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Old November 8, 2001, 03:00   #1
Almeida
Settler
 
Local Time: 13:20
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Brazil
Posts: 3
Bugs (Quick Bullets)
- The swordsman, You can't turn the governor off, I've tried that, but sometimes you start getting a fresh new supply of swordsmen in the 20th century.

- Corruption, this is an old problem (yup we already have those). The bottom line is, it is very dificult to obtain a world conquest victory, simply because you cant afford to have a city very far. Anyone managed to make a viable world conquest victory?

- Diplomacy is "strange" you cant lift embargos, in the strongest dificulty levels, be prepared to face the world.

- You don't know when the wonders are obsolete, you had clues from your advisors when the wonders became obsolete, this is basic. I almost lost a game because no one told me the great library wouldn't work anymore.

- Weak espionage, I've tried to put a spy in my enemy (later my friend) country 28 times, during 80 turns. All of them have failed. The price of the espionage missions are abusive.

- Where's my reputation? This doesnt seem to count anymore, since everyone starts atacking without the tradional "demand tribute for patience", sneak attacks have no other consequences... Also, they are not treated as sneak attacks anymore...

- The courthouse does not affect shield production. So, it's again futile to buy the structure to try to do something.

- The americans are still, oddly "better" than the others, in 4 diferent games they always manager to stay on top of technology, and no they are not scientific. You'll start picking the americans just to trow then off the game.

- What does EXACTLY the courthouse do? What about universal suffrage and police station?? I fell robbed buying something I don't know the effect...

That's it.....
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