July 31, 2000, 05:26
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#1
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Prince
Local Time: 00:08
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Livingstone, Lord Protector of London
Posts: 433
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Water World Style Scenario...
I've had this idea that i'd like to start a water world style scenario, based on a map of earth and basically flood anything that isn't a hill or mountain!!
I tried this though, and the ai spent about 3000 years pissing about without even building a single boat, so i gave them one each and waited another 1500 years, but they'd still not expanded, they all settled with 1 city each!?!?!?
Is there a way to get the AI to work on a world with only small islands? the only civ to expand at all, was the one who started on the Himalayas with about enough space for 3 cities!!!
Do you guys know of a scenario that has solved this problem already? or is there no easy way to give the ai an edge???
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July 31, 2000, 08:35
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#2
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Warlord
Local Time: 01:08
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 172
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Well, I had similar problems with an ancient scenario including the Aegaean sea (with quite many isles).
After some tests, I found out that the best way to deal with the poor AI is to give them "domain 3"-settlers which can cross both land and sea terrain. In addition, you could grant the AI tribes some fertile lands - so they are able to maintain lots of settlers. At last, try to make the AI settlers CHEAP - and you should see the computer civs spreading out everywhere.
I hope it helps you, too!
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July 31, 2000, 08:52
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#3
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Prince
Local Time: 00:08
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Livingstone, Lord Protector of London
Posts: 433
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July 31, 2000, 16:34
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#4
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Local Time: 00:08
Local Date: October 31, 2010
Join Date: Apr 2000
Location: In a volkswagon
Posts: 28
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Nah. You're doing it all wrong. What you do is make all Terrain the sea, and have the Oceans as deep sea areas that are dangerous to cross without better ships (the real sea units).
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August 1, 2000, 04:13
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#5
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Prince
Local Time: 00:08
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Livingstone, Lord Protector of London
Posts: 433
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August 1, 2000, 13:18
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#6
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Warlord
Local Time: 00:08
Local Date: October 31, 2010
Join Date: Jul 1999
Posts: 169
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Well, you wouldn't really need an infantry in the game, would you?
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August 2, 2000, 04:09
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#7
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Prince
Local Time: 00:08
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Livingstone, Lord Protector of London
Posts: 433
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You might be right there DJ, i'll have a think about it!!!
PS: does anyone have any graphics, going on the cheap?????
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August 3, 2000, 00:09
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#8
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Settler
Local Time: 00:08
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Cupertino, CA, USA
Posts: 11
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Flooding the world is an interesting idea but if the caps were to melt the sea level would only rise about 300 feet to much of the coast line would move in a have some less land and change the world shape a bit but not make a water world. But even if it wasn't a real water world, to play in a world reshaped by the melting of polar caps would be fun to play.
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August 3, 2000, 11:50
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#9
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Deity
Local Time: 20:08
Local Date: October 30, 2010
Join Date: Jun 1999
Location: Apolyton
Posts: 12,351
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Actually, couldn't you use infantry as boarding parties or whatnot?
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