November 2, 2001, 07:50
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#31
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Prince
Local Time: 16:46
Local Date: October 31, 2010
Join Date: May 2001
Location: Odense, Denmark
Posts: 305
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I strongly suspect there were never such "scenarios". Honestly, if Firaxis developed these, wouldn't they have discovered the severe limitations of the editors?
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November 2, 2001, 08:11
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#32
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Prince
Local Time: 15:46
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Sussex, England
Posts: 427
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My sig and credits
Tecumseh,
Great idea, and thanks for the draft letter. I would be happy to sign that.
John Ellis
netdesign@zoom.co.uk
Scenarios:
Colonies 1, 2, 3.x
Bonaparte (version II on its way!)
Hellas
Seize the Crown!
Hundred Years War
All available from my Home Page
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November 2, 2001, 09:08
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#33
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King
Local Time: 16:46
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Some cold place
Posts: 2,336
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Stefan W. Härtel
Stefan.Haertel@t-online.de
Scenarios available at http://www.geocities.com/intaphernes/Index.html
[By the way, you should insist on the edibility of the civilizations. First thing I would have liked to do when I got Civ3 was to check out the German unit and, if it was something like a panzer or so, immediately have changed it.]
__________________
Follow the masses!
30,000 lemmings can't be wrong!
Last edited by Stefan Härtel; November 2, 2001 at 16:15.
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November 2, 2001, 10:10
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#34
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Emperor
Local Time: 17:46
Local Date: October 31, 2010
Join Date: Dec 1969
Posts: 3,079
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Jorrit Vermeiren (aka Mercator)
jorrit_v@hotmail.com
creations:
Orbis Terrae (scenario)
MapEdit (utility)
... lots of maps
Last edited by Mercator; November 3, 2001 at 08:24.
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November 2, 2001, 10:14
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#35
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King
Local Time: 11:46
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Massachusetts, USA
Posts: 2,048
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Signed...
Robert A. Prucknicki
AVANT393@aol.com
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November 2, 2001, 12:11
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#36
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Warlord
Local Time: 15:46
Local Date: October 31, 2010
Join Date: Feb 2000
Posts: 295
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Quote:
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Originally posted by techumseh
2. We must be able to place units and cities on the map, including homing units to particular cities or to no city. This is basic. So are flat maps.
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You should delete that homing clause. That isn't a concept, anymore. I think it's an improvement, but I'm still getting used to it. (actually, I'm still trying to decide whether to keep the damn or not...the AI is looking refreshingly strong).
I'd be happy to add myself (robroy3@hotmail.com) to the sig list. But I'm really more of a playtester and user of scenarios. Having the note come from recognizable designers of fine scenarios might send a stronger message (even if it has fewer names). The dual list option might work, also.
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November 2, 2001, 14:10
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#37
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Prince
Local Time: 15:46
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Tartu, Estonia
Posts: 393
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Support the letter with both hands..
Here is my signature:
Marko Urm
markourm@yahoo.com
Author of "The Struggle for Europe"
(I have also made 11 scenarios for "Ages of Empires" and 3 scenarios for "Red Alert" games)
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November 2, 2001, 14:57
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#38
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Local Time: 10:46
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 6,135
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David Schowalter(aka H Tower)
david_schowalter@hotmail.com
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November 2, 2001, 15:14
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#39
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Emperor
Local Time: 16:46
Local Date: October 31, 2010
Join Date: May 2000
Location: Castellón, Spain
Posts: 3,571
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Miguel Sanahuja (aka Shaka Naldur)
miguelsana@mixmail.com
scenarios, i was waiting for civ3 to make my first scenario
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November 2, 2001, 15:42
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#40
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Chieftain
Local Time: 09:46
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Earth, Sol System, Milky Way
Posts: 41
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I'll sign
Joe R. Golowka
JoeG@ieee.org
Amatuer scenario designer (haven't yet finished a scenario)
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November 2, 2001, 15:45
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#41
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Emperor
Local Time: 09:46
Local Date: October 31, 2010
Join Date: Apr 1999
Location: of the frozen North.
Posts: 4,197
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Re: Signed...
Quote:
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Originally posted by Rob Roy
ou should delete that homing clause. That isn't a concept, anymore. I think it's an improvement, but I'm still
getting used to it. (actually, I'm still trying to decide whether to keep the damn or not...the AI is looking
refreshingly strong).
