October 31, 2001, 10:01
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#1
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Emperor
Local Time: 11:38
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
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Dan M- what is up with research?
 Something just doesn't seem to be adding up in the ancient era research rates.
But its been so long since I have played any CIV games besides SMAC, maybe I am missing something.
I guess what I want to know is- how is tech cost and research rate all calculated, and what exactly is the cerrelation to the costs listed in the editor?
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October 31, 2001, 10:15
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#2
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Prince
Local Time: 11:38
Local Date: October 31, 2010
Join Date: Apr 2006
Location: Toronto, Canada.
Posts: 358
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Yeah... I'm wondering about this too. Writing, for example, always seems to cost me around 30 turns whether my science rate is at 10% 3 beakers, or 90% 12 beakers. I'm not sure how this is adding up. Wouldn't the strategy be to just put it at 10% and just buy tech from everyone else? I'm playing at monarch level.
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October 31, 2001, 11:16
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#3
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Settler
Local Time: 15:38
Local Date: October 31, 2010
Join Date: May 2001
Posts: 29
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I had the same experience on Regent. I think it is due to perhaps a minumum research rate as long as you are spending money, because after I switched to Monarchy I was able to research faster by spending more money. In other words, with my initial wimpy cities I was not able to produce enough research to get techs faster than every 32 turns. I did set my research to 10% and research at the rate of every 32 turns which appears to be a minimum rate (as long as I spent at least some money). I used the cash I made to negotiate and did ok with techs. Once I went to Monarchy I was able to start getting techs a lot faster.
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October 31, 2001, 11:47
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#4
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Prince
Local Time: 10:38
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Allen, TX
Posts: 352
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Quote:
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Originally posted by VisionV
I had the same experience on Regent. I think it is due to perhaps a minumum research rate as long as you are spending money, because after I switched to Monarchy I was able to research faster by spending more money. In other words, with my initial wimpy cities I was not able to produce enough research to get techs faster than every 32 turns. I did set my research to 10% and research at the rate of every 32 turns which appears to be a minimum rate (as long as I spent at least some money). I used the cash I made to negotiate and did ok with techs. Once I went to Monarchy I was able to start getting techs a lot faster.
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Even faster with Republic!
__________________
"Barbarism is the natural state of mankind... Civilization is unnatural. It is a whim of circumstance. And barbarism must always triumph."
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October 31, 2001, 12:32
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#5
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Chieftain
Local Time: 09:38
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Central Illinois
Posts: 45
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yes it defintely lookslike you have to get to monarchy or republic or ANYTHING if yuo want research to go along any faster than a snails pace.
Im going to ty researching direct for monarhcy, until I get there Im gonna build military and take what I can near me to get territory. Then when get the advance concentrate on some other things.
Sure wont be able to stay on a war footing at all times...
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October 31, 2001, 12:57
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#6
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Prince
Local Time: 10:38
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Allen, TX
Posts: 352
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Quote:
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Originally posted by Stretch
yes it defintely lookslike you have to get to monarchy or republic or ANYTHING if yuo want research to go along any faster than a snails pace.
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Playing the Greeks, I start out with Bronze Making and Alphabet.
So, right from the start, I can already build my UU (hoplites) and have one of the five advances needed for the Republic.
Sweet!
__________________
"Barbarism is the natural state of mankind... Civilization is unnatural. It is a whim of circumstance. And barbarism must always triumph."
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