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Old November 6, 2001, 13:01   #1
Pembleton
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MULTIPLAYER will be imbalanced
One word: Resources. Need I say more? Well I guess I will anyway.

For example, how boring will a game be if one player has iron or saltpeter (if the game lasts that long) and the other doesn't? Or how about if one person has 2-3 luxuries early in the game while the other doesn't have his first until he has 5-6 cities or more?
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Old November 6, 2001, 13:05   #2
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Thats all I've got to say



Well what in the name of god do you WANT?!?!?!?! You want multiplayer, but you don't want it to be like the actual game.



Can someone feed the rabbit which control Pembletons brain? It seems to be too lazy to feed him information about the meaning of the word competition........

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Old November 6, 2001, 13:10   #3
Pembleton
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Quote:
Originally posted by Faboba


Thats all I've got to say



Well what in the name of god do you WANT?!?!?!?! You want multiplayer, but you don't want it to be like the actual game.



Can someone feed the rabbit which control Pembletons brain? It seems to be too lazy to feed him information about the meaning of the word competition........

Actually I don't want multiplayer. I was one of the many who didn't care. It was just a passing thought that crossed my mind.
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Old November 6, 2001, 14:00   #4
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I really want MP, cause I LAN alot, and got many friends that also likes the game.

I really want a lot of MP options to, like Allied Victory, and maybe that u will be able to remove the rescourses so that the game wont be unfair. Its impossible to play a decent 1on1 when one of the sides starts with alla resources... u get it...
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Old November 6, 2001, 14:06   #5
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Re: MULTIPLAYER will be imbalanced
Quote:
Originally posted by Pembleton
One word: Resources. Need I say more? Well I guess I will anyway.

For example, how boring will a game be if one player has iron or saltpeter (if the game lasts that long) and the other doesn't? Or how about if one person has 2-3 luxuries early in the game while the other doesn't have his first until he has 5-6 cities or more?
I have never played a multiplayer TBS game but I think resources can only increase the fun factor. Players will have greater incentive to trade with each other or to start wars. I don't know how multiplayer was before but I imagine that alliances, trading and teamwork will finally be important.

As far as some people getting stuck with no resources/luxuries well it's all random so it's "fair". Besides, you should know well ahead of time what resources you need. I haven't played far yet but so far, I always try to get some hills/moutains close to my cities (iron). Sometimes (depending on my civ) I also watch where potential locations for horses are.

Just to finish off my thought... Just because things are not identical does not mean it is imbalanced. In RTS games for instance (that's my background) units don't necessarily have the same stats and some maps aren't symmetrical. Yet the games are well balanced and fun. There is one concept that dominates RTS games (not sure if it carries over to online TBS games but I think it would). This is the concept of opportunity cost. Even if you are "worse off" in many aspects, you can often catch up because you can do something that your opponent can't do. For example, if an enemy gets really good city locations, resources, etc and is able to do one thing really well (say research fast), you might still be able to defeat that person by building faster and attacking (rushing). The reason this works is because your opponent can only do finite number of things (eg. can only build one thing in a city). So you can exploit that person's weakness. TBS games are much more complicated and are strategic as opposed to tactical (ie. long term vs short term nature of RTS games) so I don't know how well things will be. Nevertheless I dont' see any imbalance problems from a resource/luxury point of view (I'm not sure about civ bonuses and unique units though--haven't tried them all).

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Old November 6, 2001, 14:38   #6
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Hate to break news to you, but terrain is often imbalanced in civ2 mp as well

It will make it interesting. It will encourage diplomacy and cooperation (I hope!).
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Old November 6, 2001, 14:49   #7
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Civilization isn't about balance, it's about strategy and diplomacy.
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Old November 6, 2001, 15:07   #8
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I think it'd be pretty interesting. If you're the only Civ on the map with an important resource, you have to trade, simply 'cause every otherCiv will be gunning for you otherwise, and you need some friends to watch your back. On the other had, let's say only two Civs on the map have an important resource (in, say, a 6 or 8 player game). They might not have any reason to trade, they could just ally and dominate the game...
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Old November 6, 2001, 15:24   #9
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I really would like to be the only civ with all resources ... then all my friends would hafto do as I tell them or else they wont get thier oil etc.
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Old November 6, 2001, 15:57   #10
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Well a lot of people were talking about diplomacy, which is a good point and I realized that already, but I guess I was talking about 1v1.
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Old November 6, 2001, 16:01   #11
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Quote:
I really would like to be the only civ with all resources ... then all my friends would hafto do as I tell them or else they wont get thier oil etc.
With that attitude, they'd probably be more likely just take it from you than beg you for it

Share!
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Old November 6, 2001, 16:28   #12
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I think MP resource possesion could be a problem, we should use fair maps that are edited to give each civ starting point equal amounts of resources ( with some differences to spice things up)
They encourage you to colonise and conquer, which must be good.

How about alliances against 1 greedy civ that insists on not sharing any oil/iron That would show those greedy capitalist pigs :>
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Old November 6, 2001, 16:39   #13
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There would be no point in hogging a resource. If the other Civs are smart, they'll gang up and take it from you if you withhold. Might as well paint a target on your back. It's better to use the leverage the resources give you at the bargaining table.
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Old November 6, 2001, 16:58   #14
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NOTE: we ought to gives firaxis some good ideas for multiplayer..

Smaller civs should be given a fighting chance, making them get a stronger less diluted culture, so they are less vulnerable ( give them more culture than normal).
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Old November 6, 2001, 17:18   #15
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Multiplayer
My biggest concern about multiplayer is the time factor. A game of Civ 3 (4000bc-2050ad) in single player is a very long undertaking, and the time between turns can get very long. The length of game could be alleviated by adding an accelerated mode which reduced times on science etcetera and reduced the number of turns, and/or an ability to save mulitplayer games (quite doable). Length betweent turns will, however, be a far greater problem. Lag and other factors will make it very difficult to keep mp playable.

I think this is part of the reason mp has been delayed.
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Old November 6, 2001, 17:26   #16
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Re: Multiplayer
Quote:
Originally posted by Delthayre
I think this is part of the reason mp has been delayed.
It's also the reason the most people you can find playing civ2 multiplayer has never been more then a couple dozen.
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Old November 6, 2001, 20:20   #17
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Re: Re: MULTIPLAYER will be imbalanced
Quote:
Originally posted by KoalaBear33

I don't know how multiplayer was before but I imagine that alliances, trading and teamwork will finally be important.
Obviously you don't know about multiplayer I wouldn't trust most of my MP partners as far as I could throw them.

And Osweld, there is a huge MP community for civ 2. I'd have at least 30 regular players just within my own circle.

I agree resources *could* be a problem but the bigger problem is the way Firaxis has customised the civs with special units etc. In civ 2 most MP games don't go through to the end, many are settled in one session off powergraph positions or other scoring methods. So starting positions and what units you have at the start can confer a huge advantage. By giving different civs different starting techs and units, Firaxis has damaged the level playing field.

Also, the slow tech rate at the start of the game is a huge problem for MP. We need to get civs up and running fast if we are to have enjoyable MP sessions.

Its just possible given what we know of the game thus far that Firaxis withdrew the MP support late in its development because they realised it was unplayable.
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Old November 6, 2001, 20:46   #18
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Unique Units & Civilization Bonuses/Techs can be turned off before starting a game (even without the editor).
Slow tech rate can be changed with a mod in the editor.
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Old November 6, 2001, 21:02   #19
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Oh that's good news - we asked for that. Cheers.

(I can't get the game yet)
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