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Old October 10, 2000, 16:55   #1
FreeChina
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Urban Civilization
I'm working on a full scale mod that turns Civilization into a similar game on an urban map (the biggest change is the tile squares, but units, tech, etc. are also effected).

Basically you will play as an organiztion competing with others for underground power within the city. More details to follow.
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Old October 10, 2000, 18:31   #2
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Some preliminary data:

Food= People
Shield = Labor
Trade = Cash

With the land conversions, you will notice that resources are now more abundant. Don't worry, inflation has been used on costs as well.

LAND CONVERSIONS
Note- special care has been taken to exploit the multi-tile capabilities of Forest, Mountain, and Hill.
(Name, Movecost, Defense 50%; People, Labor, Cash)
(Irrigate stats, mine stats, transform to)
City Park, 3,3, 1,0,0, no, 0, 0, 0, no, 0, 0, 0, no, ; Drt
Small Town, 1,2, 1,1,1, Grs, 0, 5, 3, Gla, 0, 8, 3, Tun, ; Pln
Suburbs, 1,2, 2,0,2, Hil, 0, 9, 2, Tun, 0,13, 5, Gla, ; Grs
Downtown, 2,3, 1,1,4, Hil, 0, 5, 2, Mou, 0,12, 5, Gla, ; For
Apartments, 2,4, 3,1,1, no, 0, 0, 0, For, 0, 7, 3, Tun, ; Hil
Skyscrapers,2,3, 2,0,6, no, 0, 0, 0, no, 0, 0, 0, no, ; Mou
Row Houses, 1,2, 2,2,2, Hil, 0, 5, 1, For, 0, 6, 4, Gla, ; Tun
Factories, 1,3, 0,4,0, Pln, 0, 5, 4, Tun, 0, 7, 3, Hil, ; Gla
Landfill, 3,6, 0,1,0, Jun, 0,15, 6, Gla, 0,20, 5, Grs, ; Swa
Rural Land, 1,2, 1,0,0, Grs, 0, 3, 2, Gla, 0, 5, 2, Pln, ; Jun
Water, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, ; Oce

RESOURCE CONVERSIONS
(Name, Movecost, Defense 50%; People, Labor, Cash)
Open Stage, 3,4, 4,0,1,
;oasis
Shops, 1,3, 1,1,3,
;buffalo
Warehouse, 1,2, 2,1,2,
;grassland
Theater, 2,3, 3,2,0,
;pheasant
Projects, 2,4, 5,1,1,
;coal
TV Station, 2,3, 2,0,9,
;iron
Stores, 1,2, 2,3,3,
;game
Refinery, 1,1, 0,6,3,
;ivory
Scrap Metal,3,6, 0,2,1,
;peat
Office Park,1,2, 1,0,4,
;gems
Fish, 1,2, 3,0,2,
;fish
Zoo, 3,3, 2,0,3,
;desert oil
Condos, 1,2, 3,1,1,
;wheat
Warehouse, 1,2, 2,1,2,
;grassland
Dept Store, 2,3, 2,1,6,
;silk
Retail Row, 2,4, 3,1,3,
;wine
Hotel, 2,3, 4,0,7,
;iron
Highrise, 1,2, 4,2,2,
;furs
Lab, 2,2, 1,4,2,
;arctic oil
Shantytown, 3,8, 4,1,0,
;spice
Drug Farm, 1,2, 1,0,5,
;fruit
Beacon, 1,2, 2,2,2,
;whales

GOVERNMENTS
@GOVERNMENTS
Chaos, Mr., Ms.
Gang, Big, Big
Organized Crime, Papa, Ma
Labor Union, Leader, Leader
Religious Cult, High Priest, High Priestess
Corporation, Chairman, Chairman
Nonprofit, President, President

Roads are now BUS ROUTES
Rails are now STREETCAR
Rivers are not MASS TRANSIT
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Old October 10, 2000, 20:14   #3
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That sounds like a great idea. If you can come up with a few good maps that look like cities, I may just adapt one of them into a scenario I've been considering for a while, but have postponed since I couldn't find a good urban map - it's about violence on campuses by student radical groups. Let me know of your progress!
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Old October 11, 2000, 17:15   #4
FreeChina
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The first one I'm thinking of doing is NYC Metro Area. Basically, this area the greatest number of people know about to some degree, and I don't have to adjust the leader and civilization or city files for realism.

