November 30, 2000, 16:21
|
#1
|
Settler
Local Time: 00:11
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Robbinsdale, MN, USA
Posts: 16
|
Fortress and airbase graphics; Transports
How do I change the graphics for airbases and fortresses?
Also, is there any way to make a ground or air unit carry units like a sea transport?
|
|
|
|
November 30, 2000, 16:41
|
#2
|
Prince
Local Time: 01:11
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Good old Germany!
Posts: 743
|
Go into the cities.gif. At the bottom of the file you will see four fields with fortify and airbase written above them. The left one is always the empty fortress or base, the right one the occupied one.
If you mean making a land or air unit carry other landunits I have so say no. No way. Sorry.
------------------
Mathias' Civ II Page
http://members.nbci.com/thalys
|
|
|
|
November 30, 2000, 17:26
|
#3
|
Settler
Local Time: 00:11
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Robbinsdale, MN, USA
Posts: 16
|
Is there any way for landunits to carry air units?
|
|
|
|
November 30, 2000, 18:38
|
#4
|
Warlord
Local Time: 18:11
Local Date: October 30, 2010
Join Date: Aug 2000
Location: St. Louis
Posts: 272
|
I don't know for that last one. I doubt it though.
I find it disappointing that Domain 3 units can't carry units. I would like to use them for a cargo plane.
------------------
What if the Hokey-Pokey is really what its all about?
Save the whales, collect the whole set!!
If Al Gore invented the Internet, then I invented the spell check- Dan Quayle
|
|
|
|
December 1, 2000, 00:05
|
#5
|
Prince
Local Time: 00:11
Local Date: October 31, 2010
Join Date: Dec 1999
Posts: 359
|
I saw an interesting scenario designed around Lord of the Rings. The One Ring was a nuke, and the Frodo unit had the submarine flag enabled.
It isn't a perfect solution:
- the land unit does not actually 'carry' the air units, but rather acts like a mobile air base. Move the land unit first, air units last.
- the submarine flag has other implications, invisibility and inability to attack land targets being the most notable. Forewarned is forearmed.
Hope this helps.
|
|
|
|
December 1, 2000, 19:09
|
#6
|
Settler
Local Time: 00:11
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Robbinsdale, MN, USA
Posts: 16
|
That seems to work but do you think that the AI could use it with a computer controlled tribe?
|
|
|
|
December 2, 2000, 02:59
|
#7
|
Emperor
Local Time: 16:11
Local Date: October 30, 2010
Join Date: Mar 1999
Location: SF, CA don't call it frisco... Striker!!
Posts: 3,617
|
In Nemo's Second Front he has a glider unit that paradrops and carries two land units. It was a very unique sea unit based on an ocean square with an airfield, but it worked beautifully.
Here is how he designed it.
Horsa Glider, nil, 2, 1.,0, 0a,1d, 1h,1f, 18,2, 4, no, 000000100100000
A submarine flagged unit also has a 50% defensive penalty - so be careful with that weakness.
|
|
|
|
December 2, 2000, 06:50
|
#8
|
Prince
Local Time: 01:11
Local Date: October 31, 2010
Join Date: Jul 1999
Location: of London
Posts: 375
|
quote:
Originally posted by Sten Sture on 12-02-2000 01:59 AM
...A submarine flagged unit also has a 50% defensive penalty - so be careful with that weakness.
|
Against what? I am not familiar with this attribute.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 20:11.
|
|