January 25, 2000, 09:26
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#1
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Warlord
Local Time: 22:33
Local Date: October 30, 2010
Join Date: Sep 1999
Location: Zwolle, Netherlands
Posts: 201
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The ideal Spaceship
On one of this forums I read a discussion about OCC, I liked the challenge of it and decided to try it out. On the beginners levels it's easy to play, but at King level every decision and every turn is very important. Now I wonder what the perfect spaceship is, since I don't want to waste every turn. I usually build:
-3 modules of course
-3 components of each type (6 total)
-16 or somewhat structurals
Maybe with more components you can go faster and the building of them is worth the few extra turns producing.
I'm sure there are enough veterans out here who know the parts of the ultimate SS. Plese post them here.
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January 25, 2000, 10:46
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#2
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Chieftain
Local Time: 22:33
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Oztraya
Posts: 72
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you mean the fastest possible one, or the most points? I assume the first one, because most points is an easy answer.
It depends slightly on how much production you can churn out, whether building extra engines is a saving or not. The one must have is the -25% to running time Technology (too much SMAC showing here. was it Fusion Power?? Haven't played in ages).
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May you live in Interesting Times...
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January 25, 2000, 11:41
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#3
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Warlord
Local Time: 22:33
Local Date: October 30, 2010
Join Date: Sep 1999
Location: Zwolle, Netherlands
Posts: 201
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I mean the fastest possible, because I don't give a damn about points when I play OCC, whit rush buying I'll be able to get SS components in 1 turn. Is it worth building perhaps 5 fuel and 5 other (trust? can't recall the name I'm afraid) parts..
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January 25, 2000, 12:27
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#4
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Retired
Local Time: 17:33
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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Check this thread out
http://apolyton.net/forums/Forum3/HTML/000228.html
It should answer your question. In OCC, speed of ship has to be balanced with the time it takes to build it, since you can only build one part per turn. Good Luck!
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January 26, 2000, 05:57
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#5
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Emperor
Local Time: 22:33
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Hey thanks for that thread, Ming. The origins of OCC in all its splendour! It's good to see that you all started as hamfisted as us recent converts.
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Scouse Git[1]
"CARTAGO DELENDA EST" - Cato the Censor
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January 26, 2000, 09:23
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#6
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Warlord
Local Time: 22:33
Local Date: October 30, 2010
Join Date: Sep 1999
Location: Zwolle, Netherlands
Posts: 201
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THNX for the thread. Guess I'll stick to 15-3-3-1-1-1 Space Ships. Still lots of trouble at King level but I'll get over it.
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January 27, 2000, 00:44
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#7
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Warlord
Local Time: 14:33
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Chico, CA USA
Posts: 109
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The absolute fastest ship I have ever encountered or read about is the 33-8-8-1-1-1 ship. This takes only 5.7 years from launch to arrival. However, in comparison to the 15-3-3-1-1-1 "minimal ship" with a 15.7 year travel time, the minimal would win if all civs start building as soon as Apollo WOW is done. The fastest would take 52 turns to build, compared to 24 for minimal. So you would be 28 years late in launching, and the other ship (minimal) would already be there for 13 years building a New And Even Greater Civilization!!
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January 27, 2000, 07:24
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#8
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Warlord
Local Time: 22:33
Local Date: October 30, 2010
Join Date: Sep 1999
Location: Zwolle, Netherlands
Posts: 201
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But the 33-8-8-1-1-1 would probably be the best space ship, whenyour civilazation covers half the globe I guess. THNX for the numbers.
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February 2, 2000, 06:54
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#9
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Prince
Local Time: 22:33
Local Date: October 30, 2010
Join Date: May 1999
Location: North San Francisco Bay, California Republic
Posts: 471
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Go for the max & disband some of your non-essential units for shields in the cities that are building pieces. +sell your non-essential improvements (graneries, acqaucts,courthouses,barraks,seaports,etc) & zero research while max'g taxes; thereby getting ALOT of gold to rush build those pieces that are "behind schedule".
That's the secret, because once U launch... ther's nothing U can do to improve the chances of winning or improving your Civ score via the space race, U can always end the intervening flight years rebuilding cities & units.
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"Hm-m-m, doubt me you will?"
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