Expect the beta to be out in at least a month from now. The whole tech tree is going to be revamped. (Instead of technology, you contribute money as political bribes to gain access to increasing amounts of power)
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Old October 12, 2000, 07:50   #5
SetuSinger
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Sounds like a great idea! But what about the story of the scenario? Perhaps a kind of crime-fighting or different politics or politic partys fight for control over the city?
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Old October 12, 2000, 14:05   #6
Alinestra Covelia
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That's a great idea, FreeChina! (Although I have to say I can't agree with your username )

I've been reading a good series of sci fi novels called "Chung Kuo" (by David Wingrove) and if you can bring this off, it will make my work for the scenario much much easier.

My good will be with you, FC.
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Old October 12, 2000, 16:51   #7
FreeChina
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The context of this mod focuses not on a civilization, but more so of a gang. As leader of this gang it's your job to advance it to legitimacy.

A few more notes:
Space Ship becomes
Election Process.

Win the game by buying your way into government.

Pollution becomes Urban Decay. Let it get out of hand and you will find your city turning into landfill and empty lots.
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Old October 12, 2000, 18:26   #8
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Sounds like a fun scenario. I was just wondering though. Are you intending to change the graphics for the Space Ship to something relating to the Election Process, or will you just leave that? If yes, I would imagine that it will be quite a task.
 
Old October 12, 2000, 19:50   #9
Sten Sture
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I have a half done map of San Francisco for an urban scenario that I have been working on infrequently for a year. The context of mine was to have all of the "cities" laid out from the beginning as barbarians and you have to buy them to expand. All of the land is grass at the start but plains have bigger food production (residential and irr to Apartments, then Hotels) and forests are light industrial, mined to become factories, getting hills require transformation and those are office buildings with the big trade stats. Roads are phone lines and rail is fiberoptics... etc.

Basically having dips as developers that would buy out city blocks for your construction crews to build-up over time, with no real offensive military units.

I like your ideas, maybe I'll get back to working on mine.
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Old October 13, 2000, 16:54   #10
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Hannibal3, the space ship launch screen graphics can't be changed without some serious programming knowledge that no one seems to have. Oh well, the space ship looks rather cool anyway.

Interesting to see that others have experimented with urban scenarios. A different approach too, being one of a more legit developing type than the kind I have in mind.
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Old October 14, 2000, 17:42   #11
jeibel
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I'm sorry to ruin your expectations FreeChina, but do you know there is a Scenario that plays just like that? It is by DarthVeda, it's called Gang Wars 1.09 and it's available at the Scenario League. I hope i misunderstood your projects and you will make a geat scenario!
I don't want to be arrogant, but it is usually a good idea to present a scenario at the Scenario League part of the Forum before starting working on it: the people there are very knowledgeable, can help you save a lot of time (it takes a LOT of time to make a good scenario!)
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Old October 14, 2000, 18:36   #12
Dom Pedro II
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Well wait a second, FreeChina. There is a program that allows you to change the .dll files which contain the space ship graphics. I have it.

In fact, I wanted to use it on a scenario I was making (I wanted it to be a temple). I did find it a little difficult because you have to know exactly where everything will go (Otherwise its just a bunch of pictures without an order to them. In my case, it did not work for me, but the Election Process is not a tangible thing, and you may find it easier.

------------------
"...The highest realization of warfare is to attack the enemy's plans; next is to attack their alliances; next to attack their army; and the lowest is to attack their fortified cities." - Sun Tzu

Dom Pedro II.... aka Hannibal3
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Old October 21, 2000, 10:44   #13
our_man
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Excellent idea, I've been thinking along the same lines for quite a while as well. I'm in the tentative stages of creating a scenario that chronicles the Irish rebellion of Easter 1916, which only broke out in Dublin. The entire scenario would be set there with urban terrain, and with cities replaced with buildings. I'd use an actual street map of the city to design the map.
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