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Old November 9, 2001, 17:17   #1
Grallon
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Why I've stoped playing Civ III
Before some smartass ask why I'm waisting time posting my (negative) appreciation of this game - I do it because I really wanted to like this game and feel cheated by what was delivered. I bought my first computer because of Civ I and bought all the civ related games that came out since. I had loads of fun with Civ II (as opposed to CTP - that shiny broken toy) and expected no less from its successor. Well it is true that one should never expect anything because 2 days ago, after using the editor in order to correct some of the gross inconsistencies in the design - and seeing the engine crash repeatadly as a result - I decided to shelve the game until they either patch it thouroughly or that a better one comes along.

First of all I conceive Civ to be about the civilizing process. I really don't understand how people can get a kick out of churning out units and chasing the AI up & down the map. But be that as it may, to each his/her own style. So based on my assumption I find Civ III to be so much less that what it could have been.

1) the game is ridiculously linear; i.e all players start more or less in a similar position and end (potentially) more or less at the same finish line. All go through the same tech tree (an outdated concept IMO - should replace it with something more organic - more flexible), produce the same units, pursue the same goals and try to acheive similar results (pls spare your remarks about the different engames - they're all basically the same thing: a winner on top and loosers behind).

2) it is also tediously simplistic - both in concept and execution. Granted the scope prevents such complexities one can see in Europa universalis but who said we must remain forever focused on an all-in one solution ? Why not a series of backward compatible games covering each an era in depth ? I dream of seeing a game where I can witness the failure and dislocation of my civilization - and it's rebirth into something new - different yet still akin to the precedent one... Alas a choice has been made (since CIV I) to put playability above realism - as if both were mutually exclusive ! Well perhaps it is for chronically hormone-impared teenboyz ...

3) the interface has been streamlined apparently. To some extent this is true - but again the developers seem to have stopped short of a finished product. Where some commands are indeed simplified (for the better) - some other painfully remind me of CTP where one had to dig multiple level to get to a specific function. Why not a spreadsheet-like system where you'd have different level of information displayed on overlapping pages ? Perhaps too processor intensive that... I don't know since I'm not a programmer.

4) the editor is on the surface all that I could have asked in order to customize the game to my heart's content - except that it's totally non-functionnal ! I tried making the building of the Settler unit dependant on the appearance of wheat (changed to be a strategic resource) and the knowledge of pottery only to have the game either protection-fault crash on me or start ok then churn & churn until it froze. This was to prevent the AI from overexpending as it tends to do in this newest iteration.

5) Finally the AI is both overagressive and extraordinarily stupid - a receipe for disaster - both in VL as in RL. I've seen the AI put cities in the middle of a waterless desert, on frozen tundra with no forest or games around just to deny me room for expension. While this is an interesting reflex - it could have been implemented with more finesse. The improved diplomatic system demonstrates the above better still: the AI is constently trying to score points off you - while this is fair - I deplore the lack of cooperation/coordination (especially when one civ is beholden to you {in awe of} between civilizations.

For the positive side.

a) the whole concept of Culture is interesting - from the expending borders to the civ-specific cultural attributes. However even here we can see the shallowness of it's design by the simple fact that any civ can get similar bonuses if they perform similar actions. There's no sense of uniqueness to any civilization.

b) the integrated economic system is much better - I for one am not sad about the loss of caravans.

All in all though Civ III is too lacking in depth to satisfy me. Well I've ranted long enough. If you have any comments - post away !


G.
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Old November 9, 2001, 17:22   #2
sgsmitty
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So... will you be returning the game and dropping your account at Apolyton or at least sit on the sidelines with nothing further to say?

