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Old November 20, 2001, 19:04   #211
star mouse
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Re: Re: Windows runs out of virtual memory
Quote:
Originally posted by Blunderdog
Hmm ... did you have a sea route that you could traverse safely? Just asking, as I totally believe the AI would do something that stupid, having watched Russia have its roads cut to me and refusing to rebuild them. (I actually went in and did it myself!)
I had Transports. Last time I checked, these could traverse the seas safely.

The map of the world:
Me - Egypt - continent of my own, connected via seas to 3 civs.
Across the ocean - a continent with another 3 civs. Connected via seas to this continent was the 3 civs that coudn't trade.

I was trading with six other civs. If it was a matter of crossing seas only, I would only be trading with 3.
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Old November 21, 2001, 05:53   #212
herwin
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Memory Leaks
I can confirm there's some sort of memory leak, and it results in problems with virtual memory after a while. Music replay seems to have some sort of role in this, too. My solution is to save before and after I go to the advisor screens for anything complex. At game load, things seem OK, so if I crash or exit, I can recover and continue.

My configuration is Win98/simulated Pentium III/Virtual PC/MacOS 9.2.3/ Macintosh PowerBook G4/400.
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Old November 21, 2001, 11:31   #213
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Re: Memory Leaks
Quote:
Originally posted by herwin
Music replay seems to have some sort of role in this, too. My solution is to save before and after I go to the advisor screens for anything complex.
The music AND sometimes the environmental sounds like birds can create a freeze, I confirm again. I often save my game in Industrial era+++ especially just before I have to make a lot of military ( tanks...) maneuvers.
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Old November 21, 2001, 16:55   #214
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Automated worked: pollution and grouping
The worker is automated by Shift-A to avoid destroying existing terrain improvement.

1. If the pollution is far awy (on the same continent and connected with railroad/road), the worker ignores it, even though clearing pollution is his top priority.

2. If there is a worker already clearing pollution, no other worker will be sent there, even though multiple worker together can clear the pollution in a single turn. This is really important since pollution is such a huge problem in civ3.

3. From 2: The workers never work in groups. It is much better to get road built in 1 square by 2 workers in 1 turn than get 2 road in 2 turns, each by a single worker. This is not really a bug, though.
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Old November 21, 2001, 18:43   #215
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I have several cities building Catapults even though I am using the Governor and their build orders have Artillery units (and all other mil units) set to NEVER build. I am assuming here that Catapults are a form of Artillery.
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Old November 21, 2001, 23:19   #216
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Re: The Official Apolyton Bug List
Quote:
Originally posted by korn469
*Borders appear on the map where they shouldn't
Screenshot
I haven't read through, if this has been addressed...I believe borders can only be on sea squares. So, they look weird because the border can expand that many spaces, but those are the only sea squares in that range
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Old November 22, 2001, 01:53   #217
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The Americans problem, part 2
As I earlier already reported that selecting the Americans as your civ causes the game to lock up, I have also discovered that being any other civ trying to contact them, causes the game lock up too. As earlier, you can still close the program by pressing Cltr+Alt+Del and selecting Civ III from the list.

I must admit that this problem is more than annoying. Grrrr...
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Old November 22, 2001, 04:11   #218
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A dude posted this about 4 posts earlier in this thread:

"Memory Leaks

I can confirm there's some sort of memory leak"

Well on the Civ LE you get some videos...on one it deals with a programmer who is supposed to be checking for memory leaks...instead he played civ3 all night...shows it wasn't BS!

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Old November 22, 2001, 06:42   #219
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Capital won't grow
In a couple of games, I have been unable to get my capital to grow past size 6, with plenty of food. At first I thought it was lack of Aqueduct, as I am always slow to get Construction, but I have had other cities reach size 7.

This has happened twice (I've only had the game 4 days). I don't have the know how to get a screen shot of the city screen.
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Old November 22, 2001, 07:40   #220
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Question fergus................ Is your capital near fresh water (like an inland lake or river?) If it is then it can grow past size 6 without an aqueduct, but if not you will need an aqueduct to get any bigger.
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Old November 22, 2001, 07:40   #221
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In addition to the documented "hold down B key for infinite range artillery bombardment" bug, I present you with... the Infinite Range Airlift bug!

This bug works the same way as the artillery bug. If you hold down the airlift key "T" while clicking on the map, you can airlift anywhere on the map. If you thought bombarding enemy cities from 20 squares away was cheesy, now you can even unload your entire army next to an enemy's city. Be warned not to use this trick on an occupied square or enemy's city, or the game will crash with an illegal operation.

