November 1, 2001, 15:08
|
#31
|
King
Local Time: 09:36
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Colorado
Posts: 1,555
|
500bc to 100ad is certainly a far cry from Civ2, ain't it? And that does not even get you out of the Ancient age with the beeline. So it does look like there are some time/age parameters at work. I'm wondering, though, once research gets speeded up, do the Middle and Industrial ages go by quicker?
|
|
|
|
November 1, 2001, 15:11
|
#32
|
Settler
Local Time: 15:36
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Montgomery, AL
Posts: 25
|
Another viable option is going all out for Literature and construction of the Great Library. Usually two other AI civs will be able to reach Monarchy before the player, and the Library can catch you up quickly. I've used this method to snag Monarchy or Republic by 100 or so A.D. Best I did otherwise was 650 AD after an awesome start.
|
|
|
|
November 1, 2001, 17:12
|
#33
|
Prince
Local Time: 10:36
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Allen, TX
Posts: 352
|
Quote:
|
Originally posted by Knight
Another viable option is going all out for Literature and construction of the Great Library. Usually two other AI civs will be able to reach Monarchy before the player, and the Library can catch you up quickly. I've used this method to snag Monarchy or Republic by 100 or so A.D. Best I did otherwise was 650 AD after an awesome start.
|
I race for the Republic instead of Monarchy. Playing the Greeks, I already start with Alphabet.
Here's a good strategy from Master of Orion. When you gain an advance, immediately trade it to everyone. They get one advance, and you get 5 or 6. Do this a couple of times and you'll be way ahead of them technologically.
It really helps to trade for 'Contact with other civs' to make this extremely effective.
__________________
"Barbarism is the natural state of mankind... Civilization is unnatural. It is a whim of circumstance. And barbarism must always triumph."
|
|
|
|
November 1, 2001, 17:31
|
#34
|
Warlord
Local Time: 15:36
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 289
|
Ok... but once again.
I'm almost certain that beelining for Literature is more effective because the libraries add so much to your research.
We still need a formula to calculate what the cost (in actual # of beakers) of technology is. I had that preliminary sketch in one of my first posts, but it is undoubtly as this point wrong.
Thirdly, don't get too reliant upon the Great Library. It'll be out of vogue once you get education, and you'll want that because of the Universities.
And BTW, you get through the ages in less turns once you get passed the Ancient Age, but actual gameplay time remains the same due to the increased size of your empire. Currently I'm shredding through the tech tree in the Industrial Age and really leaving the AI sucking wind.
|
|
|
|
November 1, 2001, 17:48
|
#35
|
Prince
Local Time: 10:36
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Ellicott City, MD
Posts: 513
|
Yes, the rate of tech advance does speed up as you go (provided you build up your infrastructure). I'm also "shredding" through the tech tree right now, blowing past the AI. I've come to realize that Warlord level is actually pretty easy, so I'm definitely going to move up next game. I thought it was hard because I got off to what I thought was a slow start. But I've realized that my start was only slow by Civ2 standards. The definition of slow start is completely different in Civ3.
__________________
Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.
|
|
|
|
November 1, 2001, 17:53
|
#36
|
Chieftain
Local Time: 07:36
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Sacramento, CA
Posts: 39
|
32 max turns helps the AI also
I remember when playing AC, I would out tech the computer soooo badly that I would have shard tanks and choppers why they would still be fooling around with low end weapons and lightly armored rovers.
I would be tooling around at getting new techs every 5-8 turns or less, while the AI (sometimes with more cities than I do) would take 200 or more turns for a much simpler advance.
I'm wondering....*if* the 32 max turns per tech is true, if it's in there to mostly help the AI. And if so, is it reduced considerably on the higher levels to give the AI a "boost".
This is definately food for thought, eh?
Taliseian
|
|
|
|
November 1, 2001, 21:38
|
#37
|
Emperor
Local Time: 09:36
Local Date: October 31, 2010
Join Date: Dec 1998
Posts: 3,215
|
I think the tech rate may be influenced by how many other civs have the tech... I noticed that Refining and Steel both took the same amount of time to research. A few turns later, refining was 3 turns quicker. I looked around, and sure enough, the Persians had refining. This would also make sense as to why techs I skipped but the computer researched are easier to get later on.
|
|
|
|
November 2, 2001, 00:12
|
#38
|
Civilization IV Lead Designer
Local Time: 10:36
Local Date: October 31, 2010
Join Date: May 2001
Location: San Francisco, CA
Posts: 335
|
Quote:
|
Originally posted by albiedamned
A friend of mine just thought of a possible explanation as to why increasing your science doesn't seem to bring down the time to the next discovery. Perhaps the game is doing you a favor. Maybe the actual time to get that first discovery should be much more than 32 turns, but the game caps it at 32.