Just curious.
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Old November 9, 2001, 17:50   #3
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You should get MOO3 when its released.
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Old November 9, 2001, 18:10   #4
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Re: Why I've stoped playing Civ III
Quote:
Originally posted by Grallon
1) the game is ridiculously linear; i.e all players start more or less in a similar position and end (potentially) more or less at the same finish line. All go through the same tech tree (an outdated concept IMO - should replace it with something more organic - more flexible), produce the same units, pursue the same goals and try to acheive similar results (pls spare your remarks about the different engames - they're all basically the same thing: a winner on top and loosers behind).
Well, couldn't that be said of ALL civilization games? I mean, every Civ game is about winning, and, until then, Military power and Tech/Spaceship where the only way to win. Now it's much more diverse. If you want to play a game where you don't have to win, just fire up Sim City, it's really great for that. Now you even have unique units, ok, it's nothing really exciting or great, but add some diversity and some new tactics. Leaders do the same.

Quote:
2) it is also tediously simplistic - both in concept and execution. Granted the scope prevents such complexities one can see in Europa universalis but who said we must remain forever focused on an all-in one solution ? Why not a series of backward compatible games covering each an era in depth ? I dream of seeing a game where I can witness the failure and dislocation of my civilization - and it's rebirth into something new - different yet still akin to the precedent one... Alas a choice has been made (since CIV I) to put playability above realism - as if both were mutually exclusive ! Well perhaps it is for chronically hormone-impared teenboyz ...
Civ goal is about a simplistic, addictive game, and it does that well. Civ 3 is not different, and even better at it I think. Sure, a more complicated game would be cool, but would have a much smaller market share. I am currently working on a complex TBS strat game similar to Civ, but realy just for hardcore players who wants a complex game. If you don't like the simplicity of Civ, well, that's fine with me, but why have you bought Civ3 then? You knew it wouldn't make a 180 degree turn from Civ2, did you?

Quote:
3) the interface has been streamlined apparently. To some extent this is true - but again the developers seem to have stopped short of a finished product. Where some commands are indeed simplified (for the better) - some other painfully remind me of CTP where one had to dig multiple level to get to a specific function. Why not a spreadsheet-like system where you'd have different level of information displayed on overlapping pages ? Perhaps too processor intensive that... I don't know since I'm not a programmer.
Well, the interface is at the same time more friendly, but lacking a lot on the 'advance' functions. You must use shortcuts. I hate shortcuts. So yes, they omitted a really big thing, and just gave us the basic commands easely accessible, which isn't a good idea in my opinion.

Quote:
4) the editor is on the surface all that I could have asked in order to customize the game to my heart's content - except that it's totally non-functionnal ! I tried making the building of the Settler unit dependant on the appearance of wheat (changed to be a strategic resource) and the knowledge of pottery only to have the game either protection-fault crash on me or start ok then churn & churn until it froze. This was to prevent the AI from overexpending as it tends to do in this newest iteration.
The editor sucks, period =) They had to finish the game before christmas(stupid Infogrames) and had a choice : finish the game, or finish the editor? They chosed the game, and, even them, there are still some very 'big' bugs they really should have seen. They want to release upgrades to the editor with patches and all, so we'll see. I have to agree the game was more important tho... it really suck they had to rush it to store =(

Quote:
5) Finally the AI is both overagressive and extraordinarily stupid - a receipe for disaster - both in VL as in RL. I've seen the AI put cities in the middle of a waterless desert, on frozen tundra with no forest or games around just to deny me room for expension. While this is an interesting reflex - it could have been implemented with more finesse. The improved diplomatic system demonstrates the above better still: the AI is constently trying to score points off you - while this is fair - I deplore the lack of cooperation/coordination (especially when one civ is beholden to you {in awe of} between civilizations.
I agree, the AI is stupid when extending, he just wants to build the most city possible, and don't care about development, infrastructure, corruption, etc. This is the part I don't like with the AI. However, he is clever at war, so he scores some points there. The diplomacy, well... If you have NO god military, they will just laugh you in the face and ask for deal whee you are obviously the looser, even witha strong culture(although it helps). BUT, if you have a strong army(you don't have to be at war), or if you capture some of their cities and if you have won previous wars, you can milk a LOT of thing from him. I mean, like 3 techs + 30 golds/turn for a tech and a luxury. This is somewhat logical, even if you are really nice, friendly and have lots of culture, but no mmilitary, why would he give you bonus? I mean, it's not like you are a treat to him. For example, look at US and Canada. US have obvioulsy the upper hand on the militar side and MOST of the diplomatic deals between them and Canada. Why? Because they are a super-power and can get away with it, Canada doesn't have much choice but to follow most of the time.

