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Old November 3, 2001, 16:42   #1
shark
Settler
 
Local Time: 10:57
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 8
Best way to Start
Curious to see what some good players observed GOOD starting methods are,

here's mine

Build ON a resource, this city will be the hub of everything so i put it somewhere that has 3 food if possible

Always build an archer to start, lower defensive strength but can attack as soon as something comes near

that should get you up to 3 citizens, build settler

build more archers for defence {can be converted to shields later if needed or stave off barbarian uprising}

go up to 3 citizens, build settler, keep going until you have expanded as much as is possible

{expand ONLY one sphere away, in an X - like patter, if rome is the center of the x, build 4 settlers, if terrain lets you, on the edges of the arms of the x, now each arm is a new "rome", expand continuously in that way, but never more than that, that way you expand potentially 4 cities for every 1, yet still get to develop that city afterwards}

Once THAT city has finished expanding build 2 workers
set both to Shift+I so they develop exclusively in that city
when they finish work on that city and can't be shift+I'd anymore, automate them so they will work on the rest of the empire

Other notes

Always set up camp 5 squares away from the city the settler came from in the X-like pattern, this covers maximum ground and makes sure cities do not overlap

First city upgrades should be religious ones, like temples, colloseums etc.., culture increases upon itself the older the building is, so the best culture buildings increase by the largest amounts for the entire game, get the temples up early

Set initial funding to +10 per turn, don't go below that, let your science suffer if it has to, the workers building roads in each city automated will get you money so it's not urgent

Use this money to trade with new civs you meet
NEVER give them maps, never give them tech, never give them communication with other civs,
turn them down if they offer,
counter offer to BUY communications with other civs
that way you will be able to trade with everyone and they won't be

Make a beeline in development for the great library {this makes up for the science you missed early on}

Build all your wonders in one place, two max, not only is this easier to defend, it vastly improves your culture power

After great library, beeline for monarchy, and finally currency
when you get currency, build market places like crazy to get huge cash benefits

change to monarchy the moment you can, avoid republic like the plague until you are COMPLETELY dominant

when you are afraid of no one {when all your neighbours attacking you, would easily lose} then consider republic and make a beeline for pure science

#1 tip
waste no turns, time is very precious, even one wasted turn is too much

I've had very good results with civ3 doing it this way so far
Essentially i end up expanding far more and far quicker than anyone else, i get the great library first which makes me lead in science, that gives me currency faster which lets me overpower other civs financially, i control all communications so i get a leg up there, can easily build up alliances against other civs
and the culture lets me conquer other civs without even waging war, they generally seem to not even try to wage against me as they fear my armies and culture

any other strategies out there?
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Old November 3, 2001, 17:14   #2
nlmalph
Settler
 
Local Time: 15:57
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 16
Lots of good thoughts.

I tend to favor a different city placement strategy from yours... I'm happy to lets 1-2 squares of unworked space between cities (cities 6-7 squares apart). Why?
-Lets me pick optimal city locations w/r/t resources
-Means I can cover more area without hitting the corruption/city limit. (you go over a certain number of cities and corruption skyrockets).
-IF an enemy happens to build a dinky little city in the space between before my cities culture expands, so much the BETTER, my culture will swallow it eventually, and I can starve it out, or leave it there as a minicity.

I dont use much in the way of archers, I use warriors (if i dont have scouts) to wander, spearmen on defense, and horsemen to hunt down barbarians.
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