November 2, 2001, 17:05
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#1
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Warlord
Local Time: 15:52
Local Date: October 31, 2010
Join Date: Jan 2000
Location: St. Paul, MN
Posts: 271
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Strategically Use Forced Labor Under Despotism!
There is a small, innocent looking button next to the production storage box that can be used to great advantage. It's the Rushbuy/Forced Labor button. For those of you who haven't clicked it yet, you'll likely want to give it a try! Under Despotism, which lasts a loooonnnng time, you cannot Rushbuy a unit/advance, but you can use Forced Labor to finish a job immediately! Forced labor coverts population into shields. Limited experience seems to indicate that foreign nationals are used up first, thereby eliminating a drag on your cities' stability while at the same time giving a huge production boost. A single captured worker from the Indians to my North gave me a vital Temple that expanded my borders and gave access to Iron (and Swordsmen). On my lunchtime game, I had a key chokepoint held with a production 3 city (experiencing normal high corruption) and the full might of the Japanese was being put against this key city. I needed cheap defenders to maintain this critical bottleneck and at a cost of only one Worker and with a quick click of the Forced Labor button, I finished my barracks in a turn and *voila!* Vet Defenders and damage repair! Without the use of forced labor, the Japanese would have invaded the delicate heart of my civ, but now they are bottled up tightly and denied access to the vital resources for their continued advancement. Forced Labor is a great thing...!
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November 2, 2001, 22:01
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#2
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Prince
Local Time: 15:52
Local Date: October 31, 2010
Join Date: Jul 2000
Location: varies
Posts: 588
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Hmm, I presume this can also be used to provide shield for units? If so then you have some serious momentum potential.
__________________
"Wise men make proverbs, but fools repeat them."
- Samuel Palmer
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November 2, 2001, 22:06
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#3
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Prince
Local Time: 10:52
Local Date: October 31, 2010
Join Date: Jun 2001
Location: of my own little kingdom...
Posts: 317
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Forced labor sounds cool! When I get the game (dont worry, that will be tommorow or the day after, im not part of that barbarian encampment known as Europe  J|K) I plan to force labor a millitary together, use them to supress the inevitable revolts, then overwhelm my enemies. GOD, this game looks good...
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"Nuke em all, let god sort it out!"
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November 2, 2001, 22:52
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#4
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Prince
Local Time: 15:52
Local Date: October 31, 2010
Join Date: Jul 2000
Location: varies
Posts: 588
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And, another thought; is one worker enough to rush a granary? That's a potentially killer deal, hum? Assuming things work vaguely as in civII; wait for pop 2 with 20 food, then rush a granary. Pop falls to 1 but immediately rebounds to 2, and you have 15 food left...
Nah, I doubt it somehow.  I should stop strategizing before I have the damn game.
__________________
"Wise men make proverbs, but fools repeat them."
- Samuel Palmer
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November 3, 2001, 07:55
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#5
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Prince
Local Time: 16:52
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 624
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Quote:
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Originally posted by Simpson II
And, another thought; is one worker enough to rush a granary? That's a potentially killer deal, hum? Assuming things work vaguely as in civII; wait for pop 2 with 20 food, then rush a granary. Pop falls to 1 but immediately rebounds to 2, and you have 15 food left...
Nah, I doubt it somehow. I should stop strategizing before I have the damn game.
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Hmmm I'll check that out. Maybe it *is* possible... don't remember anything that would prohibit that.
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November 3, 2001, 08:37
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#6
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Warlord
Local Time: 15:52
Local Date: October 31, 2010
Join Date: Dec 2000
Location: UK
Posts: 117
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That granary idea sounds like a wonderful idea. I think the limiting factor on forced labour is that your popn hates you for a long time. How bad/long a factor is this? I'd find out for myself, but I'm in a 'barbarian encampment'
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November 3, 2001, 10:01
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#7
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Prince
Local Time: 15:52
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Uppsala - Sweden
Posts: 328
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Depends on how much work you have done on the granary already. It costs 3 pop to rush buy a granary on it's first turn. (Iirc.) This drops pretty fast to 1 though, so if your granary is in it's proper place it should be possible to do it. One too many factors to do it consistently though.
But in general you want granaries, and you want them bad. They double the speed at which you regain lost pop from forced labour. And that is great indeed.
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November 3, 2001, 10:38
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#8
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Emperor
Local Time: 11:52
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
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Just so everyone knows: a rushed citizen is worth 20 shields of production.
That's from the editor.
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November 3, 2001, 11:05
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#9
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Prince
Local Time: 15:52
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Uppsala - Sweden
Posts: 328
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Haphazard: They hate you for 20 turns for it. And I think it's just one unhappy face. It's possible that it only ever is one unhappy face, and the timer is reset if you force labour again. I'll know for sure tonight, my next game is on deity, and going for communist. So I reckon I'll learn the rest of the forced labour nuances as they kill me tonight.
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November 3, 2001, 11:35
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#10
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Warlord
Local Time: 15:52
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Hong Kong, China
Posts: 147
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Anunikoba:
Peeking at the rules to get the number 20?
For normal-sized map, 1 citizen is worth 40 shields.
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November 3, 2001, 12:47
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#11
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Emperor
Local Time: 11:52
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
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Yeah- the editor says 20:
Strange if you are actually getting 40 per hurry though.
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November 4, 2001, 09:53
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#12
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Warlord
Local Time: 15:52
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Hong Kong, China
Posts: 147
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Hmmm.
All Random game, Monarch difficulty, Chinese, despotism.
Forced labour gives me 40 (or 39?) shields. Hope that you
can trust me on not posting a screen shot.
Differene for 20 shields and 40 shields are big enough to affect strategy. Bringing in worker then forced labour for ancient wonder race may be possible for 40 shields labour.
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November 4, 2001, 10:01
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#13
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Warlord
Local Time: 08:52
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Calgary
Posts: 192
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I think it is 20, but if you've built at least 1 shield (IE, don't rush first turn) the price is halved. Same with rush buying under civilized govts.
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November 4, 2001, 20:13
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#14
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Warlord
Local Time: 15:52
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Canada
Posts: 128
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is it me or is it impossible to rush wonders (great or small) with forced labor or rush-buy? Maybe I didn't have enough population for forced labor (city was size 8, trying to build the pyramids, they were half-done iirc), or maybe 1200 gold wasn't enough for an almost done lighthouse?
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November 4, 2001, 22:47
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#15
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Warlord
Local Time: 10:52
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Terra Prime, homeworld of the Terran Star Empire
Posts: 179
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Quote:
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Originally posted by narmox
is it me or is it impossible to rush wonders (great or small) with forced labor or rush-buy? Maybe I didn't have enough population for forced labor (city was size 8, trying to build the pyramids, they were half-done iirc), or maybe 1200 gold wasn't enough for an almost done lighthouse?
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You can't rush-build wonders unless you use a leader.
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Humans are like cockroaches, no matter how hard you try, you can't exterminate them all!
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November 5, 2001, 07:52
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#16
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Warlord
Local Time: 15:52
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Canada
Posts: 128
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weird, cause the Egyptians for example used a lot of forced labor to build their pyramids, did they not?
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November 5, 2001, 09:53
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#17
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Prince
Local Time: 15:52
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Uppsala - Sweden
Posts: 328
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Forced labour behaves weirdly. You get 40 shields for the first citizen to go, but you definitely don't get 80 shields for two labourers. (A only slightly built courthouse costs 3 laborers to complete, and it requires 80 shields.)
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