Quote:
For the positive side.

a) the whole concept of Culture is interesting - from the expending borders to the civ-specific cultural attributes. However even here we can see the shallowness of it's design by the simple fact that any civ can get similar bonuses if they perform similar actions. There's no sense of uniqueness to any civilization.

b) the integrated economic system is much better - I for one am not sad about the loss of caravans.

All in all though Civ III is too lacking in depth to satisfy me. Well I've ranted long enough. If you have any comments - post away !


G.
So, all in all, what you want is a complex strategy game about the growth of civilizations, you just didn't wanted another Civilization game. Dunno why you bought it then =)
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Old November 9, 2001, 18:26   #5
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I agree with you on some of teh shortcomings

First of all, all the civs are too similar. The differences are insignificant; whether you pick the Indians or the Americans makes little difference overall.

The governments are too similar and there are only really two choices: democracy and communism. This neither helps gameplay nor realism. From a gameplay point of view, you want as many choices as possible. In terms of realism, we still have countries using monarchy and feudalism to this day.

Tech tree is too basic. Almost everyone ends up researching teh same thing They should have allowed more techs to be optional for age advancement. In addition, there is little point in having techs that give nothing, other than to allow you to research something higher up. If the goal is to penalize science oriented civs then they should have lengthened the research time for specific techs.

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Old November 9, 2001, 18:27   #6
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So, all in all, what you want is a complex strategy game about the growth of civilizations, you just didn't wanted another Civilization game. Dunno why you bought it then =)
Becuz I hoped it would be different - innovative. I mean with exemples like EU around - which opened new vistas for strategy games - you would have thought that it would have inspired the firaxians ! And here in Canada (well in Montreal at least) you can't get a refund like with EBoutique in the States.



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Old November 9, 2001, 18:32   #7
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I think you can get refunds at Future Shop... not sure tho =) I never had to return anything there.

Well, I never expected Civ3 to be revolutionary. Only first time games are revolutionary, sequels and all usually are evolutionary. Civ3 is quite evolutionary, but certainly not revolutionary, hehe.

If you compare to Civ2, the game is a big step, but in the same direction. Maybe you should look into Clash of Civs(look at the Apolyton homepage), but I think the project is dead... thatw as going to be quite complex, you can skim their design doc, quite good. For my part, my small startup co. might start by making a civ-like game, but for hardcore players... dunno if it will go thru tho.
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Old November 9, 2001, 18:56   #8
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Civ III is "simplistic", linear, etc..., yes but they wanted it that way from the start. And I like it so far. Want something drastically complicated ??? You'll have to wait for MoO 3....
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Old November 9, 2001, 19:28   #9
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Re: Why I've stoped playing Civ III
Quote:
Originally posted by Grallon
2) it is also tediously simplistic - both in concept and execution. Granted the scope prevents such complexities one can see in Europa universalis but who said we must remain forever focused on an all-in one solution ? Why not a series of backward compatible games covering each an era in depth ? I dream of seeing a game where I can witness the failure and dislocation of my civilization - and it's rebirth into something new - different yet still akin to the precedent one... Alas a choice has been made (since CIV I) to put playability above realism - as if both were mutually exclusive ! Well perhaps it is for chronically hormone-impared teenboyz ...
G.
Even though I really like Civ3 (mostly because of the very good AI) and don't regret buying it, I can't help but let out a whistful sigh here and agree with you. I had hoped that Civ3 would be more revolutionary than evolutionary. Actually, because of the amount of time between when Civ2 and Civ3 came out, I kind of expected it.

