Thread Tools
Old November 3, 2001, 06:54   #1
notyoueither
Civilization III MultiplayerCivilization III PBEMInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamApolytoners Hall of FameCiv4 InterSite DG: Apolyton TeamPolyCast TeamPtWDG Gathering StormC4DG Gathering Storm
Deity
 
notyoueither's Avatar
 
Local Time: 09:55
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
Corruption
Anyone else having massive problems with corruption.

Current game 680ad. Regent. Huge Earth. 16 civs.

Me (Roman) started in Pacific NW (around Seattle-Vancover).

Only other civ in NA was Greek (started around Washington).

Split NA with cities with Greeks. Then conquered them with Legions (luv Legions).

Now the problem. Conquered the Greeks while despot. Big corruption in distant cities. No problem, despots should expect it. Greeks sue for peace. Asked for 2 cities in return for peace (didn't expect any AI to ever give up cities). They gave them (yeah they were toast). Left Alexander with 1 city (Florida).

OK great... Not great. Best Greek city is Delphi (about where Atlanta is) after I starved Athens to 1 pop. Anyway, Delphi; 1 shield, 1 gold, everything else lost to corruption. No problem, lets be a monarch. Couldn't do it earlier with masses of Legions running about building the Empire now could I? Big bux.

No difference. 1 shield, 1 gold, everything else lost to corruption. No problem, we'll build a court house. Rush build court house (didn't want to wait, 78 turns?!?! are you kidding me, the game is over in 78 turns isn't it?).

No difference. 1 shield, 1 gold, everything else lost to corruption. Boy that was worth the couple hundred jealously hoarded gold, wasn't it? NOT. No problem, we'll become a Republic, that'll fix things up.

No difference. 1 shield, 1 gold, everything else lost to corruption.

Big problem. This game is busted. Neither monarchy, nor court houses, nor Republics are having an effect on corruption. Should I play more? Is there a point when the economy never progresses beyond that of an ancient despotism? What's the point?

Have I gone horribly wrong here? Is there some *garrisoning warriors in every second city secret to mastering the universe* strategy that I am missing here? I mean, the docs give references to lessing corruption through better government and civic improvements, don't they? Am I misinterpreting due to some alien plot to manipulate the meaning of the English language, or did I just miss the line that says *not for you notyoueither*?

Do I have an earlier version that they shipped in the boxes to Canada? What gives here?

BTW. Roman cities founded in Mexico are not much better, so I doubt it is the Greek population that is causing it (resistance did not last more than 3 turns in any of the conquered cities). 50 turns to build a temple in a city with 6 pop?!?!?! WTF! 75% lost to corruption under a Repulic?!?!?! (3 out of 4 shilds, 13 out of 15 gold). Nuisance... NO ****!

My biggest questions would be, what is the building/govt/voodoo for unlocking corruption? Or, failing that, when is the patch due out, because I don't see much point in playing a game that would better be named *Cripplization*.

notyoueither
notyoueither is offline  
Old November 3, 2001, 07:25   #2
dasaecorvic
Chieftain
 
dasaecorvic's Avatar
 
Local Time: 15:55
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Valencia, Spain, EU
Posts: 54
you are right
good reasoning, I just can not wait to have the game....
__________________
No hay mejor vicio que un "buen vicio"...
dasaecorvic is offline  
Old November 3, 2001, 16:13   #3
Diety
Chieftain
 
Diety's Avatar
 
Local Time: 16:55
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Passing through.
Posts: 50
Democracy, courthouses, the forbidden palace and... luxuries are your weapons against corruption.

The main reason for corruption is your number of citites : when you have like 40+ cities you'll be crippled with corruption. Do it with 15-20 and you'll be fine...
Diety is offline  
Old November 3, 2001, 16:17   #4
shark
Settler
 
Local Time: 10:55
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 8
Try sticking to monarchy if you have problems with corruption
works for me anyway
__________________
vini vidi vici
shark is offline  
Old November 12, 2001, 18:44   #5
notyoueither
Civilization III MultiplayerCivilization III PBEMInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamApolytoners Hall of FameCiv4 InterSite DG: Apolyton TeamPolyCast TeamPtWDG Gathering StormC4DG Gathering Storm
Deity
 
notyoueither's Avatar
 
Local Time: 09:55
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
Quote:
Originally posted by Diety
Democracy, courthouses, the forbidden palace and... luxuries are your weapons against corruption.

The main reason for corruption is your number of citites : when you have like 40+ cities you'll be crippled with corruption. Do it with 15-20 and you'll be fine...
Nope, nope, nope. Unless my settings are messed up.