I'd be happy to add myself (robroy3@hotmail.com) to the sig list. But I'm really more of a playtester and user of
scenarios. Having the note come from recognizable designers of fine scenarios might send a stronger message
(even if it has fewer names). The dual list option might work, also.
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I'll take care of the homing thing, thanks.
Everyone is needed, R R, whether you've made a scenario, helped with one or just enjoyed one. We don't need 2 lists, the scenarios are just for identification. But I do want to limit the number actually listed to two, in order to save room. So let me know which two, or I'll pick MY favourites.
I'm also wondering if we want to use our usernames rather than, or in addition to, our real names. They're what we're known by here.
Last edited by techumseh; November 2, 2001 at 15:56.
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November 2, 2001, 17:57
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#42
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Local Time: 10:46
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 6,135
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you could just say aka and then the username like what case did and i copied
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November 2, 2001, 19:17
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#43
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Prince
Local Time: 16:46
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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dp
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November 2, 2001, 19:18
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#44
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Prince
Local Time: 16:46
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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Quote:
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Originally posted by techumseh
I was wondering if anyone is interested in sending an "open letter" from the scenario community to Firaxis/Infogrames about the lack of scenario capability in Civ3 and what we want to see in a patch/v.2? If so, perhaps we could ask our friends over in Spanish Civ if they wanted to sign it as well, since they are essentially scenario makers/players too. (They seem pretty upset about something, but I can't make it out. )
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Well, ditto the CtP2 modders (all 5 of us )
Count me in.
Ben Weaver (aka the Immortal Wombat)
weaver1@tinyworld.co.uk
oh yeah, and SCRIPTING LANGUAGE!!
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November 2, 2001, 21:59
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#45
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Prince
Local Time: 10:46
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Research Triangle Park, NC USA
Posts: 693
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X
I read with anticipation the release of Civ3, voted one of the best games in the Games 100. Seeing this thread, my anticipation seems unwarranted.
And thank you, tecumseh, for representing the Civ2 community so eloquently.
__________________
"You give a guy a crown and it goes straight to his head."
-OOTS
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November 3, 2001, 00:10
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#46
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Prince
Local Time: 10:46
Local Date: October 31, 2010
Join Date: Sep 1999
Location: New Jersey, USA, Earth, Sol, Milky Way
Posts: 705
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November 3, 2001, 05:05
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#47
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King
Local Time: 23:46
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Australia
Posts: 1,515
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Quote:
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Originally posted by William Keenan
No Scenarios. No Civ3.
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Well put.
Here's Me (Late again as usual )
Peter (ravagon) Rumball
peterr@prth.pgs.com
Scenarios : Equivalent of about a dozen total (ie: About 2 dozen half finished )
Quote: Without scripting/events there are no scenarios - Originally said by, er, me.
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November 3, 2001, 05:07
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#48
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King
Local Time: 23:46
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Australia
Posts: 1,515
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Quote:
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Originally posted by Michael Daumen
And thank you, tecumseh, for representing the Civ2 community so eloquently.
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I'll second that...
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November 3, 2001, 06:40
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#50
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Moderator
Local Time: 17:46
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Valladolid, CA
Posts: 11,884
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Re: Re: Signed...
Quote:
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Originally posted by techumseh
We don't need 2 lists, the scenarios are just for identification. But I do want to limit the number actually listed to two, in order to save room. So let me know which two, or I'll pick MY favourites.
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I tend to agree with RobRoy. I believe that listing as many scenarios as possible is a good idea. It helps make our case stronger. Also like the idea of having two lists in one (designers plus ALL their works in one column and scenario lovers in the other).
Anyway,
No Spanish Civ
No MP
No scenarios
Conclusion: Civ3 really stinks. Unless they find a remedy asap, Civ3 is gonna become the flop of the century.
Jay Bee, spanish@apolyton.net
Scenarios at http://spanish.apolyton.net
(2 more in progress)
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November 3, 2001, 08:52
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#51
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Emperor
Local Time: 17:46
Local Date: October 31, 2010
Join Date: Dec 1969
Posts: 3,079
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Well, I´ve had the chance to... erm... look at Civ3. I´d never thought I´d say this, but I really am considering not to buy Civ3 (until a patch is available). Civ3 runs slow (so I´ll have additional costs for a PC upgrade, and I´m not that wealthy), civ3edit is buggy, there is basically no scenario capability to speak of, the map editor is very lame (even worse than the civ2 one), and maps CANNOT be larger than they could be in civ2 multiplayer/test of time (also see my rant here: http://apolyton.net/forums/showthrea...8&pagenumber=2 ).