With SMAC it had looked like they were testing the waters for more dramatic changes. Guess they got spooked or something.

Or...maybe it was all Brian Reynolds all along, and it's toward Big Huge Games that we should be looking for the next big splash in the genre??
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Old November 9, 2001, 20:23   #10
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Or...maybe it was all Brian Reynolds all along, and it's toward Big Huge Games that we should be looking for the next big splash in the genre??

Heh... I read this and immediately went to www.bighugegames.com, and clicked on founders. At the bottom it says this:

*Although actually designed by Brian Reynolds, the games Civilization II, Alpha Centauri, and Colonization were originally marketed under the "Sid Meier" brand, e.g. as Sid Meier's Civilization II, Sid Meier's Alpha Centauri, and Sid Meier's Colonization.

Hmmm... makes ya wonder...
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Old November 9, 2001, 21:15   #11
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I thank you for your honesty Grallon, it takes a lot to admit when a game you have been looking forward to ends up being either a turkey, or at the best - ordinary. Many children here at Apolyton cannot or will not do this, and therefore take out their frustration on those who speak truth. Also, I trust the opinion of the common punter more than that of the over inflated egoists like Yin and co.

I have personally spent countless hours playing Civ, Civ II and Smac, but most of all Colonization. I think I have played the genre to death, and was hoping Civ III would at least breath a little bit more life into such games for me, but from the reaction of this board, I don't think so.

I think it is time we started looking out for some new young genius with an utterly new concept in gaming, because Sid has grown too comfortable in his flabby old age. Sim Golf?
Dinosaurs?

Although I will refrain from buying Civ III, my last hopes for gaming now rest upon Master of Orion III, and the future work of a person whose input was desperately needed for Civ III - Brian Reynolds.

I'll say it again - Brain Reynolds - the real genius behind Colonization, Civ II and Smac.

Bkeela.

Edit: I didn't see the reference to Brian in the above posts - honestly! I'm glad I'm not alone in putting two and two together.

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Old November 9, 2001, 21:36   #12
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The thing that really saves this game is the resource system... it makes it a lot more fun. This game is overall addictive, I like the diplomatic interactions more, and strategy is MUCH more important since I cannot micromanage my way to the top.

SMAC was better in some areas, the different factions were DIFFERENT! It is like having an entirely different game playing with Morgan or with Yang, Miriam or Zack. On an island miriam might have 5 techs by year 40 if she is lucky, Zack would have 12! In this game I feel like each of the "bonuses" is barely a bonus, commercial creates a 10% bonus to your econ, tops. Differences are really minimized. This may be more "fair", nothing like starting on and island as Miriam. But this lowers replayability a lot...

Overall I like this game, but it is nowhere as great as it could have been, and I think that Infrogames/Firaxis could have achieved that goal with just a little more work..

The modern age is so totally boring, the game is *over* at this point in time, nuke warfare is boring. I like the industrial age a lot though- Get that Iron!
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Old November 9, 2001, 21:45   #13
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Quote:
Overall I like this game, but it is nowhere as great as it could have been, and I think that Infrogames/Firaxis could have achieved that goal with just a little more work..
For this fact alone, Civ III must be condemned.

Come on people, this is not an add on, this is not a Test of Time piece of crap. This is Civ III, from which we expected [with the input of the list] something truly great.

If you accept second best, you are contributing to the overall degeneration of gaming.

I don't know about you, but I don't want something fun, something to amuse me for a few weeks. I want to become obsessed.

