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Old October 29, 2001, 17:46   #1
Oldman
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OCC - Hit me baby one more time...
Alright people, the Oldman is back and i'm ready to play!!

I know Civ3 is out as of, like, tomorrow or something... but as some of us aren't going to buy it straight away, or can't play it anyway (those of us with a P1?!?!)

How about one last game of OCC? (o' course it doesn't have to be the last one ever... but you know...)

If anyone is interested, i can come up with a map or if Paul has one lying around...

Just thought i'd say hi anyway!!

Love y'all
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Old October 29, 2001, 20:26   #2
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Hi! Good to have you back

--------------

SG(2)
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Old October 29, 2001, 20:56   #3
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And I'm young enough on Apolyton not to remember you, Oldman... Hence my name, freshman!

But yeah - I'd love a OCC game. I've been in a gaming slump since Sept.11. And I'm not purchasing CivIII anytime soon because I've got a Mac!
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Old October 29, 2001, 21:25   #4
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Here's a game to try. You only start with Alphabet, but you've got four rivered specials.

For a random map, I thought it was a ton of fun.

If there's interest, I can post my log.

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Attached Files:
File Type: sav alphaocc.sav (42.2 KB, 19 views)
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Old October 29, 2001, 21:40   #5
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Shoot, the game I saved was before I tipped a hut with Alphabet. My bad. Try in nonetheless.

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Old October 29, 2001, 21:56   #6
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I'll have a lash....
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Old October 31, 2001, 16:30   #7
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lol - it looks like we have our selves a challenge!!!

do people like the look of the save from Toetruck? or does someone fancy a purpose built scenario? I'll start on one anyway and see how it goes...
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Old October 31, 2001, 19:07   #8
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I've already started on it. The only major downside is that there were no starting techs, so the road to Monarchy is slow!
I hit the Oedo year of 1650 bc for Monarchy, ugg. Shoot - I had Colosus built before then! I'm sure other people got a little luckier with their huts than I did - not one of them gave me anything required for Monarchy.
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Old November 2, 2001, 03:58   #9
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I landed in 1801ad.
I can't say I had a great game but it was fun one with lots of war.I destroyed Spain right away.This opened a 2nd location with 2 gold silk and whale.This one may have been better.I took 2 buffalo,2 silk for the city square and i think that the idea.
Poor yellow got destroyed at least 3 times that I remember.Twice for orange.A bunch of restarts.Kept messing up my contact situation.Got lucky having spawned settlers start next to or close any exploring units.

Tech path was a mess.Got on the wrong track early.Ended up with Medicine before Astronomy so I built Shake's out of normal sequence.Didn't work out too well as my march to Sanitation got all messed up.Similiar difficulties on the last stretch to Spaceflight.Could have been building structurals instead of freights.

Barbs were rampant and responsible for a fair share of the carnage in the middle of the map.I was safe,tucked away on good defensive terrain.A few nearby mountains served as good sentry posts inhibiting the ai movement towards,and settlement of,lands close by until I had forts and other security measures in place.

The lack of a boat made caravan delivery over the rugged,twisty terrain slow and treacherous.I was able to build a bunch of hides early and other commodities thru out the game but payoff was borderline.

Space was a good option for my people as the Russians were assimilating the map at an alarming rate.Too little,too late.

I also forgot to revolt for Monarchy after gaining it via hut.I can't say how many time I've done this since oedo years came about




2.42

Arrival-1801AD


Collosus-2000bc
Shake¡¯s-275bc
Cope¡¯s-25bc
Sir Isaac-340AD
Darwin¡¯s-980AD

Monarchy-2050bc
Republic-525bc
Democracy-380AD

Trade-1300bc
Construction-775bc
Sanitation-140AD
Refrigeration-820AD
Automobile-1140AD
Computers-1520AD
Space Flight-1680

