October 29, 2001, 16:10
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#1
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King
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Info: Statistic
This is a special thread, please read Post 2 below, which contains instructions for use. Link to the main text: Read The Great Library: a hierarchical structure thread for further information about this type of threads. Ignore the attachment below.
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October 29, 2001, 16:13
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#2
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King
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post 2
Post2 Instructions for use This thread tries to concentrate all wisdom about statistic and information provided in Civ II into one document (see the link in the Post 1). Please post your comments or insights about the text. You will post any suggestions : | to add new wisdom (will be marked green), to put new questions that should be answered (will be marked blue), to mark/unmark insecure or unsettled wisdom (will be marked red), | A note: I expect you will respond to the red text also if you agree with it so that I may remove the red color | remarks to mistakes or clarification needed (and my weak english ) | and discuss them here. I will integrate your suggestions into the main text (see the link in the Post 1). I suggest to mark your posts by numbers (Post 5, Post 6...) for easier reference.
Last edited by SlowThinker; March 7, 2003 at 15:13.
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October 29, 2001, 16:18
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#3
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King
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post 3
reserved
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October 29, 2001, 16:24
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#4
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King
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post 4
reserved
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October 29, 2001, 16:28
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#5
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King
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post 5
reserved
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October 29, 2001, 20:53
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#6
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King
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very interesting - i was always curious how literacy was determined.
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October 29, 2001, 21:27
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#7
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Guest
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You are a complete idiot.
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October 30, 2001, 03:19
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#8
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Prince
Local Time: 07:25
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Join Date: May 2000
Posts: 717
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fixed
Last edited by debeest; October 31, 2001 at 01:22.
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October 30, 2001, 09:07
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#9
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Prince
Local Time: 10:25
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post 9
I'd like to offer a few additons and/or clairifications.
Population Demographic
Total Population = Sum of all the city's population
City Population = size * (size+1) * 5000
Literacy Demographic
Base 4% + 1% if half the cities have Libraries + 1% if half the cities have Universities
Each of the following technologies doubles the Literacy demographic: Alphabet, Writing, University, Literacy.
Annual Income
(Tax Revenue + (Luxuries * 2)) * techs discovered / (Population + 1) = per capita income
Tax Revenue is the sum of the gold produced in all of a civilization’s cities.
Population is the total of all city sizes.
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October 30, 2001, 12:05
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#10
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King
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post 10
Thank you all, the text was updated.
William, you may reveal the life expectancy and disease now.
Enigmatic Eyes, your note was really in place, I am very sorry for the errors and inaccuracies. I hope you are satisfied now. Excuse me again.
Literacy:
William, you are not correct:
The bonus is similar to: + 1 (if more than half of citizens live in a city with library) + 1 (if more than half of citizens live in a city with university). But there may be an additional +1 bonus, for example if all citizens are in cities with both improvements.
After errors in your literacy, I mark the annual income red.
I am lazy to verify it now.
Last edited by SlowThinker; October 30, 2001 at 13:39.
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October 30, 2001, 12:06
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#11
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King
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Quote:
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Originally posted by EnigmaticGod
You are a complete idiot.
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Nice words...
Guess who posted them?
(La Fayette, sorry for this poor guy who can't help being aggressive)
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October 30, 2001, 15:08
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#12
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Guest
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Lets see here, yet another "strategy" post about equations and algorithims. Fun fun. Too bad you all still suck. Have any of you ever played slowthinker? I have. And I can safely say he is the worst player I have ever had the misfortune of playing. So maybe instead of figuring out the most useless stuff you should be practicing your games? Hint hint.
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October 30, 2001, 17:57
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#13
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Emperor
Local Time: 07:25
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Location: Civ2 Diehard
Posts: 3,838
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slowthinker or slowwhand?
if there is anyone repeatedly demonstrating their mental limits.........