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Old November 9, 2001, 22:05   #14
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Play at a tougher level and put in crazy barbarians
Makes for a much more interresting game with a huge map, full civs and a medium-hard difficulty.
I never played any civ-type game before Civ3 and I'm having a blast with it. Sure, it gets a bit repetitive, but what game doesn't? I think it's a blast pitching AI vs AI to oust the suckers from *my* land

The major point I agree on is the AI placing cities in HORRIBLE places, just because there are a few open squares open in the middle of my/other's territories. However, I addressed this during the AI chat the other day, and it's being looked at for the patch.

With a few minor tweeks with a patch, civ3 is going to be even better. (grrrrrrr corruption in an expantionist civ!!!!!!)
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Old November 9, 2001, 22:14   #15
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Come on people, this is not an add on, this is not a Test of Time piece of crap. This is Civ III, from which we expected [with the input of the list] something truly great.
Let me guess, you were at the forefront of critisizing Civ2? After all, if any game was merely an addon to the first one...
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Old November 9, 2001, 22:17   #16
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I'm enjoying the game, and just wish I had a faster computer so I could do more playing than waiting.

One thing I was thinking I would like to see, but knew they hadn't put in, was a better concept of empires. For the most part, the civilizations presented in this game didn't become big or famous in real life by putting settlers everywhere they could reach. Historically, that question in the box about whether you would like to install a new governor would be who do you want to appoint king? THAT is the authority of an emperor. The feudalism and the states of Europe ultimately came about because the Roman Emperors made Germanic barbarians into kings. Charlemagne's (I'm annoyed that the authors of today's civ of the week France didn't bother to mention him directly...) empire was split among his sons according to custom, all kings, but the oldest still held the title Emperor and was technically an authority above his brothers. And it was like this in ancient times too (feudalism should be in the ancient age, not medieval) - the Babylonians and Egyptians both got to install a king over Judah.

I say that feudalism should be an ancient advance. Whoever gets it first should be declared an empire, no matter what government it's under (I think that the Roman Republic could decide kings too, but can't back it up). The closest two or three neighbors would be declared vassals, and the empire should be able to boss them around to some extent.

Benefits:
-Ruling civ allocates any strategic and luxury resources within the empire (each civ within it individually needs them for production or happiness), including any trading with outside civs.
-Either combined research for the whole empire, or a reduced cost to research advances other members already have.
-Maybe let the ruling civ reorganize borders. This sort of thing might serve to cause anger after the empire has been dissolved. Alternatively, the ruling civ could declare a few Imperial Cities and take them for itself with less problem. That status could even give those a culture bonus. A further alternative would simply be a cultural influence towards converting cities, acting over the entire dominion, in addition to any exterted by nearby high culture cities.
-Opponent civs could be taken into the empire as members rather than destroyed. This way they're still around afterwards, and you don't control territory you didn't want anyway.
-Additional free units per city for the ruling civ, regardless of the form of government.
-At least one laborer from the ruling civ in every city in the empire, but new ones from growth should still be according to individual civs.
-View of entire empire's borders (would need to turn off viewing the other civ's units, though...).
-Tribute each turn from the member civs (percentage rather than negotiating a specific number?).

Costs:

-Corruption according to the total number of cities in the empire, not each individual civ. But the individual palaces would still exert their influences.
-Possible emnity from vassal civs later in the game.
-Maybe have unhappy citizens according to the empire's number of cities, but only apply it to the ruling civ (I don't know what Soren Johnson was talking about in that interview about that not happening in Civ II; I saw plenty of unhappy one-citizen cities while trying to do ICS a few times in Diety).
-Any reshaped borders still have to deal with laborers of other nationalities.
-Anarchy lasts longer when switching governments (religious civs would have it occur too, but it would not be longer). Anarchy would give other member civs one or more opportunities or percent chances (maybe checked by a random number against the ratio of the two culture ratings) to revolt and break away. However, the ruling civ would still retain the Imperial title and be able to bring them back in to their previous status.

