November 7, 2001, 10:57
|
#1
|
Prince
Local Time: 10:16
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Avatar of Sweetness & Light
Posts: 405
|
Possible bug involving the Rifleman
Whenever I move a rifleman unit, I get its attack sound, not its move sound.
Anyone else have this problem?
__________________
"I kick a$$ for the Lord!"
-- Father McGruder, Peter Jackson's _Dead Alive_
|
|
|
|
November 7, 2001, 11:00
|
#2
|
Chieftain
Local Time: 11:16
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Cincinnati, OH, USA
Posts: 52
|
Yes. Not sure if it is a bug. I think it's just a sound effect.
|
|
|
|
November 7, 2001, 11:02
|
#3
|
Emperor
Local Time: 19:16
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Israel
Posts: 6,480
|
Well, it's a very annoying sound effect.
__________________
"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
|
|
|
|
November 7, 2001, 11:07
|
#4
|
Settler
Local Time: 16:16
Local Date: October 31, 2010
Join Date: Dec 1969
Posts: 24
|
Just pretend that he's dodging enemy fire when moving to his new position... or something.
|
|
|
|
November 7, 2001, 11:11
|
#5
|
Warlord
Local Time: 18:16
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 108
|
i also experience a similar thing. i am sure thats a bug.
initially, whenever two cavalaries were fighting eaching, i was hearing normal sound effects. however, after some number of turns (about when it started to take significant time between AI turns), i started to experience problems; cavalary to cavalary fights sounded no more; no effects
Everything else is fine though; cavalary vs. any other unit, etc.
|
|
|
|
November 7, 2001, 11:16
|
#6
|
Prince
Local Time: 12:16
Local Date: October 31, 2010
Join Date: Oct 2001
Location: New York
Posts: 586
|
yeah i noticed that cavalry-cavalry thing too! i thought i was going mad. One thing that does drive me mad is the animation they use for tanks/mech infantry. They look like they're breathing and for some reason it just sparks madness in me. It just looks annoying... (I'm weird I know.)
|
|
|
|
November 7, 2001, 11:27
|
#7
|
Chieftain
Local Time: 11:16
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 61
|
Tell me I am not going crazy but I could have swore that I was looking at the rifleman unit and he kinda laughed and went "yee haa" yuck yuck. Am I going mad or did it do that? I am not for sure.. happened last game I didnt have the units that long tho. Thought maybe it was mimicking a rebel soldier or the dukes of hazard or maybe I am going crazy..it didn't do it again.
|
|
|
|
November 7, 2001, 11:36
|
#8
|
Warlord
Local Time: 11:16
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Washington DC, USA
Posts: 134
|
Quote:
|
Originally posted by Leonid
Tell me I am not going crazy but I could have swore that I was looking at the rifleman unit and he kinda laughed and went "yee haa" yuck yuck. Am I going mad or did it do that? I am not for sure.. happened last game I didnt have the units that long tho. Thought maybe it was mimicking a rebel soldier or the dukes of hazard or maybe I am going crazy..it didn't do it again.
|
I think he does that when he gets promoted. (Regular->Veteran->Elite).
__________________
John 6:68
|
|
|
|
November 7, 2001, 11:49
|
#9
|
Settler
Local Time: 16:16
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Zurich
Posts: 20
|
Riflemen sneeze!
__________________
http://www.worldtour.cc/rest/civ/
|
|
|
|
November 7, 2001, 11:59
|
#10
|
Chieftain
Local Time: 11:16
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 61
|
I noticed the pikeman coughs alot. It might help for him to cut his habit from 3 to 2 packs a day.
Swordmans constant yawning has me believing he must be an insomniac also..
|
|
|
|
November 7, 2001, 12:00
|
#11
|
Chieftain
Local Time: 11:16
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Cincinnati, OH, USA
Posts: 52
|
Re: Riflemen sneeze!
Yes. At first I thought I was imagining things. What the heck is this about?
|
|
|
|
November 7, 2001, 12:03
|
#12
|
Settler
Local Time: 16:16
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Zurich
Posts: 20
|
Riflemen sneeze!
