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View Poll Results: Do You think Civ3 Has too much corruption?
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Yes, It needs to be fixed in the first patch!!!!
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32 |
41.03% |
No, it is fine the way it is.
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37 |
47.44% |
Dont really know
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9 |
11.54% |
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November 2, 2001, 16:16
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#1
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King
Local Time: 07:51
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Southern California
Posts: 2,407
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Do you think that there is too much corruption in Civ III?
Do you think that corruption is too much in Civ III and should be fixed in the next patch? Do you think it is fine the way it is? Only those with Civ III please vote.
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April 20, 2002, 17:36
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#2
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Warlord
Local Time: 10:51
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 221
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They've been doing a pretty good job patching it so far, but it could still use some working.
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"The great rule of conduct for us in regard to foreign nations is to have with them as little political connection as possible... It is our true policy to steer clear of permanent alliances with any portion of the foreign world, so far as we are now at liberty to do it." George Washington- September 19, 1796
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April 20, 2002, 17:45
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#3
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Emperor
Local Time: 10:51
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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i think that it's managable in Democracy and Communism, but in Despotism it's simply insane. Monarchy isn't much of an improvement, and the whole "no pop killing" rush system makes monarchy much less attractive.
in my opinion, monarchy should have the same corrutpion levels as a republic, but a republic should make 1.5x as much money (democracy has 2x right?) that way republic makes more money than a monarchy, but monarchy has much less corruption than a democracy. maybe i'll mod that now.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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April 20, 2002, 21:33
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#4
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Prince
Local Time: 16:51
Local Date: October 31, 2010
Join Date: Nov 2001
Location: In front of my computer.
Posts: 512
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Quote:
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but a republic should make 1.5x as much money (democracy has 2x right?) that way republic makes more money than a monarchy, but monarchy has much less corruption than a democracy. maybe i'll mod that now.
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1) Republic and democracy has the exact same bonus. It's one more trade for each tiles which is already producing another trade.
2) The democracy has actually the lowest corruption of all gvt.
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Science without conscience is the doom of the soul.
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April 20, 2002, 21:45
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#5
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Emperor
Local Time: 10:51
Local Date: October 31, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
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I don't have a problem with the corruption levels.
I don't think Firaxis should change corruption significantly becuase its so easy to change the corruption yourself using the editor.
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April 20, 2002, 23:45
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#6
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Deity
Local Time: 17:51
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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[QUOTE] Originally posted by UberKruX
i think that it's managable in Democracy and Communism, but in Despotism it's simply insane. Monarchy isn't much of an improvement, and the whole "no pop killing" rush system makes monarchy much less attractive.
this might be a reason why you have to switch to democracy
don't tell me there are too many gov's now hey
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Come along and take that ride
And it’s all right, baby, it’s all right #
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April 21, 2002, 00:25
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#7
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King
Local Time: 11:51
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Waterloo, ON, Canada
Posts: 1,500
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Quote:
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Originally posted by UberKruX
in my opinion, monarchy should have the same corrutpion levels as a republic, but a republic should make 1.5x as much money (democracy has 2x right?) that way republic makes more money than a monarchy, but monarchy has much less corruption than a democracy. maybe i'll mod that now.
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According to alexman's cprruption study, republic and monarchy do have the same corruption rate. The advantage for the republic is the one extra trade per square that has one trade.
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"I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
-me, discussing my banking history.
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April 21, 2002, 00:28
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#8
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King
Local Time: 07:51
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Southern California
Posts: 2,407
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It has been so long seen I posted this thread tha I forgot about it untill you guys posted stuff in here. I put this up a couple of weeks after Civ3 came out. But if you dont like corruption you can always change it in the editor.
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April 21, 2002, 00:29
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#9
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Deity
Local Time: 09:51
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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It's a hot topic.
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(='.'=)
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April 21, 2002, 00:35
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#10
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Warlord
Local Time: 10:51
Local Date: October 31, 2010
Join Date: Nov 2001
Location: New Jersey, USA
Posts: 116
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there should be an option of "yes a little too much". i still dont really like how much there is, but i dont think it is as bad as i did when civ3 first came out.
__________________
The Civ3 world is one where stealth bombers are unable to sink galleons, Man-O-Wars are a powerful counter to battleships, and knights always come equipped with the AT-S2 Anti-Tank Sword.
The Simwiz2 Combat Mod Version 2.0 is available for download! See the changes here. You can download it from the CivFanatics Thread or the Apolyton Thread.
