November 2, 2001, 07:12
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#1
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Chieftain
Local Time: 15:49
Local Date: October 31, 2010
Join Date: May 2001
Location: Belgium
Posts: 82
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Do we have to accept cities?
When a city of another player wants to defect and join your Empire, Do you have the option of not accepting it? . I do not like people joining my Empire without my permission.
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November 2, 2001, 07:22
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#2
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Emperor
Local Time: 17:49
Local Date: October 31, 2010
Join Date: Mar 2000
Posts: 8,491
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Damn nationalist
I like it, haven't seen that feature since CIV1...
say.... you're from.. Belgium? How come you're palying Civ3 already?
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November 2, 2001, 07:43
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#3
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Chieftain
Local Time: 15:49
Local Date: October 31, 2010
Join Date: May 2001
Location: Belgium
Posts: 82
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Maybe I will have the game next week around Tuesday. Someone could (I am not sure yet) have bought it for me in NY, and then travel to Spain, and then my mother will send it to me by priority mail from there. I am Spanish, but I work in Brussels. I do not like to accept cities that I maybe do not fit in the "urbanism plans" that I may have plan for my civ. I am a European integrationist, but everything in its place.
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November 2, 2001, 07:58
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#4
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Emperor
Local Time: 17:49
Local Date: October 31, 2010
Join Date: Mar 2000
Posts: 8,491
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LOL I see... ah well, very "Peter Ustinov"... the man is a Brit with a German mother, was born in St. Petersburg... or something like that
anyway, I think that forced city-accepting is only a problem as long as there's those big inefficiency/corruption problems.
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November 2, 2001, 09:28
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#5
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King
Local Time: 08:49
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Boulder, Colorado, United Snakes of America
Posts: 1,417
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You can raze cities that you capture, and you can build workers or settlers in other cities (don't forget to sell off it's improvements) until the last unit of population is gone. I suppose if you are a despot you can also rush buy stuff to reduce the population. This technique will probably be important as you try to reduce your number of cities to reduce corruption, and it has always been useful for getting rid of those cities that screw up your city placement strategy.
__________________
He's got the Midas touch.
But he touched it too much!
Hey Goldmember, Hey Goldmember!
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November 2, 2001, 13:46
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#6
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Settler
Local Time: 15:49
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Pine Bluff, AR
Posts: 0
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Nope, you don't have to accept them.
You have the option of appointing a governor, or telling the rebels to forget it. I've accepted every city that wants to join so far, though (it's how I *finally* got saltpeter in my last game), so I'm not sure what happens if you don't let them join.
-Townsend
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November 5, 2001, 06:09
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#7
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Moderator
Local Time: 17:49
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Valladolid, CA
Posts: 11,884
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Kurgan, come over to the Spanish Civ Site Forum
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November 5, 2001, 07:53
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#8
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Chieftain
Local Time: 15:49
Local Date: October 31, 2010
Join Date: May 2001
Location: Belgium
Posts: 82
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Thanks for the info.
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November 6, 2001, 16:18
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#9
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Settler
Local Time: 10:49
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 12
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Just for curiosity's sake, I decided to see what happened if your efused... If you turn the rebels down, they stay with their old civ... I don't know if they will attempt to join you again later, as I got wiped off the map shortly afterwards...
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November 6, 2001, 17:31
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#10
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Settler
Local Time: 10:49
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 15
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The last game I was playing the AI put new cities right next to my 22 population city. Anyway the eventually rebelled and wanted to come to my side but refused. All 3 of his cities did this once and then they didn't again even though they stayed small. From this I think I can surmise that cities will try to join you once and then if you refuse they will not try again.
Later on for kicks I razed them to the ground.
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