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Old November 22, 2001, 10:24   #222
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Re: Capital won't grow
Quote:
Originally posted by Fergus Horkan

I don't have the know how to get a screen shot of the city screen.
You need a screenshot capturing program like HyperSnap-DX from Hyperionics. You can capture pics from programs using OpenGL or DirectX (like Civ III) with it too. It's easy to obtain a free one week license for version 3.x of it. Just download it on the website (about 3 Mb?) and fill a short form for obtaining the license immediately. You can always renew that license every week. In exchange you will receive some spam, but you can always register a special e-mail address for receiving those messages, without getting your normal e-mail account stuffed with spam.
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Old November 22, 2001, 10:28   #223
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Oh, forgot to mention that you can only get those one week licenses for version 3.x, and not the newer 4.x. But that 3.x works well too.
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Old November 22, 2001, 12:43   #224
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my game with romans on regent crashed repeatedly every time, first time when i clicked to upgrade palace,then again several times, every time citing

CIVILIZATION3 caused a stack fault in module SOUND.DLL at 0157:01708c90.
Registers:
EAX=00000000 CS=0157 EIP=01708c90 EFLGS=00010212
EBX=0ba63220 SS=015f ESP=0203fefc EBP=00000000
ECX=00010000 DS=015f ESI=0c597638 FS=45df
EDX=00010000 ES=015f EDI=0c597638 GS=3b06
Bytes at CS:EIP:
8b 7d 18 c1 e9 02 f3 a5 8b ca 83 e1 03 f3 a4 8d
Stack dump:
bff64d8d bff79fb0 bff618f7 81727708 00000002 00030000 0c597638 017094f8 00000005 00000000 bff79fb0 bff618f7 0170b461 00000000 000007f3 00000005
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Old November 22, 2001, 13:18   #225
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Illegal Operation
I'm getting the "Clicking the circle to advance from the map setup parameters screen" startup problem.

Machine Details :

Dell Dimension 8100
P4 - 1.4Ghz
512 Mb
Asus V8200T5 Geforce 3 Ti 500
Direct X 8.0a
Windows ME

Is there anykind of workaround yet?
By the way I have the UK release.
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Old November 22, 2001, 13:21   #226
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Memory leak
As much as I dislike "Me, too!" messages...

I'm encountering the music-based memory leak as well. I'm running Win 98, AMD K6-2 350, 384MB memory, SB Live!-series sound card and ATI Rage Pro Turbo vid card.
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Old November 23, 2001, 12:23   #227
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Here is my bug, and it's darn annoying. My hardware is a P3 550, 192MB RAM, ATI Xpert 16 MB video, Win98 SE.

GAMEPLAY BUG: the air superiority mission does not seem to work for my fighters. This holds true for all the games I have tried it in. My fighters just sit idle while other nations' bombers drop their loads on my cities. However, the computer does not have this problem
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Old November 23, 2001, 15:22   #228
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This is not a major bug, but it's still one.

I was trading wine with the Americans when they asked Theory of Gravity for the Wines. I double-clicked on the foreign advisor's head in order to go the the science advisor to check the civilopedia entry for T of G. Since I already did build the wonder, I gave them the tech. When conversations ended, I got this screen.

Edit: I'm not using, nor used, any mod.
Attached Thumbnails:
Click image for larger version

Name:	advisor bug.jpg
Views:	294
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ID:	6424  

