November 2, 2001, 18:19
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#31
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King
Local Time: 11:49
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 1,238
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Quote:
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Originally posted by Blunderdog
I'm at work, so if this is in the manual, shoot me. Is there any way to find out when your trade agreements end? Or when you can end them without starting a war?
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Go to bargaining table with another leader.
On the bottom of screen is "clear table", "new", active". Click "active" to see current agreements with leader. I dont recall if it shows # of turns though. Would check if I wasnt at work.
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November 3, 2001, 16:42
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#32
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King
Local Time: 11:49
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 1,238
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bump
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November 3, 2001, 18:59
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#33
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Chieftain
Local Time: 15:49
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Denmark
Posts: 32
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thx you
when you're holdding down mouse1 to make a goto for a unit, you can cancel goto command by clicking mouse2 while you're holdding down mouse1
Last edited by Qnuc.dk; November 3, 2001 at 20:13.
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November 3, 2001, 20:27
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#34
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Chieftain
Local Time: 15:49
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 58
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Hold down the 'shift' key during computer move phases, and they move at high speed and without sound effects.
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November 4, 2001, 09:47
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#35
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Prince
Local Time: 15:49
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Scotland
Posts: 389
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[bump]
Also, Chumley, where are you? Get your finger out and update the list in your first message!
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November 4, 2001, 13:39
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#36
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Warlord
Local Time: 15:49
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Hong Kong, China
Posts: 147
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Lower-right hand corner Infobox
small D button, Conduct diplomacy
small E button, Espionage and establish embassy
small P button, Palace view
small H button, History
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November 4, 2001, 13:49
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#37
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Settler
Local Time: 09:49
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Milwaukee, WI
Posts: 8
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I remember reading somehwere in the manual that
treaties / agreements automatically come up for
review or renewal after 20 turns.
Jim
__________________
- Jim
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November 4, 2001, 14:10
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#38
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Settler
Local Time: 17:49
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 19
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New Command For Units!
When you have a Military or any other unit selected that can move of its own free will..
Pree E to Have it explore all black area's.
*works for military and sea units, Trimeirs /sp? will stay close to the land and not get themself automatically killed by traveling to far off coast*
__________________
Stop . Learn . Adjust . Strke
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November 4, 2001, 15:26
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#39
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Warlord
Local Time: 11:49
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Planet Earth, Solar System
Posts: 296
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Re: Civ3: Interface - easily missed tips
Quote:
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Originally posted by chumly
F4: Foreign Advisor:
Double click on a civ to get info. Use this to plan out your diplomatic alliances against rival civs, or to get advance warning of alliances in place, so you don't find yourself in a 3-1 situation.
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Actually double click contacts that civ. I wonder if you can get additional information about civ other then what treaties it has with other civs. The info which I can not find is the relation between other civs (like polite, angry etc.) Also I can not find info on trade between other civs, like what is traded in when will it expire.
__________________
The whole problem with the world is that fools and fanatics are always so
certain of themselves, but wiser people so full of doubts.
-- Bertrand Russell
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November 4, 2001, 21:28
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#40
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Warlord
Local Time: 08:49
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Calgary
Posts: 192
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Quote:
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Originally posted by Whiplashr
I remember reading somehwere in the manual that
treaties / agreements automatically come up for
review or renewal after 20 turns.
Jim
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Not true. If the AI wants to cancel it, it will call you up. If it likes the deal, it will shut up unless you bring it up. Use the steps mentioned above by HalfLotus, and yes, it shows turns remaining as a (Number) before the deal... if no number, it can be peacefully cancelled by clicking on it. Then saying never mind.
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November 4, 2001, 23:29
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#41
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Chieftain
Local Time: 15:49
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Montreal, Canada
Posts: 62
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This one's probably known to everyone but I didn't catch it after reading the manual and discovered it by chance.
If you get approached by another Civ and you say you'll meet with him you get asked a question and have to accept or decline. A lot of times I wished I could get away from the dialog and check some info first before answering. Just click on the foreign advisor's head and you'll get full access to all advisors.
