August 17, 2000, 11:28
|
#1
|
Emperor
Local Time: 02:09
Local Date: October 31, 2010
Join Date: Mar 2000
Posts: 8,278
|
Partisan effect with Barb cities?
Yeah, that´s the question: How can I have the partisans that normally pop up when I capture a city also with Barbarian cities (without events )? Is it possible?
------------------
Civ2000
|
|
|
|
August 17, 2000, 16:02
|
#2
|
Warlord
Local Time: 01:09
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 172
|
Hi Bernd.
Yes, it should be possible! The problem would be how to give the Barbarians the appropriate techs - not only "Gue" but also "Cmn".
But there sems to be a way - via hex editing:
To quote Allard's updated guide
quote:
This is very useful, however, for giving the Barbarians certain technologies. You might want to give them Guerrilla Warfare, for instance.
|
But also refer to WK's Barbarian paper to see what changes of the Barbarian type units appear once "Gue" is discovered.
P.S: I hope I can finish the mail soon...
|
|
|
|
August 18, 2000, 00:04
|
#3
|
Prince
Local Time: 01:09
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Good old Germany!
Posts: 743
|
I don't know if this works with Barbarians but if you give them the trigger techs that allow Partisans to appear it might work.
Like Guerillia Warfare for example...
Also the size of a city has an effect on the number of partisans and how often it has already been captured.
------------------
Mathias' Civ II Page
http://members.xoom.com/thalys/index.html
|
|
|
|
August 18, 2000, 08:09
|
#4
|
Prince
Local Time: 19:09
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Research Triangle Park, NC USA
Posts: 693
|
I don't think you can give the barbarians the tech you want unless you make them early in the tech tree. I'm sure y'all have noticed that when the barbarians have a lot of cities they generate research and can obtain a few techs. I tried to give them the Great Library once but it didn't work. The game may not allow the changes that go into effect with a new tech on barabrians.
|
|
|
|
August 18, 2000, 08:46
|
#5
|
Prince
Local Time: 02:09
Local Date: October 31, 2010
Join Date: Dec 1969
Location: NL
Posts: 747
|
Mike, you're right, but by hex-editing, you can give them techs even though they're not discovering it themselves. You can give them anything you like with the same effects as with any other civ. Indeed, with some limitations, the barbarians áre the 8th civ. You can give them Democracy, with unbribable cities, or Guerilla Warfare, with partisans, or everything. It doesn't mean they will built improvements by themselves, or build better units, but there are some things that even the stupidity of barbarians can't help, such as the creation of partisans.
[This message has been edited by Allard HS (edited August 18, 2000).]
|
|
|
|
August 18, 2000, 10:32
|
#6
|
Prince
Local Time: 20:09
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Minas Morgul
Posts: 421
|
I know you said without events but
I wonder if using events to give the barbarians the proper advances to generate partisans would work.
------------------
There is no tiddle-taddle nor pibble-pabble in Pompey's camp.
[This message has been edited by Gothmog (edited August 18, 2000).]
|
|
|
|
August 19, 2000, 09:14
|
#7
|
Emperor
Local Time: 02:09
Local Date: October 31, 2010
Join Date: Mar 2000
Posts: 8,278
|
Thanks for the advice, guys!
Hex-editing seems to be the right way, but I´m not familiar with it...hmmm, lets see if I can find someone who helps me with this
|
|
|
|
August 19, 2000, 16:14
|
#8
|
Prince
Local Time: 01:09
Local Date: October 31, 2010
Join Date: Jul 1999
Location: of London
Posts: 375
|
quote:
Originally posted by Gothmog on 08-18-2000 10:32 AM
I know you said without events but
I wonder if using events to give the barbarians the proper advances to generate partisans would work.
|
Unfortunately it won't. I set up a test case and even gave them Gue and Cmn every turn but to no avail. Hex editing is the only way to go.
|
|
|
|
September 1, 2000, 10:51
|
#9
|
Prince
Local Time: 20:09
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Minas Morgul
Posts: 421
|
I finally got around to trying hex editing to create barbarian partisans. I gave them the proper techs to no avail. When you go into the barbarian map view, you can generate their tech report; it shows them with no techs and researching bronze working.
Has anyone actually gotten this to work?
------------------
"There is no tiddle-taddle nor pibble-pabble in Pompey's camp."
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 20:09.
|
|