Optimum city number on huge map is 32. That is 32 cities before corruption increases. I had less than that.

I repeat, neither Monarchy, nor Republic, nor Court houses made a single jot of a difference. That makes the game unplayable in many situations. Democracy, Rail Roads and Air Ports are not making a much bigger difference in later experience. (I don't think they claim that RR or Air travel would have an effect, but they should, shouldn't they?)

BTW, I did discover the secret decoder strategy after 4 hours playing with 0 other civs (no opposition means you win on turn 1, and then continue playing without distractions so you can figure out the mechanics). Once I built Forbidden Palace in a city closer to the East coast the corruption levels in that area decreased a certain amount and made them usable.

It seems to me that corruption is based on distance in squares to the capital. I observed a significant drop off in efficiency the further I went from Rome (SanFrancisco), but that there was a relatively short distance to absolute corruption (ie, the point at which you will not be able to dent corruption no matter what). The distance of that leash is very short (huge map anyone?). As I said from West coast to East coast of the US (actually somewhere around the Great Lakes). Building Forbidden Palace in Denver made Washington and Atlanta usable (but still very corrupt, even with Democracy, RRs and Airports in a subsequent game), Florida, Baja and Southern Mexico are still fairly much a write-off.

Tell me how India was so profitable for the British...

My conclusions are that the designers wanted to limit huge empires. Makes sense, can't see the Allies rolling into Germany and beginning to make Panther and Tiger tanks. In this I agree, production value of far off conquests should be limited in some circumstances. However, I think they have an overly simple model, and one in which the solutions to the problem that they list in the supporting material don't really work (ie, results in frustration for players).

Anyhow, I have seen mention that they are taking a second look at corruption for the patch. This is very good, because as it stands it is a good idea gone horribly bad and is a blemish on an otherwise excellent game.
notyoueither is offline  
Old November 12, 2001, 20:44   #6
Grundel
Warlord
 
Grundel's Avatar
 
Local Time: 10:55
Local Date: October 31, 2010
Join Date: Nov 2001
Location: MD
Posts: 184
I think that the corruption is high on purpose. From what I have gathered reading the posts from Firaxians is that it is programmed that way on purpose, for whatever reason.

There are some things to do to help counteract it, though...

1. Rebuild your Palace in a more central location.
2. Make sure your forbidden palace is built somewhere that may be considered the 'polar opposite' location of your palace, for best results.
3. Strategic placement of courthouses.

That is all Ihave been able to do in the default rules. However, if this still is not enough, you could try to download a user created mod from this location :

http://forums.civfanatics.com/showthread.php?s=&threadid=8004

It may also be in the files section here in this forum, though I have not double checked.

Also, you can create your own solution. If you use the editor, just go to the improvements tab and increase the number of corruption lessening buildings.

Hope this helps
__________________
'Ice cream makes computers work better! Just spoon it in..."
Grundel is offline  
Old November 12, 2001, 20:45   #7
Citizen W
Settler
 
Local Time: 15:55
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Texas
Posts: 7
It appears the strategy for handling corruption is to stay small until you really build your core cities, then plan on having them crank out the military to garrison your conguered provinces.

Warning, tweaking the corruption setting appears to seriously make the AI go on a warmongering fit. Corruption lowers for everybody, I guess.
Citizen W is offline  
Old November 13, 2001, 11:42   #8
remconius
Chieftain
 
remconius's Avatar
 
Local Time: 16:55
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Netherlands
Posts: 31
I read that the official patch will also tweak the effects of corruption.

Eventhough, I can understand the reasoning behind the corruption, forcing you to keep you civ relatively small, I miss the possiblity to create a massive empire.

Especially taking over another civ and keeping it to be twice as powerful. The makers are forcing us to raze cities instead of taking them over, which I don't really get. I mean, when rome conquered Europe, they didnt destroy all the cities, they ruled for many years and were more powerful through them. According to civ rules, they would have been useless to them....
remconius is offline  
Old November 13, 2001, 12:07   #9
SeanK
Settler
 
Local Time: 15:55
Local Date: October 31, 2010
Join Date: Apr 1999
Posts: 6
Actually, the Allies rolled into Germany and started making Volkswagons, not Panzers. But that's a different story.

I noticed last night that connecting a city to your Capital by roads has a slight effect on corruption. A small city maybe 12 squares away went from producing one shield with three or four waste to producing two shields with two or three waste. Roads are very important in this game.
SeanK is offline  
Old November 13, 2001, 12:13   #10
remconius
Chieftain
 
remconius's Avatar
 
Local Time: 16:55
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Netherlands
Posts: 31
So, then perhaps in democracy with all cities connected to the capital, by roads, harbor or airport, would do the trick.