1.800bc
2.700bc
3.700bc

12-300bc
21-320AD


4000-Karakorum-2 silk/2 buffalo
3950-contact Spain-peace
3900-hut>horseman(non)
sneak attack undefended Madrid-1 gold and Burial-Spanish destroyed
3750-warrior
hut>Pottery
3500-warrior-start wonder
size 2
3300-contact Russia-gift all-peace
3200-hut>50 gold
3150-Alphabet
barbs heading in
war with Russia(refuse to remove)
3100-ceasefire with Russia
3000-barb leader 150
2700-size 3
2650-hut>legion(non)
2600-contact Americans-peace
2500-Laws
2450-hut>Monarchy
trade Americans for Map making and Masonry-alliance
gift Map to Russia-share maps
2400-share maps with Americans-Thebes in the distance
2100-war with Russia(provoked)they had a warrior using ZoC to block a hut
revolt-dam it..forgot
2050-Monarchy established
contact Egypt-trade for Seafaring-gift all-share maps-peace
hut>legion(non)
peace with Russia-trade for Bronze Working
trade Americans for Writing-receive 50
2000-Collosus
1950-trade Russia for Horseback
Americans gift 25
1850-library
1750-hut>50 gold
1650-contact Vikes-gift techs-share maps-alliance-recieve 100 gold
Americans gift 50
1500-Currency
Egypt pays 50 tribute
1450-market
contact Greeks-Trade for Wheel-alliance-share maps-receive 50
1300-hut>Trade
trade Greeks for Iron Working and Warrior Code
1250-temple
Egyptians destroyed by barbs
conatct Aztecs-gift all-alliance
1200-size 4
gems caravan
1100-silk caravan
share maps with all
1000-hides caravan
Greeks gift 1000
975-trade Americans for Literacy
hut>Mysticism
lux>30%
950-We Love The King
lux>20%
hides caravan
Vikes gift 25
Americans-50
Greeks-50
900-hides caravan
850-hides caravan
825-Greeks gift 100
Americans 25
Vikes 50
800-Gems arrives in New York(demanded) 222
775-Philosophy>Construction
725-colliseum
700-silk to Washington(demanded)192-hides to New York 74
675-aquaduct
hides to New York 74
625-hides to New York 76
600-The Republic
Greeks gift 100
550-hides to New York
Revolt
525-Repubilc established
500-¡±we love¡± size 4
475-contact Zulus-gift all-share maps-peace
425-Greeks gift 100
Americans 50
Vikes 50
Aztecs cancel alliance
350-Americans gift 50
300-end ¡°we love¡± size 12
sell colliseum
275-Medicine
sell temple
250-Shake¡¯s
200-gold caravan
hut>Mathematics
175-coal caravan
150-dye caravan
75-alliance with Aztecs
Americans gift 25
50-Astronomy
trade Americans for Banking-receive 25
25-Cope¡¯s
Greeks destroyed by Russians
Vikes gift 50
Americans 50
--------------------------
1AD-contact Carths-gift all-peace
40-Russia declares war
60-Engineering
80-coal to New York 148
100-build bank
120-dye to New York 148
140-Sanitation
¡°we love¡± size 12
160-sewr system
220-trade Americans for Bridge Building-receive 50
hut>University
240-Invention
280-gold to Athens(demanded)336
gift all to all cept 2 that only take 1 and share maps
Vikes gift 100
Aztecs 50
300-research penalty 4>5 turns dam it
320-Gravity
end ¡°we love¡± size 21
Alliance with Carths
Americans gift 50
340-Sir Isaac
380-Democracy-instant revolution
build university
420-Economics
gold caravan
460-Gunpowder
stock exchange
500-Chemistry
Americans gift 100
Vikes 100
Russia declares war
520-peace with Russia
540-Explosives
580-Metallurgy
engineer
620-Navigation
engineer
660-Physics
engineer
700-Magnetism
gold to New York 103
720-Aztecs gift 50
Vikes 100
740-Steam Engine
diplomat
780-Electricity
dye caravan
trade Americans for Fuedalism
820-Refrigeration
860-Railroad
supermarket
900-Conscription
920-¡±we love¡± size 18
gift all
Vikes gift 150
Americans 50
Aztecs 50
Russia declares war
960-Industrialization
980-Darwin¡¯s>The Corporation>Refining
1020-Steel
wine freight
dye to New York(demanded)150!?
1040-gold freight
ceasefire with Russia
1060-oil freight
1080-Combustion
Vikes gift 100
1120-end ¡°we love¡± size 28-sell sewer
1140-Automobile
sell aquaduct
1160-superhighways
1180-Mass Production
oil to New York 229-gold 229
Russia declares war
Vikes gift 50
1200-factory
1220-Chivalry
1240-power plant
Americans gift 50
1260-Electronics
oil freight
wine to Smolensk(demanded)547
1300-Leadership
trade Zulus for Polytheism(bad tech options)
1340-Tactics
1380-Atomic Theory
alpine troop
Aztecs gift 50
Vikes 100
Carths 50
1420-Machine Tools
1440-alpine troop
1460-Mobile Warfare
wine freight
1480-oil freight
1500-Miniaturization
alpine troop
1520-Computers
Vikes gift 100
Americans 125
1530-research lab-1688 beakers at 100%
1540-Robotics
Russia continues to demand 1000 gold.Not very likely.
1550-manufacturing plant-90 sheilds-6 support=84
1560-Flight-no Radio offered
1570-howitzer
peace with Russia
1580-Nuclear Fission
1600-Radio
wine to New York 112
1610-gold freight
1620-Advanced Flight
copper freight
1640-Rocketry-no space offered..geez
1660-Nuclear Power
1680-Space Flight
1690-Apollo
1700-Russia declares war
copper to Moscow 92
1710-Plastics
gold to Moscow 93
1740-The Laser
oil to Kaupang(demanded)450
1752-Combined Arms
1758-Superconductor
1764-Fusion Power
1772-Aztecs destroyed by Russians
1780-Communism
1786-launch 15-3-3-1-1-1
the usual defensive measures
88-Stealth
89-Americans destroyed by Russians
90-Espionage
Russia declares war
91-Carths destroyed by Russians
93-Guerilla Warfare
96-Amphibious Warfare
1801-ARRIVAL AC
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Old November 2, 2001, 08:46   #10
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One question...
Why acqueduct sold on 1140 ad?
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Old November 2, 2001, 09:16   #11
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Smash had reached the max size to which he intended to grow the city, 28, in 1120.

