October 31, 2001, 15:41
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#1
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Prince
Local Time: 10:39
Local Date: October 31, 2010
Join Date: May 2001
Location: Stratford, NJ
Posts: 374
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Calling All Culture Vultures
How's everyone handling the culture?
I just got my butt handed to me on the "Regent" level. Overall, I was having a fun time, but I'm not sure what to think about what just happened.
I took an isolated city off the French which was right next to my capital (meanwhile, most of France is on the opposite side of the (medium) map). All four citizens were resistors, so I moved lots of troops in: 2 catapults, 4 legions, and 1 archer. A turn later, I am told that two of the resiistors were subdued. Fine, I thought, the resistance will be over soon.
BUT THEN, on the following turn, I'm told that the city defected back to the French! This wouldn't be so bad, but all the troops I put in the city are gone too! This was basically my entire offensive armed force, so now my entire Civ is a military basket case.
I'm not one to whine, but it seems extreme. Half the populace was on my side and the resistors were outnumbered by my army 7 to 2. That I should lose my seven military units to two civilian units strikes me as being way out of line.
What's everyone else think?
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Eine Spritze gegen Schmerzen, bitte.
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October 31, 2001, 17:27
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#2
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Prince
Local Time: 10:39
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Ellicott City, MD
Posts: 513
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I wonder what you could have done differently. Since their city was near your capital (which presumably had a fairly high culture), you would think the resistance would be less.
I did capture an Egyptian city in my game that had resistors. But my culture dominated theirs, so the resistors turned into regular citizens after just 2 or 3 turns. I didn't know that what happened to you was possible - I too moved in almost the entire offensive army until the resistors stopped. I would also have been very dismayed to find that whole army suddenly in enemy hands.
So it's kind of a catch-22: you have to move in units to deal with the resistors, but those units might become enemy units if the city converts back anyway.
__________________
Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.
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October 31, 2001, 17:38
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#3
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Chieftain
Local Time: 15:39
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Port Elgin, Ontario, Canada
Posts: 87
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Two Words: American Revolution
They were outnumbered 2:1, there was NO American culture yet, and there were some troops (not many, admittedly). All of the southern portion of British North America defected, and very nearly the upper half too.
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High Lord of Good
You are unique, just like everybody else.
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October 31, 2001, 20:12
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#4
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Prince
Local Time: 07:39
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 319
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However it wasn't as if the revolutionaries in America were defecting to another culture or were conquered peoples. They were British colonists revolting against Britain. I think it's irrelevant to the discussion on this thread. I think a more apt example might be the repeated British attempts to take Buenos Aires in the early 19th Century. They kept retaking the city, then losing it becuase the portenos (people of BA) wouldn't accept them.
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October 31, 2001, 22:40
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#5
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King
Local Time: 10:39
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Wichita
Posts: 1,352
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As long as things like this only happen every so-often, I think it's a good thing, adds unpredictability and challenge to the game.
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http://monkspider.blogspot.com/
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October 31, 2001, 23:21
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#6
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Warlord
Local Time: 09:39
Local Date: October 31, 2010
Join Date: Jul 2001
Location: USA
Posts: 107
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Quote:
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Originally posted by monkspider
As long as things like this only happen every so-often, I think it's a good thing, adds unpredictability and challenge to the game.
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i agree
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October 31, 2001, 23:41
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#7
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Emperor
Local Time: 10:39
Local Date: October 31, 2010
Join Date: Feb 2000
Location: It doesn't matter what your name is!
Posts: 3,601
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Quote:
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Originally posted by monkspider
As long as things like this only happen every so-often, I think it's a good thing, adds unpredictability and challenge to the game.
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Sort of like a "well I'll be damned..."
but this should NOT happen often
__________________
"Chegitz, still angry about the fall of the Soviet Union in 1991?
You provide no source. You PROVIDE NOTHING! And yet you want to destroy capitalism.. you criminal..." - Fez
"I was hoping for a Communist utopia that would last forever." - Imran Siddiqui
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October 31, 2001, 23:52
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#8
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Prince
Local Time: 10:39
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Ellicott City, MD
Posts: 513
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Quote:
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Originally posted by orange
Sort of like a "well I'll be damned..."
but this should NOT happen often
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Don't use my name in vain!
__________________
Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.
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November 1, 2001, 00:56
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#9
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Prince
Local Time: 15:39
Local Date: October 31, 2010
Join Date: Apr 1999
Location: of the Cookieville Minimum Security Orphanarium
Posts: 428
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Do we have any hard statistics concerning dissidence and suppression of dissidence? If the citizens of a conquered city revolt, will they automatically kill all your units, regardless of how many there are? Or do your units have a chance to defend?
Any possibility of a Firaxian answering these questions? Or are they listed in the manual anywhere?
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