November 5, 2001, 01:47
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#1
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Warlord
Local Time: 12:05
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NSC instead of OCC
Well, Civ 3 is very different, and OCC is very hard and practically unrealistic because you need territory to get resources. So I suggest that instead of OCC we can try No Settler Challenge (NSC). The difference is that you can accept those cities, which become yours because of the high culture, but you can not build settlers and found cities yourself.
What do you think?
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November 5, 2001, 02:23
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#2
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Settler
Local Time: 12:05
Local Date: October 31, 2010
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Location: Canada
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I think It's certainly do able...It's a much less dramatic effect though than in CIV2 becuase settlers don't do any work. You'd have to Say No Settlers and No Workers, none captured either =)
Then you'd have to capture cities that had the right resources already developed
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November 5, 2001, 03:42
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#3
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Warlord
Local Time: 09:05
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I think OCC would only be possible (for most normal players) if you were given a utopia start location. I'd say you would have to be by a river and have at least a couple resources to trade with.
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November 5, 2001, 03:45
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#4
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Emperor
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Or we can just allow the use of Colonies in OCC game.
There is a thread about the issue in the Strategy forum.
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November 6, 2001, 02:49
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#5
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Warlord
Local Time: 12:05
Local Date: October 31, 2010
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I afraid that just using colonies will not help, because they soon will be captured by expanding borders of your rivals. I think you should be allowed to keep the cities that you won culturally, but the reason for this - to be able to get slightly more territory and thus recourses.
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The whole problem with the world is that fools and fanatics are always so
certain of themselves, but wiser people so full of doubts.
-- Bertrand Russell
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November 6, 2001, 02:53
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#6
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Warlord
Local Time: 09:05
Local Date: October 31, 2010
Join Date: Nov 2001
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With the razing of cities, it would theoretically be possible to have a OCC military conquest victory. I'd like to see someone try it anyways.
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November 6, 2001, 03:16
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#7
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Emperor
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From everything I've heard, an OCC will be EASIER in Civ3... what with the hideous corruption that would hit your outlying cities anyway. Plus you can stack up 20,000 culture in your one city and win the game automatically.
And colonies aren't cities, ergo if you can keep 'em, they're legal.
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November 6, 2001, 04:16
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#8
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Emperor
Local Time: 10:05
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i think i've developed an OCC strategy to win via cultural victory, and i think it will work. i play on giving it a shot sometime soon here when i have time. i don't want to tell all the specifics of my strategy yet, not until i have a chance to try it out. but i DEFINATELY think it's possible. . .
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November 6, 2001, 05:22
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#9
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Local Time: 03:05
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Location: Skanky Father
Posts: 16,530
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OCC should be do-able from a technical viewpoint.
Dan mentioned that a cultural victory would not require any resources, which will help with an OCC game, since its expected we wouldnt have much by way of resources.
Potential problems, and tentative solutions:
1) Happiness (or lack thereof) of the population.
All 'happiness' buildings would already be built asap, since they add culture. Could be solved by increase of luxuries, entertainers.
2) Lack of decent defenders.
Could trade for required resources, then pump out as many units as possible while the resources last. Or build as many units as necessary beforehand, and when you have access to resources, upgrade all the units you can afford to.
3) Possible 'problems' with the enemy wanting to crush your puny city.
Diplomacy and trade (hopefully) will keep them off your back. High culture should also help other nations be more peaceful towards you.
Thats all i can think of so far. Cant wait until Civ 3 is available in Australia, so i can test my theories out...
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November 6, 2001, 06:01
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#10
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Prince
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Any thoughts on which civs to use? I'm amused by the thought that the expansionist civs are potentially the most useful! After that, maybe religous, or scientific? Hmmm. Industrious would probably add as many shields as religous when you think about it, but perhaps not at such a critical time. Commercial and military attributes are pretty clearly cack.
Anyone who's won a culture victory, does the AI try to kill your city when it gets close to 20k culture? If so then OCC/NSC could be really hard.
Anyone lay odds on how long it takes before we see a Deity OCC victory?
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"Wise men make proverbs, but fools repeat them."
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November 6, 2001, 07:52
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#11
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Settler
Local Time: 12:05
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Canada
Posts: 24
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I think it will be quite sometime before we see OCC on Deity. I'm not sure at the numbers yet but I don't know if you can achieve cultural victory without building wonders and on Deity, it takes every piece of effort you're got to to complete a wonder like pyramids of great library
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November 6, 2001, 10:46
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#12
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Settler
Local Time: 17:05
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 3
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OCC is do-able in the ancient era, but once the AI switches from expansion to infrastructure, it tends to close the culture gap very quickly. Suddenly, your one city full of culture and infrastructure isn't all that impressive next to an empire full of culture and infrastructure.
In any case, the game is challenging enough using normal strategies that you don't feel a need to handicap yourself with artificial rules. For those who prefer building quality empires over large empires, you will be occupied for many many games countering the advantages the AI gets from expanding quickly in the early game.
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November 6, 2001, 12:11
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#13
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Warlord
Local Time: 09:05
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 236
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What about OCC without a culture or diplomatic victory?
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November 6, 2001, 12:13
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#14
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Deity
Local Time: 12:05
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How about something even harder: NCC (no city challenge). Try and win the space race with only a colony.
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November 6, 2001, 13:49
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#15
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Prince
Local Time: 16:05
Local Date: October 31, 2010
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Quote:
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Originally posted by skywalker
How about something even harder: NCC (no city challenge). Try and win the space race with only a colony.
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There were some proposals in SMAC to have a challenge where you mut disband both your colony pods and win the game using only your starting 1-1-1 scout. Never done, but it was regarded as possible, with some luck, and maybe using the gaians.
Ah, how times change...
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