November 9, 2001, 08:50
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#1
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Emperor
Local Time: 17:22
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
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Because that is both historically accurate and a game balancing feature. You might kill 80% of a unit with a massive bombing attack but there will always be survivors. When the opposition are well dug in and prepared, bombardment is singularly useless at doing much more than stopping them from sleeping.
Even with ships, while bombs can sink them there has never been entire fleets sunk as a result and on the macro scale of Civ it is unlikely that 1 unit = 1 ship any more than 1 armor unit = 1 tank. It makes you have a balance of forces and not just rely on one tool alone.
(Edit..) This post is in answer to Civ Dave's. I have no idea why it is appearing first (end Edit)
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Last edited by Grumbold; November 9, 2001 at 10:10.
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November 9, 2001, 08:58
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#2
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Settler
Local Time: 16:22
Local Date: October 31, 2010
Join Date: Dec 1969
Posts: 24
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If you bomb a city down to size 1, it will never be destroyed if bombing runs are continued on that city.
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November 9, 2001, 10:15
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#3
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Chieftain
Local Time: 11:22
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Toronto
Posts: 44
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Can bombarding kill units?
I found that no matter how much I bomb a unit, it will never lose that last hit point....
anyone know why this is?
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-=Dave=-
aka Pangaea
aka Civ Guy
31291353
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November 10, 2001, 01:35
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#4
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Emperor
Local Time: 12:22
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
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Re: Can bombarding kill units?
Quote:
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Originally posted by Civ Dave
I found that no matter how much I bomb a unit, it will never lose that last hit point....
anyone know why this is?
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Bombarding/bombing can't kill units- only wound them to their last HP.
That is why.
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November 10, 2001, 02:46
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#5
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Prince
Local Time: 10:22
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 812
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I like it that way in cities, but for units in the open I dont
Im hoping they add an editor option (per unit not general) to make lethal bombardment/bombing missions for just that unit so if someone wants to change the rules they can.
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November 10, 2001, 13:06
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#6
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Settler
Local Time: 16:22
Local Date: October 31, 2010
Join Date: Jan 2001
Posts: 17
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The complete lack of lethal bombardment is just silly, IMO.
Say I'm attacking a heavily-defended enemy capitol. The transports with all my attack units got sunk, leaving me with only artillery and defense units. So, while my home cities build some replacement attackers, I entirely surround the capitol and start bombarding it with eight artillery per round.
This doesn't help me in any way, for what should be obvious reasons.
Since bombardment can't kill units, all the defenders are obviously still in place at the end of the turn. They're down to one hit point, but because they're in their friendly city, they get 100% healed every turn as long as they don't move.
So I pummel this city from now until doomsday. I destroy the barracks and the factory and every single city improvement. I kill off the population wholesale. Eventually all that's left is a bunch of soldiers, in a little village with few people and no facilities. YET, those soldiers still manage to repair their weapons, and rebuild destroyed tanks, and train replacements for their (Elite!) dead comrades, healing unit strength faster than I can hurt it.
Just plain silly, that.
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November 10, 2001, 13:12
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#7
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Prince
Local Time: 16:22
Local Date: October 31, 2010
Join Date: Jan 2000
Posts: 604
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combardment cannot kill units, and half the time, it fails to do any damage.
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November 10, 2001, 14:06
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#8
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Prince
Local Time: 11:22
Local Date: October 31, 2010
Join Date: Nov 2001
Location: New York, NY
Posts: 543
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Bombarding should kill!
If you can't kill a unit by bombardment, how are you supposed to take over a small island until you get Marines??? Hellooooooo!
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November 10, 2001, 14:14
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#9
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Warlord
Local Time: 16:22
Local Date: October 31, 2010
Join Date: Nov 2001
Location: drifting across the sands of time....
Posts: 242
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I have to agree with Auraseer, to a point.
I also was dismayed that air units could not destroy land/sea units. But I got over it. It is more realistic that way. I'm not aware of any aerial bombardment in history has completely eliminated an entire army or fleet (which, more or less, is the scale of the units in the game).
But the Barracks thing seems to have been a good idea that wasn't fully though out. When combined with non-lethal air and artillery and single-attack-only units, the barracks can make taking over a city nearly impossible without amassing a stack of units of biblical proportions.
I also find fault with the "elite replacement" ability of barracks. This might be too much detail to correct, but, ITRW, replacements are usually anything but elite....
Perhaps if barracks only healed two points instead of all of them it might not be as much of a problem. But as it is now, good God do you need a lot of artillery for a sustained assault on a city. And there ain't ***t left standing by the time you're done....
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