Sure, the AI may be superior, but if that´s the only improvement over Civ2, I see no point in buying it. I´ve hardly played ToT yet (never finished a game yet) and I´m only playing at Prince level or so in Civ2, so the Civ2 AI has enough challenges left for me.
I haven´t played a Civ3 game yet though. There is a chance Civ3 will grab me after all.
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November 3, 2001, 10:45
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#52
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Warlord
Local Time: 10:46
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Toronto, Canada - AECCP member
Posts: 192
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Jacob Baskin
jbaskin@uts.oise.utoronto.ca
Scenarios: Greek Colonization, Out of the Darkness (in progress)
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November 3, 2001, 16:14
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#53
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Emperor
Local Time: 16:46
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Proud Member of the Spanish Gang
Posts: 4,061
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Juan González Villa (Fiera)
jgv@edinoesis.com
No scenarios yet, just art work (units, cities, etc. check: http://www.geocities.com/fiera_com/civ2 ), but LOADS of hours of fun with the scenarios you all have made.
__________________
"An intellectual is a man who doesn't know how to park a bike"
- Spiro T. Agnew
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November 3, 2001, 16:54
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#54
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King
Local Time: 11:46
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Massachusetts, USA
Posts: 2,048
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In that case...
Quote:
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Originally posted by Jay Bee
...It helps make our case stronger. Also like the idea of having two lists in one (designers plus ALL their works in one column and scenario lovers in the other).
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put me down for Stalingrad (in progress)
-FMK.
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November 3, 2001, 16:57
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#55
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Emperor
Local Time: 17:46
Local Date: October 31, 2010
Join Date: Mar 2000
Posts: 8,278
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And add Imperium Romanum, SubWar and Cross&Crescent for me...
__________________
Banana
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November 4, 2001, 10:51
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#56
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Prince
Local Time: 11:46
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Minas Morgul
Posts: 421
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Carl Fritz
cfritz@angelfire.com
Scenarios: Pitt's War at Sea, Battle of Algiers
Hmm, I may have to come out of Civ II retirement. I had been waiting, in vain apparently, for the great new Civ3 scenario capability.
__________________
"Cease fire! Please! Cease fire. What a dreadful waste of ammunition!" -- General Horatio Herbert Kitchener
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November 4, 2001, 18:56
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#57
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Emperor
Local Time: 01:46
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
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It gets worse
I just read on the Civ 3 General forum that aircraft can't sink ships! How the hell are you suposed to make a post 1939 scenario if the game engine is set against such a basic tennet of modern war?
__________________
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
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November 4, 2001, 19:10
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#58
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Local Time: 10:46
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 6,135
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aircraft can't what?! what the hells the point then in having air planes if they can't kill stuff?
i bet cruise missles can't sink ships either
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November 4, 2001, 19:32
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#59
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King
Local Time: 01:16
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Australia
Posts: 1,282
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My signature:
Cam Hills
Email: c.hills@bigpond.com
Scenarios : Pyramid Pursuit, Gangster, Rhino, Stoker.
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November 4, 2001, 22:14
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#60
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Prince
Local Time: 16:46
Local Date: October 31, 2010
Join Date: May 2001
Location: Odense, Denmark
Posts: 305
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Re: It gets worse
Quote:
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Originally posted by Case
I just read on the Civ 3 General forum that aircraft can't sink ships! How the hell are you suposed to make a post 1939 scenario if the game engine is set against such a basic tennet of modern war?
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Critical. I guess when you gain something, you lose something too. I know planes perform bombardment missions, but if they can't perform these against naval units, I'm a little baffled. They can do it against ground units, so why should naval units be an exception?
I just got my... erm, hands on the game, and while the game itself truly ROCKS, if performance-wise a little sluggishly, I bet we won't see good full-blown Civ3 scenarios for a LONG while. It's simply not built for it. There are a number of good points, especially the cultural, diplomatic and ressource concepts, but also a lot of major letdowns from Civ2. But it IS a superb game in its own right.
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