Has anyone tried this?
remconius is offline  
Old November 13, 2001, 12:35   #11
Beau
Settler
 
Local Time: 15:55
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 18
Corruption is good
I have 20 cities on a large map. In reality corruption was very extreme in large empries. The Roman Empire for instance fell because of immorality which lead to corruption split factions and ultimate ruin by surrounding barbarian tribes.

No one should be able to just conquer another civ and be twice as strong because other people do not accept rule by a more powerful nation for very long. Anyone ever heard of the USSR? Well it lasted 80 years by civ time that would be a couple of turns before the entire huge empire you owned fell to its knees.

The fact is all those nations got there old names back when the USSR fell and coughed up the conquered land. If anything owning other peoples cities should cause either your soldiers to die or there population points to die in the form of resistors.

If you capture a pop 12 city then 7 or 8 of those pops should turn into fighting gurillas.

Corruption is a reality the USA loses hundreds of millions each year to corruption and by Civ standards its SMALL.

The empires some of you people complain about having to much corrution are USSR sized nations in the civ game and in real life they really would be as corrupt as in the game.

Its a challenege to prevent people from always winning by flying colors and I for one and glad corruption exists the way it does. It means careful planning, strategic locations, fitting my cities correctly and making a nice medium sized managable empire which if I played correctly would yield a very satisfying productive empire.
Beau is offline  
Old November 13, 2001, 12:57   #12
Skeeve
Prince
 
Skeeve's Avatar
 
Local Time: 11:55
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Washington Township, NJ USA
Posts: 470
Hey speaking of corruption....
Is it still flat under a communist government?
And if so, would the forbidden palace have any effect?

I haven't played a game using this gov't yet.
__________________
My Reach always exceeds my Grasp...
Skeeve is offline  
Old November 13, 2001, 15:03   #13
HotWot
Settler
 
Local Time: 16:55
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 3
I found the only things that work against corruption is the palace and the forbidden palace.

Courthouses haven't got the slightest effect, nor do changing the government to rep./dem.. And does communism flatten the rate of corruption in your empire?? In one word, No! Must be a bug or something.

Keeping your empire small is a good solution, but that way you can only win by spacerace, culture or diplomatics. Which is nice to try once or twice, but conquering the world is just more fun (at least in my opinion).

So, if you wanna win by conquering the world, you'll gonna need at some leaders. Strategically place your palace and F. Palace on your own continent. (wait with building your F. Palace until you have some idea what shape and size your initial empire is gonna be). As you conquer more of the world, rebuild your palace in the new territories (There is no way to rebuild the F. Palace).

Because of the high levels of corruption in thos new territories, your gonna need a leader to build the palace. You could also use the plant/harvest forest-technique (explained in another thread, IFE or so). (Otherwise rebuilding the palace will cost you approx. 200 turns)
HotWot is offline  
Old November 13, 2001, 16:08   #14
sachmo71
Warlord
 
Local Time: 09:55
Local Date: October 31, 2010
Join Date: May 2001
Location: de Tejas
Posts: 158
It's all well and good that some think that the rampant corruption is realistic, but it is almost unplayable. If you take over cities on a distant island, it would take 200 turns to build a forbidden palace! That is not fun. The cities I took over are almost useless. If Germany had not been able to use the cities it captured in Czechsolvakia, Rumania, and Poland, they wouldn't have had enough steel, oil or wheat to sustain a land war for more than a year. Corruption needs to be toned down, a great deal. Even if they operated on half production it would be better than 1 shield!
sachmo71 is offline  
Old November 13, 2001, 16:13   #15
Skeeve
Prince
 
Skeeve's Avatar
 
Local Time: 11:55
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Washington Township, NJ USA
Posts: 470
So Communism doesn't flatten the corruption rate after all.
I thought I remember reading that this was the intended effect from the manual. Maybe a patch will fix this.
__________________
My Reach always exceeds my Grasp...
Skeeve is offline  
Old November 13, 2001, 18:17   #16
monkeyman
Apolyton University
Chieftain
 
monkeyman's Avatar
 
Local Time: 09:55
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Monkeysville, USA
Posts: 64
Communism eliminates corruption?

How's that again?

Only in a video game, I guess

Monkeyman
__________________
If Bush bought America, why shouldn't he sell Iraq?
monkeyman is offline  
Old November 15, 2001, 17:38   #17
CubsFan915
Settler
 
Local Time: 10:55
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 12
No, not eliminate corruption, "flatten" it - as in Civ 1 or 2, make it equal in every city, rather than having corruption different in different cities...
CubsFan915 is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:55.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team