Nope, this was a new game started after I installed the pack. I've also noticed that I've had to set the wages tab all the way down, to boost science research.
Currently, in the game I'm playing, I have corp. republic, Internet, all tech improvements in a 30 city civ, and 5-8 scientists in each city (avg size 35) and it's taking 16-20 turns for each new tech advance.
In addition to the apolyton pack, I also have the citymod 2.1 pack running.
Thanks for the help!!
Rgds,
Geoff
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