November 5, 2001, 04:12
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#1
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Warlord
Local Time: 09:06
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Calgary
Posts: 192
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Culture groupings on random maps must go
The fact that you always tend to start from cultures in the same group as your (England next to France, China by Japan) is a great concept for a World Map. But NOT for a random map. Especially as it has been said AIs are more inclined to be 'nice' to same-culture civs.
What this means is every game I play as the french, I know the expansionist English will be around, snagging up my goodie huts with their evil scouts, And they'll be generally cordial to me when we meet, unless *I* start something.
Now if it was random, and my neighbours were the Aztecs and Zulus, I might have more to worry about. And at least I wouldn't KNOW what was coming.
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November 5, 2001, 04:18
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#2
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Guest
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Don't remove it! Allow it as an option for Random Maps.
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November 5, 2001, 04:22
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#3
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Born Again Optimist
Local Time: 12:06
Local Date: October 31, 2010
Join Date: Apr 1999
Location: This space reserved for Darkstar.
Posts: 5,667
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Yes, random should be ... random. Though if you make it an option, nobody could ever complain.
__________________
I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.
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November 5, 2001, 04:25
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#4
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Apolyton CS Co-Founder
Local Time: 18:06
Local Date: October 31, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
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Quote:
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Originally posted by yin26
Though if you make it an option, nobody could ever complain.
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and if you cant complain, what else is there in life?
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November 5, 2001, 04:43
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#5
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Born Again Optimist
Local Time: 12:06
Local Date: October 31, 2010
Join Date: Apr 1999
Location: This space reserved for Darkstar.
Posts: 5,667
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Complaining about an option is silly. Complaining when you are cheated is healthy and helpful.
__________________
I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.
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November 5, 2001, 04:59
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#6
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Chieftain
Local Time: 00:06
Local Date: November 1, 2010
Join Date: Oct 2001
Location: Hong Kong
Posts: 67
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what if the option is a rock or a hard place?
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November 5, 2001, 05:00
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#7
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Born Again Optimist
Local Time: 12:06
Local Date: October 31, 2010
Join Date: Apr 1999
Location: This space reserved for Darkstar.
Posts: 5,667
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What if the option is 'radom civ placement' and 'paired civ placement'?
__________________
I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.
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November 5, 2001, 07:08
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#8
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Warlord
Local Time: 09:06
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Calgary
Posts: 192
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I wouldn't see a problem with that. As long as I have the option for true randomness. ALthough maybe 'grouped' instead of 'paired'
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November 5, 2001, 11:10
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#9
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Emperor
Local Time: 09:06
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Portland, OR
Posts: 4,412
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Re: Culture groupings on random maps must go
Quote:
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Originally posted by Grunthex
The fact that you always tend to start from cultures in the same group as your (England next to France, China by Japan) is a great concept for a World Map. But NOT for a random map. Especially as it has been said AIs are more inclined to be 'nice' to same-culture civs.
What this means is every game I play as the french, I know the expansionist English will be around, snagging up my goodie huts with their evil scouts, And they'll be generally cordial to me when we meet, unless *I* start something.
Now if it was random, and my neighbours were the Aztecs and Zulus, I might have more to worry about. And at least I wouldn't KNOW what was coming.
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Easy answer: Go into editor. Set every civ to the same culture group. Save changes. Exit. Play game.
__________________
Tutto nel mondo č burla
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November 6, 2001, 02:09
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#10
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Warlord
Local Time: 09:06
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Calgary
Posts: 192
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Minor problems: That leaves all civs with the same graphics, somewhat boring, and since civs are more inclined to be nice to civs of the same culture group, there'll be LESS fighting.
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