I plan to play with this when I get home to see if I can figure out what is going on.
Dan or anyone from Firaxis, if you wanted to chip in here and explain, I'd appreciate it greatly!
|
This is exactly what is happening.
For example, if Bronze Working costs 100 beakers, it would take 100 turns if you were producing 1 lab/turn and 50 turns if you were producing 2 labs/turn. However, since it can never take longer than 32 turns, it doesn't matter if you dedicate 1 or 2 labs? However, if you dedicate 4 (or more) labs, it should decrease the research time.
|
|
|
|
November 2, 2001, 00:26
|
#39
|
Warlord
Local Time: 15:36
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 289
|
Care to share what the exact formula for figuring out how the "cost" of a tech relates to the # of beaker needed?
|
|
|
|
November 2, 2001, 00:43
|
#40
|
Civilization IV Lead Designer
Local Time: 10:36
Local Date: October 31, 2010
Join Date: May 2001
Location: San Francisco, CA
Posts: 335
|
Quote:
|
Originally posted by CygnusZ
Care to share what the exact formula for figuring out how the "cost" of a tech relates to the # of beaker needed?
|
The cost for techs is in the editor, just like for units and improvements...
|
|
|
|
November 2, 2001, 01:22
|
#41
|
Warlord
Local Time: 15:36
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 289
|
Bronze Working costs "3". I'm sure that's not 3 beakers =)
So, what I'm saying is how do we calculate the amount of science needed to learn a tech based upon this "cost" value?
|
|
|
|
November 2, 2001, 01:38
|
#42
|
Civilization IV Lead Designer
Local Time: 10:36
Local Date: October 31, 2010
Join Date: May 2001
Location: San Francisco, CA
Posts: 335
|
Quote:
|
Originally posted by CygnusZ
Bronze Working costs "3". I'm sure that's not 3 beakers =)
So, what I'm saying is how do we calculate the amount of science needed to learn a tech based upon this "cost" value?
|
* 10...
actually, it is more complicated than that... depends on how many civs are in the game and how many known civs (to you) have learned the tech... but * 10 will give you a good ballpark figure.
|
|
|
|
November 2, 2001, 01:51
|
#43
|
Warlord
Local Time: 15:36
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 289
|
Allright, if you look toward the start I have an initial formula somewhat like that. Thanks for at least giving us a rough idea of what we're looking at.
|
|
|
|
November 2, 2001, 02:56
|
#44
|
Warlord
Local Time: 07:36
Local Date: October 31, 2010
Join Date: May 1999
Location: Chandler, AZ, USA
Posts: 289
|
Maybe they wanted your moving thru the ages to more closely match actual history? This way you don't see F-15s in 700AD.
I'm playing with 4 other civs, large random map, and I'm getting tech fairly quickly. Playing Egyptian republic, at war, 40% science, heavy on infrastructure and culture. Sharing a huge continent with romans and greeks, both of which are a bit behind, and the persians on their own continent are behind as well. At current rate I'll have nukes while they have muskets. Oh and this is on the middle level.
Course I did take some big chances early on, and had virtually no defense, spending everything on expansion and infrastructure, but that chance paid off.
|
|
|
|
November 2, 2001, 04:12
|
#45
|
Chieftain
Local Time: 15:36
Local Date: October 31, 2010
Join Date: Jun 2000
Location: USA
Posts: 81
|
My best be Bach built bout 700 AD. Emperor, french, 8 civs, large defaults map. Skipping early wonders and wars for buildings and culture seems to work a little too well.
|
|
|
|
November 2, 2001, 10:03
|
#46
|
Warlord
Local Time: 15:36
Local Date: October 31, 2010
Join Date: Jan 2000
Location: St. Paul, MN
Posts: 271
|
What if I allocate 0 beakers?
Finishing up on this topic, I allocate 0 beakers to a scientific development, do I still get the advance in 32 turns?
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 11:36.
|
|