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Old November 2, 2001, 14:53   #1
BusterBunny
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Tax Collectors and Scientists HELP!!!
So, I'm playing this game, I'm France, in a democracy, at peace with everyone, only 6 cities, in 1700. I'm at the easiest level (so I suck, ok!).

I wanted to boost my research to get a new technology faster. So I turned a bunch of peasant to scientists. Well, even if I did have scientists, my "science" output for my cities didn't increase. The same thing happened with revenu from taxmen. At best, with one taxmen, I got 1 more coin. I mean in CIV2, under democracy, one taxman would make a good difference, esp. with commerce related infrastructure.....


What am I doing wrong here?
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Old November 2, 2001, 15:01   #2
friendj
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From the manual:

"Each Taxman produces one gold"

and

"Each Scientist adds one to the raw science production."
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Old November 2, 2001, 15:05   #3
BusterBunny
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I read the manula quickly, I thaught it said "produces gold" and "produces raw science"

Am I crazy or were tax collectors and scientists more useful in CIV 2?
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Old November 2, 2001, 15:09   #4
optimus2861
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Quote:
Originally posted by friendj
From the manual:
"Each Taxman produces one gold"
and
"Each Scientist adds one to the raw science production."
Anyone else feel like this is just plain broken? It used to be a viable strategy to try and max out food production and then convert some extra citizens to taxmen/scientists for a nice boost to income/research. Or even starve the city for a short-term boost. But a measly one gold/science per specialist? Sheesh. Under a republic or democracy, any road square is instantly worth two commerce - so it's pretty simple math to see that specialists no longer pay in comparison to field workers. Was this an attempt to defeat the SSC?
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Old November 2, 2001, 15:17   #5
BusterBunny
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AMEN!
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Old November 2, 2001, 15:32   #6
Phirrip
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I don't seem to be getting any money from Taxes. Is there a way I need to raise the tax rate? I made more taxmen and that didn't work, it still says I am getting zero gold from taxes.
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Old November 2, 2001, 15:43   #7
Stuie
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Quote:
Originally posted by optimus2861

Anyone else feel like this is just plain broken? It used to be a viable strategy...
It's not "broken", it's CIV 3. A lot of complainers seem to be forgetting that fact. The fact that we have to re-think all of our old strategies is a good thing. If you don't think so, go back and play Civ2 some more.
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Old November 2, 2001, 23:48   #8
John-SJ
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Something I Don't Understand
I don't want to call this broken, but could somebody please explain something I've observed?

I am playing a game at Warlord, huge map. I have 4 cities with pops 5,5,6,7. I am currently researching The Republic and I wanted to speed research a bit. The problem is, with my science spending at 10% (spending 4 gold) I can complete The Republic in 32 turns. If I increase spending even to 100% (39 gold) it still says it will take 32 turns to research Republic.

I'd like to think this is not broken but I don't understand how I can increase spending 10 fold and not reap any benefit whatsoever.

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Old November 3, 2001, 00:05   #9
Chow Yun Fat
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John-SJ:

Strategy forum has the answer that you want.
Every technology, no matter how research-intensive, can be finished within 32 turns if you don't change the tech that you research.
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