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October 30, 2001, 18:01
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#14
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Prince
Local Time: 10:25
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EnigmaticDog, please do the world a favor and kill yourself.
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October 30, 2001, 18:23
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#15
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Prince
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ST
Why did you change the formula I posted? If the Literacy formula is wrong send me a SAV file.
Where did you get the Approval Rating formula from? I doubt it is correct since having no happy people will produce a zero approval rating.
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October 30, 2001, 18:46
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#16
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Emperor
Local Time: 11:25
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Location: Fairfax, VA
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Quote:
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Originally posted by EnigmaticGod
Lets see here, yet another "strategy" post about equations and algorithims. Fun fun. Too bad you all still suck. Have any of you ever played slowthinker? I have. And I can safely say he is the worst player I have ever had the misfortune of playing. So maybe instead of figuring out the most useless stuff you should be practicing your games? Hint hint.
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Severe case of overflowing testasterone!
Pretty sure annual income = taxes + luxuries for all cities. Per capita income (for all but the purple civ) = annual income / (population/1000).
Population demographic changes over time. A city with 5 heads in it has a different (much lower) population in 1 AD than in 1900 AD. Not at all sure how that base changes, but it certainly goes from 5,000 to 10,000 per head over time. (Probably starts at a lower number and ends at a higher one but I haven't noticed lately.)
__________________
No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
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October 30, 2001, 21:52
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#17
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King
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post 17
Quote:
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Originally posted by William Keenan
Where did you get the Approval Rating formula from? I doubt it is correct since having no happy people will produce a zero approval rating.
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My tests.
No, all citizens content makes almost 50%:
50*(citizens)/(citizens+1)
Quote:
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Originally posted by William Keenan
Why did you change the formula I posted? If the Literacy formula is wrong send me a SAV file.
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It is attached.
Quote:
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Originally posted by Blaupanzer
Pretty sure annual income = taxes + luxuries for all cities.
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I suppose you mean GNP. Follow the link to debeest's thread. I tested it before and it is correct.
Quote:
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Originally posted by Blaupanzer
Per capita income (for all but the purple civ) = annual income / (population/1000).
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it is equal to
1000*annual income/population
Short test: but it depends on techs discovered! And William's formula looks accurate.
Quote:
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Originally posted by Blaupanzer
Population demographic changes over time. A city with 5 heads in it has a different (much lower) population in 1 AD than in 1900 AD.
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I don't see it. A savegame?
Edited a little.
Last edited by SlowThinker; October 30, 2001 at 22:48.
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October 31, 2001, 00:02
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#18
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Prince
Local Time: 10:25
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post 18
Your approval rating formula is good ST. My mistake I was appling the formula wrong in my previous test.
You were right that there was a flaw in the literacy formula. The correct formula should be:
Base 4% + 1% if more than half the population lives in cities that have Libraries + 1% if more than half the population lives in cities that have Universities
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October 31, 2001, 01:31
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#19
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Prince
Local Time: 07:25
Local Date: October 31, 2010
Join Date: May 2000
Posts: 717
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According to the Civ Fanatics posting, the correct formula for the powergraph is:
citizens + (techs/2.67) + (gold/256)
According to what I have generally seen posted, land area is a function of the number of squares visited MORE RECENTLY BY YOU THAN BY OTHERS.
Son of a gun. You mean if I conquer faster, I might be able to score higher than I score by building lots of citizens? I guess the fact that I didn't know that tells us something about my skills.... How early do you have to conquer to do that?
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October 31, 2001, 13:15
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#20
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King
Local Time: 17:25
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Join Date: Jan 2000
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post 20
Quote:
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Originally posted by William Keenan
You were right that there was a flaw in the literacy formula. The correct formula should be:
Base 4% + 1% if more than half the population lives in cities that have Libraries + 1% if more than half the population lives in cities that have Universities
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And what about that attached savegame with base 7% ?
I verified the annual income.