Last edited by Zealot; November 26, 2001 at 07:50.
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Old November 23, 2001, 15:45   #229
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Re: Re: Capital won't grow
Quote:
Originally posted by Rasbelin
You need a screenshot capturing program like HyperSnap-DX from Hyperionics. You can capture pics from programs using OpenGL or DirectX (like Civ III) with it too. It's easy to obtain a free one week license for version 3.x of it. Just download it on the website (about 3 Mb?) and fill a short form for obtaining the license immediately. You can always renew that license every week. In exchange you will receive some spam, but you can always register a special e-mail address for receiving those messages, without getting your normal e-mail account stuffed with spam.
Oh for Crying Out Loud! I just pressed the "Print Sceen" key, opened Paint (included in every Windows version), pasted the picture, reduced the picture 50%, saved as JPEG and then posted it!
Quick, easy and clean!
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Old November 24, 2001, 15:03   #230
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Quote:
Originally posted by Ardrikk
I don't know all of the details surrounding this, but my wife is playing a game as the Russians. She's established diplomatic contact with several races, but the problem is coming in when she tries to make contact with the Babylonians. Everytime she does, an error box pops up speaking of CivIII causing an invalid page fault.
(snip)
Has anyone else had a crash caused by diplomatic contact?
Funny, I used to get this occasionally when trying to talk to the Romans in Civ2!
As for Civ 3, I'm getting the "newborn" bug every time. Which isn't nice.
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Old November 24, 2001, 15:51   #231
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due to the thanksgiving holiday i have delayed the buglist update, but i will do it tommorrow
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Old November 25, 2001, 01:21   #232
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Re: Illegal Operation Error
I am getting the same error. Developers claim it is a problem with the encryption of the game and our inability of our driver to read it. Or it might have something to do with the fact we are using laptops. I have contacted the developers, the makers of the encryption code, and the maker of my computer and they all want to pass the buck to the other guy. If you find a soulution please let me know.


Gateway Solo 2150
Pentium III 600mhz
160MB RAM
10-24x CD ROM
Rage Mobility-M AGP (video card)
Soundblaster PCI 64 VI (sound card)

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Old November 25, 2001, 04:54   #233
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The memory leak with CIV3 caused CIV3 to crash on me today after 7 hours of continuous play. It also hung my computer.

Three cheers for Autosave!

Moral:

1: Use Autosave.
2. Every few hours of play, save your game, quit CIV3, and reboot your computer. This clears the memory leak.
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Old November 25, 2001, 07:44   #234
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I've read in another thread that we in the UK may have our own special bug that causes "Invalid Page Fault" messages.
Going into the Windows control panel and turning hardware acceleration to "None" was suggested.
I tried this and the problem seems to be fixed - no more crashing every time I found a city.
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Old November 25, 2001, 13:14   #235
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Quote:
Originally posted by Master Marcus
A small bug here: the [R] key doesn't work for railroad, only for road. For railroads I have to click the icon. The manual states that R key work for both.
I've noticed the same problem... but the maneuverability given by the railroads (zipping soldiers and goods in 0-2 turns where it used to take 3+) is well worth the extra effort of clicking the icon with your mouse.

As for corruption, I thought the Hidden Temple was supposed to help with that... I usually try to build the hidden temple in the city adjacent to my capital. At the same time across the board, I'm building a palace (preparing to transfer capitals). Usually by the time my "new" palace is complete the Hidden Temple is finished and (cross fingers, whisper a prayer) the transfer of power goes off without a hitch. Unfortunately it does NOTHING for corruption. I still have cities producing 20 shields with 15 or more going waste.
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Old November 25, 2001, 17:20   #236
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Quote:
Originally posted by EmpressEmmie

I've noticed the same problem... but the maneuverability given by the railroads (zipping soldiers and goods in 0-2 turns where it used to take 3+) is well worth the extra effort of clicking the icon with your mouse.
i use SHIFT-R to lay down rails
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Old November 25, 2001, 18:27   #237
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Quote:
Originally posted by dexter4dxm
i use SHIFT-R to lay down rails
Trouble is, SHIFT-R won't work if the terrain doesn't already have a road. It should have been R for both. There's no reason for separate keystrokes.
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Old November 25, 2001, 19:28   #238
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Can't build pikeman
Hi, I am playing the tournament game - my first civ3 game, and I have just traded for iron from the Persians. My problem is that I cant build Pikeman or upgrade my spearman. All my cities are connected via roads, I have barracks, and iron is in my strategic resource box in all my cities. According to the manual, and the civilopedia iron is all I need resource wise. Am I missing something or is this a bug.
Game attached.
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Old November 26, 2001, 00:26   #239
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You CAN build Hoover Dam in a city with a river bordering on the edge (as opposed to running through the city). But you must build an aqueduct if that river is only on the edge. Maybe, not a bug, but a bit inconsistent.
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Old November 26, 2001, 02:01   #240
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I've seen this on the buglist, but just to make sure that it isn't mistaken for a mac-only error:

Whenever I try to run Civ3, I get the splash screen and then I get an invalid page fault on ~DF394B.TMP. Oddly enough, if I re-install DirectX or change my video card drivers, Civ3 wiill run, however, rebooting will cause the error to return. This seems to be copy-protection related, as the no-CD executable from gamecopyworld.com will work.

Windows 98, P2-350, 256mb RAM, TNT2, sb128PCI
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