Thread Tools
Old November 7, 2001, 07:33   #1
Altuar
Warlord
 
Altuar's Avatar
 
Local Time: 11:16
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Boston, MA
Posts: 107
Another minor but important bug.
It seems if you alter anything that would alter the look of the tech tree that is accessed through the sci. advisor, the tree becomes unusable.

This is minor, but it does prevent you from changing your research if you accidently click on the "whats the big picture" when which tech to research is asked. Once you open up the big picture, whatever was selected get researched and you cant change it. I suspect this may become a bigger problem once scenarios/mods start rolling out.
Altuar is offline  
Old November 7, 2001, 08:32   #2
Robert Plomp
admin
DiploGamesBtS Tri-LeaguePolyCast TeamC4WDG Team Apolyton
Administrator
 
Robert Plomp's Avatar
 
Local Time: 18:16
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Delft, The Netherlands
Posts: 11,635
just goto your science advisor and you can click on a new tech.
you can change it that way anytime you want to.
__________________
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
Robert Plomp is offline  
Old November 7, 2001, 09:28   #3
Altuar
Warlord
 
Altuar's Avatar
 
Local Time: 11:16
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Boston, MA
Posts: 107
no, you seem to have misunderstood me.

here is the example,

I removed all airplanes from the game, since there was no defense against them. So what happens to the sci. advisors secreen? That's right, the icons under flight and advanced flight no longer display the respective icons for bomber, fighter, jet fighter and the stealths.... but this messes up the WHOLE screen, so much so that arrows point at nowhere and all techs are in different positions and NOT clickable.
Altuar is offline  
Old November 7, 2001, 09:39   #4
Robert Plomp
admin
DiploGamesBtS Tri-LeaguePolyCast TeamC4WDG Team Apolyton
Administrator
 
Robert Plomp's Avatar
 
Local Time: 18:16
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Delft, The Netherlands
Posts: 11,635
aaaaah, now I see.
I'm sorry, I did indeed misunderstood.

hmmmmm, sounds indeed like a bug.
You can alter the game, but please don't
__________________
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
Robert Plomp is offline  
Old November 7, 2001, 09:43   #5
Altuar
Warlord
 
Altuar's Avatar
 
Local Time: 11:16
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Boston, MA
Posts: 107
I wouldnt - but with air superiority not working....
Altuar is offline  
Old November 7, 2001, 09:49   #6
MDA
Settler
 
Local Time: 11:16
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Maryland, USA
Posts: 25
I think it may work (if you could call it that), if you WAKE units and put them on air superiority EVERY TURN. For some reason, they go to sleep instead of being active the next turn like after other air missions.

Not sure really - but deliberately posting misinformation is a great way to get someone who really knows what's up to post what's correct. Appeals to the ego.

The editor is seriously messed up.
MDA is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:16.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team