gold/256)
Is it different from my formula? I thought it is better to avoid fractions...

Quote:
Originally posted by debeest
According to what I have generally seen posted, land area is a function of the number of squares visited MORE RECENTLY BY YOU THAN BY OTHERS.
I agree. Is this a good english:?

number of squares (both land and sea) visited more recently by an own unit than by a unit of another civilization

And there shall be (+ number of citizens) in place of (+ number of cities)

Quote:
Originally posted by debeest
You mean if I conquer faster, I might be able to score higher than I score by building lots of citizens?
I know nothing about that. This is taken from the manual.
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Old October 31, 2001, 18:31   #21
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"citizens + (techs/2.67) + (gold/256) "

"Is it different from my formula? I thought it is better to avoid fractions... "

Yes, if you look at your formula you will immediately realize that it's wrong in two ways: (1) techs/2.67 is not equal to techs*2.67 and gold/256 is not = gold*256, and (2) 96 is actually the relationship between tech value and gold value (256/96 = 2.67), not between tech value and citizen value.

"number of squares (both land and sea) visited more recently by an own unit
than by a unit of another civilization"

How about "visited more recently by a unit of your own than by a unit of another civilization"?
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Old October 31, 2001, 19:49   #22
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Quote:
Originally posted by debeest
Yes, if you look at your formula you will immediately realize that it's wrong in two ways...
I see, I switched citizens and gold.
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Old November 11, 2001, 14:54   #23
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One thing I couldn't find here.

How does the Civ2 percentage score relate to the score in points?
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Old November 13, 2001, 23:41   #24
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At each of the six play levels, there is a numerical game score that corresponds to 100% on the hall of fame. At the lowest level, I think it takes a game score of 2500 to get 100% on the HOF. At deity, if I remember correctly, a game score of 775 corresponds to 100% HOF. Your HOF score is simply your game score divided by that level-specific goal (GS / LSG = HOF). Thus, at any given level, you can figure out what that 100% goal is, by dividing the other way: GS / HOF = LSG.
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Old January 17, 2003, 18:12   #25
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Funxus has corrected an error in productivity (Civilization Fanatics' Forums > CIVILIZATION II > Civ2 - Strategy & Tips > Approval rating weirdness).
Updated.
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Old March 25, 2003, 16:33   #26
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St. Augustine completes his epic history...
The wealthiest, the most powerfull, the largest civ...Do you know what these ordered lists of civs mean?
It looks that
the most powerfull is the highest on the powergraph (important knowledge - Key Civ that affects the tech cost)
the wealthiest - probably has most gold
the largest - probably has the biggest territory

Do you know others?
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Old March 26, 2003, 09:50   #27
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I'm not entirely sure about this, but I think I've seen games where the list of Most Powerful definietly did not correspond to the power rating. I think it is tied to either number of units or some rating of the units based on their relative strength.

Wealthiest seems to always correspond to the gold on hand.
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Old March 26, 2003, 12:08   #28
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I have also seen "the happiest"; I'll check my logs for other qualifiers.
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Old April 1, 2003, 23:17   #29
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I've always assumed that the "largest" civ is the one with the greatest population. Although, population is virtually the same thing as the power rating, so probably either "powerful" does refer to unit strength, or "large" does refer to area.

There's also "most advanced," of course. That can be handy info if you don't have embassies, MPE, etc.

SlowThinker, I just looked at the post regarding productivity that you linked to -- and I think the dates provide clear proof that you really ARE a ssssslllloooowwww thinker.
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Old April 2, 2003, 08:45   #30
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Largest Civ refers to land area, as measured for each map tile by the 'last visited' flag, which indicates which Civ visited that square most recently.
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