October 7, 2000, 09:14
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#1
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Emperor
Local Time: 02:10
Local Date: October 31, 2010
Join Date: Dec 1969
Posts: 3,079
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MapEdit released!
MapEdit is available NOW at Mercator's Civilization
It's a versatile map editing tool, capable of creating oversized and gigantic maps, converting maps to bitmaps and back, repositioning, flipping, inverting, previewing maps and more.
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October 7, 2000, 13:25
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#2
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King
Local Time: 01:10
Local Date: October 31, 2010
Join Date: Jun 2000
Location: of Old Europe - "In America we don't trust"
Posts: 2,470
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Thanks, thy great cartographer!!!
Ave Mercator ! Apolitani te salutant!!!
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October 7, 2000, 15:06
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#3
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Emperor
Local Time: 20:10
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Baltimore, MD
Posts: 4,325
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As I'm sure I've said before in another forum, this editor cannot create giga maps >10900
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October 7, 2000, 15:25
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#4
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King
Local Time: 01:10
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Some cold place
Posts: 2,336
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That util is awesome! Perhaps it will someday make my "Fars" map perfect!
------------------
Follow the masses!
30,000 lemmings can't be wrong!
Mighty Carthage fought three wars:
It was still mighty after the first one, still inhabitable
after the second one;
It could not be found after the third one.
-Bert Brecht
Visit my Homepage at: http://members.xoom.com/SHaertel/Index.html
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October 7, 2000, 15:48
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#5
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King
Local Time: 01:10
Local Date: October 31, 2010
Join Date: Apr 2000
Location: All Connections That Have Been Made Are Now Dead
Posts: 2,981
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Another great tool added to the scenario designers kit, hats off to Mercator
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October 9, 2000, 03:21
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#6
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King
Local Time: 00:10
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Posts: 1,171
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Mercator, this is simpy fantastic !!!
Where did you get all this useful tools like extending maps, reverting them, putting river on a type of terrain, etc.
It shall help everybody who wants to create maps, especially gigantic ones.
One single regret, that I dare to formulate 'cause I know it's probably impossible to make it perfectly, the conversions betweem bmp and mp are not entirely satisfying. So it is not enough to convert a world.mp into a .bmp, extend it and get back a nice gigaworld.mp.
Some work still must be done the hard way.
BUT THIS IS REALLY GREAT !!!
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Oh Man, when will you understand that your greatness lies in your failure - Goethe
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October 9, 2000, 14:24
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#7
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Emperor
Local Time: 02:10
Local Date: October 31, 2010
Join Date: Dec 1969
Posts: 3,079
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Thank you! Most of the things in MapEdit really are pretty basic when you know how to program.
DarthVeda:
Do you have MGE/ToT? gigamaps only work for Civ2 version >FW. MapEdit has a default maximum value of 10,922; only when you indicate the location and version of your Civ2 executable will MapEdit be able to create maps larger than 10,922 (if the version you indicate is MGE/ToT. Note that you don't actually need MGE or ToT to do this. Just locate your Civ2 executable [View > Options...], select the MGE/ToT as your Civ2 version and MapEdit will be able to create gigamaps. When you don't have MGE/ToT you can create gigamaps with MapEdit, but you won't be able to edit them or use them in Civ2 or the Civ2 MapEditor... Does that solve the problem?
Julius:
That problem probably involves flipping/mirroring/repositioning a map? Every other horizontal line of tiles sort of indents half a tile to create the isometric view. Since the bitmap version of a map doesn't have this indentation you will get some inconsistensies, say when adding one line at the top of a map, or when flipping a map with an odd height... That kinda sucks, but I'm afraid that can't be solved just like that
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October 17, 2000, 20:49
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#8
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Warlord
Local Time: 00:10
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Laval,Quebec,Canada
Posts: 128
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ANYone who is serious about mapping a CIV/Game must have your utility!
Thank's.
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October 18, 2000, 22:24
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#9
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Warlord
Local Time: 00:10
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Melbourne, Victoria, Australia
Posts: 204
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Mercator,
Yet another testimonial of praise for you.
I have a map (non-earth) that I particularly like because of its topographic realism, but it was 75 by 120, too big (too long) for many of my games. I wondered how I could reduce it in size.
With the Maputil (and PaintshopPro) I have been able to convert to a bmp, resize with PaintshopPro, and then convert back to a mp (60 by 96) with minimal editing required.
Doing this also means that if I want to I can convert all "Plains" to "Desert" (or any terrain to any terrain) if I so choose merely by swapping the correct colours across when it is a bmp.
Once again, thanks for all your good work.
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October 20, 2000, 19:00
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#11
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Queen
Local Time: 20:10
Local Date: October 30, 2010
Join Date: Feb 2000
Posts: 5,848
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Hey, Mercator! How do you get the "Hotseat" hack to work for Civ2? Will it work for versions FW or earlier?
I'm making a scenario (Star Wars) that I'd love to play against my housemate hotseat!
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