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Originally posted by Soren Johnson Firaxis
Actually, Monarch is not really much different from Regent. The experienced players here can beat Regent most of the time, so Monarch is intended to be the level which will give a consistent challenge to most players. Thus, the AI only gets a 10% food/shield/lab bonus in Monarch... if you want to know what the levels are, just do an Investigae City at the different difficulty levels...
btw, I have seen people make suggestions about the AI having a combat bonus, and I just wanted to be clear that the AI gets NO combat bonuses of any kind against the human at any difficulty level. We believed that would have been too obvious, making the game unfun.
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I see. Thanks for the info.
Regarding the combat: that's very nice, and a divergence from Civ2 style IIRC.
Some additional observations regarding combat and 'luck'.
1) Combat seems to be a pretty pre-determined affair. I have been unable to get 'luck' on my side by trying the same battle a few times over (saving/loading). Invariably, the outcome was the same. Interestingly, the only way to change the outcome of a battle was to pause for a turn or do some needless moves. The same principle applies to the contents of goodie huts.
2) Conquest has become very difficult. Conquered cities are prone to reverting to their former possessor and city defense by using offensive units is very difficult. This is because a succesful attack makes the assaulting unit move to the enemy's square by default -thus leaving the city!
3) City resources are far more plentiful than in Civ2. The science/luxury sliders are more flexible for government type than before, but research is more difficult still.
4) Exploration is easier, units can see farther and your empire is protected from enemies by borders and the default "at peace" status that opponents have towards you. Also, the barbarians aren't gifted with combat bonuses either, and it shows -they can often be easily dispatched with reasonable defenses. They are also less likely to pillage all the time, often preferring terrain defense bonuses over pillaging grasslands.