Cool.
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November 5, 2001, 00:20
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#42
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Chieftain
Local Time: 10:49
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 39
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Quote:
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Originally posted by GodSpawn
[bump]
Also, Chumley, where are you?
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I'm here, I'm here. Reformatting the thing again, I'm trying to decide if I should put EVERY hotkey, or just the most commonly used ones. Opinions?
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November 5, 2001, 04:35
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#43
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Prince
Local Time: 15:49
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Vancouver, BC
Posts: 326
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Quote:
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Originally posted by Peterk
This one's probably known to everyone but I didn't catch it after reading the manual and discovered it by chance.
If you get approached by another Civ and you say you'll meet with him you get asked a question and have to accept or decline. A lot of times I wished I could get away from the dialog and check some info first before answering. Just click on the foreign advisor's head and you'll get full access to all advisors.
Cool.
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i dont understand this, can u rephrase it please?
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November 5, 2001, 08:49
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#44
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Chieftain
Local Time: 15:49
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Montreal, Canada
Posts: 62
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> i dont understand this, can u rephrase it please?
You can go check up info while another civ is waiting for an answer to a proposal he made by dbl-clicking on the foreign ministers head. In Civ2 you couldn't - you had to answer right away.
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November 8, 2001, 01:07
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#45
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Chieftain
Local Time: 07:49
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 76
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A much needed bump! Useful Post!
Ugh.... Also.. my text is messed up and I'm not sure I can cancel these per turn agreements I have... Stuck with -21 per turn... eek... it's been like 50 turns. (Edited: Errr.. woah... it just seemed to be 50 =P)
New/Active/Clear Table are not active things for me to click on... how sad... argh.. need to fix my text somehow
Last edited by SirSebastian; November 8, 2001 at 04:38.
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November 11, 2001, 21:54
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#46
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Settler
Local Time: 15:49
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 10
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apparently ctrl-M changes your mobilitzation...whatever that is...I havnt got it to work but its in the manual..
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November 11, 2001, 23:13
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#47
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Warlord
Local Time: 11:49
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Raleigh. NC, USA
Posts: 291
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opps
__________________
"Power doesn't corrupt; it merely attracts the corruptable"
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November 12, 2001, 01:46
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#48
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King
Local Time: 10:49
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 1,267
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Quote:
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Originally posted by gentleben
apparently ctrl-M changes your mobilitzation...whatever that is...I havnt got it to work but its in the manual..
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Normal or wartime mobilization. Details in the Civilopedia.
__________________
"Entia non sunt multiplicanda praeter necessitatum." — William of Ockham
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November 12, 2001, 03:08
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#49
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King
Local Time: 17:49
Local Date: October 31, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
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Quote:
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Originally posted by IBNobody
You forgot...
CTRL-E - Establish Embassies
CTRL+SHIFT+E - Plant Spy
SHIFT+E - Conduct Espionage
BTW: The espionage commands are TERRIBLE. If you don't know the hotkey, you can't plant spies. ::grumbles::
- Nobody
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um, you just double click on the intelligence agency icon in the city you've built it in, i guess...it took me some time to figure it out
__________________
joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
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November 12, 2001, 11:01
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#50
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Settler
Local Time: 10:49
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 6
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will ctrl-N do railroads as well?
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November 12, 2001, 11:04
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#51
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Prince
Local Time: 10:49
Local Date: October 31, 2010
Join Date: Sep 2001
Location: IGNORE ME
Posts: 728
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Pollutionis wrong it's
Shift-P = worker runs around cleaning pollution
__________________
I never know their names, But i smile just the same
New faces...Strange places,
Most everything i see, Becomes a blur to me
-Grandaddy, "The Final Push to the Sum"
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November 12, 2001, 11:47
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#52
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Prince
Local Time: 16:49
Local Date: October 31, 2010
Join Date: Jul 1999
Location: of pop
Posts: 735
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Great thread... I love the Shift-N command (haven't tried it yet)
But why are those commands not in the interfase as in SMAC?