You only need the aqueduct and the sewer to grow your city - the game checks that they exist before increasing the city size. You can run a non growing city over size 12 without them.

So, by selling them, there is no growth penalty, and you get 200 (approx) gold from the sale, and save 7G per turn in upkeep (worth about 400G by the time he launched).
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Old November 2, 2001, 14:08   #12
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That is correct.Aquaduct and sewer only allow growth beyond 8 and 12.Aside from that they do nothing cept cost maintainance.I was going to disband engineer #3 first but there was still some RRs to build and the first 2 were very busy with pollution patrol.
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Old November 2, 2001, 14:19   #13
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... I've never played an OCC so I've not so deeply involved in the mechanic of the game... So, if I have well understood, every time that the city has to grow (over 8 or 12) the game checks if acq or sew are in the city otherwise the message "XXX city needs acq/sew for ..." appears.
It is that correct?
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Old November 2, 2001, 14:24   #14
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... I've never played an OCC so I've not so deeply involved in the mechanic of the game... So, if I have well understood, every time that the city has to grow (over 8 or 12) the game checks if acq or sew are in the city otherwise the message "XXX city needs acq/sew for ..." appears.
It is that correct?
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Old November 2, 2001, 18:29   #15
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something like that.The turn after the foodbox is full you'll get the message if applicable.
When you are "we loving" you rush your aquaduct on the turn your city reaches size 8...or try to anyways.For size 12,i try to start my clebration on the same turn i discover Sanitation.Then I can rush the sewer and get growth on the same turn.City build orders come thru first when "we loving"..but rushing an aqua at size 8 only works for "we love days".If you have a full foodbox and grow normally you must finish your aquaduct or sewer the trun BEFORE the foodbox fills or you get the message and then xxx builds aquaduct.You end up with a size 8 city with an aquaduct and an empty food box(no granary)
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