Quote:
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Originally posted by debeest
According to the Civ Fanatics posting, the correct formula for the powergraph is:
citizens + (techs/2.67) + (gold/256)
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Is it different from my formula? I thought it is better to avoid fractions...
Quote:
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Originally posted by debeest
According to what I have generally seen posted, land area is a function of the number of squares visited MORE RECENTLY BY YOU THAN BY OTHERS.
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I agree. Is this a good english:?
number of squares (both land and sea) visited more recently by an own unit than by a unit of another civilization
And there shall be (+ number of citizens) in place of (+ number of cities)
Quote:
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Originally posted by debeest
You mean if I conquer faster, I might be able to score higher than I score by building lots of citizens?
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I know nothing about that. This is taken from the manual.
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October 31, 2001, 18:31
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#21
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Prince
Local Time: 07:25
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Join Date: May 2000
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"citizens + (techs/2.67) + (gold/256) "
"Is it different from my formula? I thought it is better to avoid fractions... "
Yes, if you look at your formula you will immediately realize that it's wrong in two ways: (1) techs/2.67 is not equal to techs*2.67 and gold/256 is not = gold*256, and (2) 96 is actually the relationship between tech value and gold value (256/96 = 2.67), not between tech value and citizen value.
"number of squares (both land and sea) visited more recently by an own unit
than by a unit of another civilization"
How about "visited more recently by a unit of your own than by a unit of another civilization"?
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October 31, 2001, 19:49
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#22
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King
Local Time: 17:25
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Join Date: Jan 2000
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Quote:
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Originally posted by debeest
Yes, if you look at your formula you will immediately realize that it's wrong in two ways...
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I see, I switched citizens and gold.
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November 11, 2001, 14:54
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#23
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Chieftain
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One thing I couldn't find here.
How does the Civ2 percentage score relate to the score in points?
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November 13, 2001, 23:41
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#24
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Prince
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At each of the six play levels, there is a numerical game score that corresponds to 100% on the hall of fame. At the lowest level, I think it takes a game score of 2500 to get 100% on the HOF. At deity, if I remember correctly, a game score of 775 corresponds to 100% HOF. Your HOF score is simply your game score divided by that level-specific goal (GS / LSG = HOF). Thus, at any given level, you can figure out what that 100% goal is, by dividing the other way: GS / HOF = LSG.
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January 17, 2003, 18:12
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#25
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King
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March 25, 2003, 16:33
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#26
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King
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St. Augustine completes his epic history...
The wealthiest, the most powerfull, the largest civ...Do you know what these ordered lists of civs mean?
It looks that
the most powerfull is the highest on the powergraph (important knowledge - Key Civ that affects the tech cost)
the wealthiest - probably has most gold
the largest - probably has the biggest territory
Do you know others?
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March 26, 2003, 09:50
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#27
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Settler
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I'm not entirely sure about this, but I think I've seen games where the list of Most Powerful definietly did not correspond to the power rating. I think it is tied to either number of units or some rating of the units based on their relative strength.
Wealthiest seems to always correspond to the gold on hand.
__________________
Death awaits you all...with nasty, big, pointy teeth
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March 26, 2003, 12:08
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#28
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Prince
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I have also seen "the happiest"; I'll check my logs for other qualifiers.
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April 1, 2003, 23:17
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#29
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Prince
Local Time: 07:25
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I've always assumed that the "largest" civ is the one with the greatest population. Although, population is virtually the same thing as the power rating, so probably either "powerful" does refer to unit strength, or "large" does refer to area.
There's also "most advanced," of course. That can be handy info if you don't have embassies, MPE, etc.
SlowThinker, I just looked at the post regarding productivity that you linked to -- and I think the dates provide clear proof that you really ARE a ssssslllloooowwww thinker.
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April 2, 2003, 08:45
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#30
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Prince
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Largest Civ refers to land area, as measured for each map tile by the 'last visited' flag, which indicates which Civ visited that square most recently.
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