[QUOTE]
Originally posted by Delbert
Hello,
I've been playing the Civ Games since the first one and now I've started on Civ III and here are my first notes on Starting Strategy.
3. The pymirds are a must wonder in that they save you a ton on buying and maintaining grainerys.{/QUOTE]
I often find myself forced to choose between the Pyramids and the Great Library, the AI races with me for Pyramids, and whoever doesn't get it usually switches to GL immediately. Given the choice, I'd rather the Library.
Quote:
|
4. set scouts to explore everywhere. Get to the goodie huts to try to get advances that are not so critical. while your researching the one's above.
|
Absolutely. To the extent I'm having trouble for now with non-Expansionistic civs, even though I know in the long run they aren't that handy. I NEED my scouts, the 2 movement is one thing, but because they're 0/0, they can move nearly freely through enemy territory.
Quote:
|
10. Maintain as strong a military as you can afford and always upgrade units as you can. I have 1 barracks centerly located for several cities and I rotate my units through it for upgrades.
|
Am I the only one who doesn't do this? The loss of experience when you upgrade kills it for me. Why would I want a Conscript level Pikeman? He'll die too easy!
Quote:
|
13. In the early game, I almost never attack only defend therefore i only build defencive units that can be upgraded. such as spearmen.. to Pikemen to musketmen to rifleman to infantry to mech infantry. in this way I almost always have good defenders in my cities.
|
While this is my GOAL, it doesn't always work. On the other hand, the decreased productivity of a war is usually offset by the territorial gains you get, so a bit of early crunching isn't bad.
Quote:
|
16. If you have Saltpepper and another civ wants to trade for it, Say NO! because if they want it they don't have it. and if they get it, they can make Musketmen, ect..
|
On the other hand, if you have good relations with them, go for it! They'll usually pay extremely well for strategic resources they need. If they can defend themselves better against their enemies, that's fine with me.
Quote:
|
The same with coal. its use if for building Railroads and coal plants (infastructure)
|
Ok, agree on this one only. Railroads are such an advantage that I don't like to help anyone get it.
Quote:
|
17. trading luxury's is bad to as it helps their city growth, but if you can get a much needed resoure such as coal or oil, then the trade is worth it.
|
We seem to follow different strategies. I don't mind helping an ally/friend develop, and again, luxuries can get you quite a bit in return. A straight across luxury trade is awfully handy for both of you. Sure it helps him, but it puts BOTH of you that much ahead of other civs.