__________________
http://www.worldtour.cc/rest/civ/
|
|
|
|
November 7, 2001, 12:10
|
#13
|
Chieftain
Local Time: 11:16
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 91
|
I was running a very combat-intensive game, and after about the tenth turn of combat, most of the combat sounds (the ones involving people) suddenly sounded like Munchkins were fighting. The pitch on voices went way up. The rest of the sounds didn't seem to change, though, so I'm confused.
Too bad you can't edit sounds in the editor.
|
|
|
|
November 7, 2001, 12:31
|
#14
|
Prince
Local Time: 10:16
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Avatar of Sweetness & Light
Posts: 405
|
I haven't really browsed through the files yet, but I think the sound effects are .wav files, which means they can be replaced at the very least.
__________________
"I kick a$$ for the Lord!"
-- Father McGruder, Peter Jackson's _Dead Alive_
|
|
|
|
November 7, 2001, 14:41
|
#15
|
Settler
Local Time: 16:16
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Pomona CA
Posts: 12
|
Quote:
|
Originally posted by Eli
Well, it's a very annoying sound effect.
|
The most annoying sound effect i've run into so far is the Galley. I've got one out exploring the oceans, and every turn when it jumps the screen to the Galley when it starts to move, the first creaking/rowing/whatever sound is very LOUD. However after the first tile the rest of the moves ar emuch quieter.
I always jump a little in my seat when the gently background music is suddenly overridden by this loud noise that i was only half expecting.
|
|
|
|
November 7, 2001, 15:40
|
#16
|
King
Local Time: 11:16
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Sunshine State, USA
Posts: 1,104
|
The most annoying thing in ALL my games is the infantry combat sound. I am having this bug where the sound is off in timing with the graphic. I hear him shooting when he has the gun pointed at the ground, and hear him cocking when I see him shooting!! Anyone els getting this bug?
 It's so freaking annoying! Ticks me off so much I stopped building them LOL!
"I was running a very combat-intensive game, and after about the tenth turn of combat, most of the combat sounds (the ones involving people) suddenly sounded like Munchkins were fighting. The pitch on voices went way up. The rest of the sounds didn't seem to change, though, so I'm confused."
munchkins? . . .  how funny
First time I heard the Rifleman sneeze I thought it was part of the music . . . needless to say I'm glad it wasn't
|
|
|
|
November 7, 2001, 15:44
|
#17
|
Emperor
Local Time: 09:16
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
|
Sneezes, Coughs & Yawns ...
I really enjoy the humor in this game.
Note what happens when you start taking your time to give orders (Sneezes, Coughs & Yawns) ?
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
|
|
|
|
November 7, 2001, 16:55
|
#18
|
Moderator
Local Time: 16:16
Local Date: October 31, 2010
Join Date: Apr 1999
Location: of Candle'Bre
Posts: 8,664
|
 I love that stuff too! I don't know that it's the ONLY time you hear the yawning and coughing, but you hear 'em every time the units are fortified and you "wake 'em up."
-=Vel=-
__________________
The list of published books grows . If you're curious to see what sort of stories I weave out , head to Amazon.com and do an author search for "Christopher Hartpence ." Help support Candle'Bre , a game created by gamers FOR gamers. All proceeds from my published works go directly to the project .
|
|
|
|
November 7, 2001, 19:24
|
#19
|
King
Local Time: 16:16
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
|
turn off the movement animations under preferences. It will speed up your game a whole bunch and you won't miss out on the sneezing, and other animations that matters.
|
|
|
|
November 7, 2001, 19:34
|
#20
|
King
Local Time: 16:16
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
|
turn off the movement animations under preferences. It will speed up your game a whole bunch and you won't miss out on the sneezing, and other animations that matters.
|
|
|
|
November 7, 2001, 23:01
|
#21
|
King
Local Time: 08:16
Local Date: October 31, 2010
Join Date: Dec 1969
Location: of WOOT I'm a King now!
Posts: 1,022
|
So the coughing and sneezing isn't because they are on a floodplain or jungle tile? I read somewhere they could get sick from that and loose some health.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 12:16.
|
|