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April 21, 2002, 01:05
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#11
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Warlord
Local Time: 10:51
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 221
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Quote:
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Originally posted by Jack_www
It has been so long seen I posted this thread tha I forgot about it untill you guys posted stuff in here. I put this up a couple of weeks after Civ3 came out. But if you dont like corruption you can always change it in the editor.
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I've been reading through the old posts ( I like nostalgia) and I thought that this thread was still relevant. I wanted to reply, and I wanted to see others reply as well. That's why I answered it. Its a good topic.
__________________
"The great rule of conduct for us in regard to foreign nations is to have with them as little political connection as possible... It is our true policy to steer clear of permanent alliances with any portion of the foreign world, so far as we are now at liberty to do it." George Washington- September 19, 1796
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April 21, 2002, 11:43
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#12
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Prince
Local Time: 10:51
Local Date: October 31, 2010
Join Date: Aug 2001
Location: West Unite
Posts: 532
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I do not find the corruption enjoyable at all ...
But I don't have any really better ideas for limiting empire size. I think it does that job fairly well. Its pretty much just like the riot factor in Civ2 deity ... a pain, but you can work around it.
So I don't like it, but I don't have any better idea that would be significantly different. Its ok.
But man was it a shock first game!
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April 21, 2002, 12:32
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#13
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Guest
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Quote:
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Originally posted by nato
I do not find the corruption enjoyable at all ...
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I agree.
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April 21, 2002, 12:47
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#14
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Emperor
Local Time: 09:51
Local Date: October 31, 2010
Join Date: Nov 2001
Location: orangesoda
Posts: 8,643
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Monarchy and Republic have the same corruption by distance (in some cases Republic is 1% better). It is corruption by number of cities where they vary.
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"tout comprendre, c'est tout pardonner"
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April 21, 2002, 21:25
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#15
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Deity
Local Time: 17:51
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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Quote:
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Originally posted by nato
I do not find the corruption enjoyable at all ...
But I don't have any really better ideas for limiting empire size. I think it does that job fairly well. Its pretty much just like the riot factor in Civ2 deity ... a pain, but you can work around it.
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this is causing the problem, i.e. no one has got one!!(yet?)
same goes for ICS? REX?
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#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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April 21, 2002, 21:38
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#16
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King
Local Time: 10:51
Local Date: October 31, 2010
Join Date: May 2001
Location: by Divine Right
Posts: 1,014
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Nope. I find corruption tolerable.
but then, I've modded it so there are more corruption fighting bldgs. (pre-1.21)
that way, you can expand your empire, but only if you are willing to spend on infrastructure (more developer friendly game). straight warmongers just raze everything so there's no stopping them but warmonger imperialists get slowed down since they can't have their cake and eat it too.
the tough bit is getting anything built in the frontier city in the first place, but that's the challenge. i build up a powerful core that generates $$, which i then spend (invest) on a frontier city, one at a time. Once that city is up to 75% production (in less than 10 turns usually), move to the next most promising one. To get the pop up to make it useful quickly, use workers, thus avoiding carrying improvement costs without benefit. If you improve one city at a time, it really helps, rather than doing them all just a bit.
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April 22, 2002, 13:54
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#17
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King
Local Time: 15:51
Local Date: October 31, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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I think its perfect as it is!
NOW WHERES MY CASH SID?
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April 22, 2002, 17:21
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#18
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Warlord
Local Time: 10:51
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Drinking the blood of the Proletariat
Posts: 200
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I don' think corruption is that big a problem in the game, never had it become unbearable. Then again, I don't have 50 cities spread accross a giga-map after the 1st 100 turns
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April 22, 2002, 17:27
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#19
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King
Local Time: 17:51
Local Date: October 31, 2010
Join Date: Dec 2001
Location: UAC research complex
Posts: 2,357
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Corruption is just fine as it now is. Its ment to be that way.
People dont seem to understand that this is CIV 3; not any CtP crap or civ1-2.
Whiners should stick to these games, and quit the corruption nag.
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April 24, 2002, 12:48
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#20
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Chieftain
Local Time: 15:51
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Lisboa
Posts: 33
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the problem with corruption and pollution in Civ3 is not there is too much, it is that you can't control it. at least it was so before 1.21. with 1.21 I can actually see the combo courthouse/p. station get some improvement. however I still think that both corruption and pollution should be clearly quantified in the game, as well as the benefits of the city improvements designed to offset its results. as an example courthouse would decrease corruption by 30 % and p. station by an additional 30 %. this would ensure that a city producing 10-11 shields would loose only 4-5 shields instead of spending the all game collecting 1 shield only. so corruption would always exist but at least it could become manageable.
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