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1) Battle system needs improvement
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I agree the aggressor should have a slightly larger advantage. Civ2's 'Firepower' being taken out (which favored the attacker), was not compensated for elsewhere & since 'Firepower' was often for more modern age units this is why the difference is greatest then. Attackers have it rough. Yet, battles are not the crime some are crying over, just needs some tweaking.
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2) More game info needs to be documented
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Everyone has their opinion, but this is even less important to me. Docs would be nice, but would you want the 1st patch you downloaded to be game improvements or a word document?
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3) Corruption is WAY out of hand
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Agreed, but given the 2 things which cause corruption it is only the Distance Corruption which is out of hand. Someone said they changed the "Optimal number of cities" in the editor to 200+ & they STILL had the excessive corruption. Process of elimination = it's Distance Corruption that is flawed not the corruption from # of Cities. Courthouses & other solutions work fine, but are nothing compared to the extreme power Distance Corruption has.
[quote]4) AI Cheating (or at least bending the rules)
Firaxis guys, Soren (and maybe Dan), has said a few times the AI doesn't cheat & they seem interested in our opinions for the patch. It doesn't seem like cheating to me, just strategy, luck, & fast growth strategies.
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5) Pollution is kinda hard to combat
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You're the 1st person to complain about this that I've seen.
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Research speed needs to be tweeked a bit...seems kinda slow. If corruption is reduced it will help speed this up since the new commerce that is freed up by reducing corruption will be diverted to science, tax and happyness.
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I've seen an equal number of posts from those who say they would like it slower as those who say they would like it faster. Research is fine. However, having an option to change Research Speed (faster or slower) is a good idea.