Soren: I visit the cities less and less. Never for changing production. Only for taking a look or changing the work tiles.
__________________
To be one with the Universe is to be very lonely - John Doe - Datalinks
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November 12, 2001, 15:21
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#53
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Chieftain
Local Time: 15:49
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 76
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It's funny that all of these tips are in the manual...some of the people who started to immediately flame Civ3 and claim it is "broken" because they can't figure out how to do this or that were saying "the manual is crap! completely useless!"
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November 12, 2001, 16:56
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#54
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King
Local Time: 10:49
Local Date: October 31, 2010
Join Date: Mar 2000
Location: "The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Posts: 1,848
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Quote:
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Originally posted by Soren Johnson Firaxis
oh, I also wanted to mention that the interface is designed so that you do not have to ever go to the city screen if you don't want to (in fact, that is how I play...) I am curious if anyone has been playing this way, or have the short-cuts been hidden too well?
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I've been trying to avoid going into the city screen whenever I can -- now I'm getting into the habit of shift-right clicking (which was covered in the readme, btw  ), it's getting a lot better... not to say that is isn't normally a few clicks or look-ups-to-find-key-command's too many, but I'm managing to stay out of the city screen for everything except city-related functions.
-- adaMada
PS: Soren/Firaxis/whoever's idea it was to make the shift-right-click change production command: One word -- Thanks!!!
__________________
Civ 3 Democracy Game:
PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
Intersite PTW Game: Member of Apolyton
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November 12, 2001, 18:22
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#55
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Settler
Local Time: 09:49
Local Date: October 31, 2010
Join Date: Nov 2001
Location: KY
Posts: 27
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Diplomacy
I found another hotkey...do not know if someone already mentioned this one....it is used within the diplomacy screen....
someone complained that if you are playing w/all 16 civs or at least more than 8 you cannot view their portrait in the dip. screen therefore you cannot see what peace agreements or wars etc they may have w/other countries...i found that you can change which civs showup in the dip screen by holding down ctrl shift first then right clicing on a the portrait of a civ that you want to change...after that a list will pop up and you pick which civ you want to show on the dip screen....i thought that was pretty handy...however can be very time consuming..i think........but it helps when you are playing agaisnt more than 8 civs...............................GenTomGun
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November 12, 2001, 19:48
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#56
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Settler
Local Time: 15:49
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Ft. Myers
Posts: 1
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Great post...I thank you for the tips!
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November 13, 2001, 18:50
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#57
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Settler
Local Time: 09:49
Local Date: October 31, 2010
Join Date: Nov 2001
Location: KY
Posts: 27
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HHEHEHEHEHE
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November 13, 2001, 18:53
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#58
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Settler
Local Time: 15:49
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 18
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All I have to say is great job man. This stuff really is usefull. Didnt realize you could disband update units from the Military Advisor screen. This saves so much time.
THANK YOU.
__________________
We will fight them Until Hell Freezes over. Then we will fight them on the Ice.
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November 13, 2001, 19:06
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#59
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Settler
Local Time: 15:49
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 25
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Ctrl-G to revolt. Shift-U (or was that Ctrl-U?) when a unit is active to upgrade all similar units.
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November 13, 2001, 19:14
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#60
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King
Local Time: 10:49
Local Date: October 31, 2010
Join Date: Mar 2000
Location: "The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Posts: 1,848
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Quote:
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Originally posted by Knasboll
Ctrl-G to revolt. Shift-U (or was that Ctrl-U?) when a unit is active to upgrade all similar units.
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It's shift-U for all units, u for an individual unit.
Keep up the good work all  :d: :d:!
-- adaMada
PS: If you're finding a lot of this is all new to you, I highly suggest reading the key-command chart in the manual and also the readme that came with the game -- I did both, and there's only been about one supprise as to what is doable so far for me, though I couldn't always remember the exact keys...
__________________
Civ 3 Democracy Game:
PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
Intersite PTW Game: Member of Apolyton
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