November 2, 2001, 14:53
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#1
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Settler
Local Time: 15:51
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 3
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Tax Collectors and Scientists HELP!!!
So, I'm playing this game, I'm France, in a democracy, at peace with everyone, only 6 cities, in 1700. I'm at the easiest level (so I suck, ok!).
I wanted to boost my research to get a new technology faster. So I turned a bunch of peasant to scientists. Well, even if I did have scientists, my "science" output for my cities didn't increase. The same thing happened with revenu from taxmen. At best, with one taxmen, I got 1 more coin. I mean in CIV2, under democracy, one taxman would make a good difference, esp. with commerce related infrastructure.....
What am I doing wrong here?
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November 2, 2001, 15:01
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#2
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Settler
Local Time: 15:51
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 4
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From the manual:
"Each Taxman produces one gold"
and
"Each Scientist adds one to the raw science production."
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November 2, 2001, 15:05
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#3
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Settler
Local Time: 15:51
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 3
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I read the manula quickly, I thaught it said "produces gold" and "produces raw science"
Am I crazy or were tax collectors and scientists more useful in CIV 2?
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November 2, 2001, 15:09
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#4
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Chieftain
Local Time: 11:51
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Halifax, NS
Posts: 58
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Quote:
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Originally posted by friendj
From the manual:
"Each Taxman produces one gold"
and
"Each Scientist adds one to the raw science production."
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Anyone else feel like this is just plain broken? It used to be a viable strategy to try and max out food production and then convert some extra citizens to taxmen/scientists for a nice boost to income/research. Or even starve the city for a short-term boost. But a measly one gold/science per specialist? Sheesh. Under a republic or democracy, any road square is instantly worth two commerce - so it's pretty simple math to see that specialists no longer pay in comparison to field workers. Was this an attempt to defeat the SSC?
__________________
"If you doubt that an infinite number of monkeys at an infinite number of typewriters would eventually produce the combined works of Shakespeare, consider: it only took 30 billion monkeys and no typewriters." - Unknown
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November 2, 2001, 15:17
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#5
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Settler
Local Time: 15:51
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 3
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AMEN!
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November 2, 2001, 15:32
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#6
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Settler
Local Time: 15:51
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 2
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I don't seem to be getting any money from Taxes. Is there a way I need to raise the tax rate? I made more taxmen and that didn't work, it still says I am getting zero gold from taxes.
__________________
Phirrip Phir Phir
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November 2, 2001, 15:43
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#7
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King
Local Time: 11:51
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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Quote:
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Originally posted by optimus2861
Anyone else feel like this is just plain broken? It used to be a viable strategy...
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It's not "broken", it's CIV 3. A lot of complainers seem to be forgetting that fact. The fact that we have to re-think all of our old strategies is a good thing. If you don't think so, go back and play Civ2 some more.
__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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November 2, 2001, 23:48
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#8
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Emperor
Local Time: 07:51
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Silicon Valley, USA
Posts: 3,171
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Something I Don't Understand
I don't want to call this broken, but could somebody please explain something I've observed?
I am playing a game at Warlord, huge map. I have 4 cities with pops 5,5,6,7. I am currently researching The Republic and I wanted to speed research a bit. The problem is, with my science spending at 10% (spending 4 gold) I can complete The Republic in 32 turns. If I increase spending even to 100% (39 gold) it still says it will take 32 turns to research Republic.
I'd like to think this is not broken but I don't understand how I can increase spending 10 fold and not reap any benefit whatsoever.
John-SJ
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November 3, 2001, 00:05
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#9
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Warlord
Local Time: 15:51
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Hong Kong, China
Posts: 147
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John-SJ:
Strategy forum has the answer that you want.
Every technology, no matter how research-intensive, can be finished within 32 turns if you don't change the tech that you research.
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