Imperial status could be ended or rechecked after so many turns, years or specific years (AD 500, 1,000, 1,500, etc), or by the change of age. It could be tied in to the number of points the civ has versus other ones. I'm not sure how to have other civs establish their own empires in the course of the game. This could also be tied in to the UN wonder. Instead of just ending the game with that vote, give the winner empire status instead, and leave them to subdue the other nations. Because IRL, the United States joins a UN world government over my dead body.

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Old November 9, 2001, 22:23   #17
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Civilization has always been known for its simplicity. It is easy to pick up, relative to most PC games (yes, to an arcade maniac console gamer with an attention span of 5 seconds, Civilization may be the most complicated game, but this is all relative :-p)

What I fear with criticism of the game not being thorough enough of not being complicated enough is the assumption that having a very complicated game equates to a good game. There were plenty of supposedly good games that was going to be a killer of this or that game that never lived up to the hype.

I'll believe Europa Universalis 2 when I play it. Before then, I reserve my judgement.
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Old November 9, 2001, 22:28   #18
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Let me guess, you were at the forefront of critisizing Civ2? After all, if any game was merely an addon to the first one...
I was actually travelling when Civ 2 came out, so for a period of 16 months [shock, horror] I didn't sit at a computer!

What impressed me most about Civ II was the graphics, and how they added to game play. So although I enjoyed Civ II, it wasn't an obsession like Colonization - a game I can enjoy to this day [if only I could get it to run properly on Win 98].

Smac added to the game play enjoyment of the Civ style series enough to hook me, but like a junkie, I now need something more than new graphics and game play innovations. I am happy to wait.

Bkeela.
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Old November 9, 2001, 23:28   #19
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Makes for a much more interresting game with a huge map, full civs and a medium-hard difficulty. I never played any civ-type game before Civ3 and I'm having a blast with it. Sure, it gets a bit repetitive, but what game doesn't?
I'm afraid Argeye you did not get my drift. The point is that there are some people who enjoy to do something else besides warring. The game is called "Civilization" - not Red Alert !

As it is now the concept is reduced to it's simplest expression of grabbing land for producing guns for grabbing more land etc - ad naueam.

Quote:
What I fear with criticism of the game not being thorough enough of not being complicated enough is the assumption that having a very complicated game equates to a good game. There were plenty of supposedly good games that was going to be a killer of this or that game that never lived up to the hype. I'll believe Europa Universalis 2 when I play it. Before then, I reserve my judgement.
I suggest you try out EU I - it already has more depth and challenge than Civ III. There you get to see what it's really like to see your country evolve. In EU restreint is as important as ambition for it's one thing to grab a province but another to keep it ! Oh well different people - different priorities.


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Old November 9, 2001, 23:52   #20
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whats is EU, whats it stand for?
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Old November 10, 2001, 00:49   #21
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It stands for Europa Universalis. It's a great game, IMHO, especially if you're into history. Its focus is on historical accuracy, so much so, that it could be called a history simulator. It spans the period of European Imperialism from 1492 to 1792 (thus the name), and simulates the warfare, economy, religious events and colonization of that age.

On top of it all, it features a very innovative playing style which is sort of a mix between turn based and real time strategy. It works really well, I think, and I'm as hooked on it as I was on Civ and Civ2 when they came out...really!

Oh ya...the sequel is coming out *very* soon...and I'm itching to get my hands on it

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Old November 10, 2001, 01:26   #22
Imran Siddiqui
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Or...maybe it was all Brian Reynolds all along, and it's toward Big Huge Games that we should be looking for the next big splash in the genre??
Seeing as how BHG is going to be focusing on RTS (which is why BR left), I don't think so.

And if you are going to get EU, wait for EU2. EU, while haven't some interesting facets was pretty boring, IMO.

Civ3 is actually very fun, and I'm enjoying it.
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Old November 10, 2001, 01:31   #23
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You know, I've got to agree with the sentiment of the original post here. Look, I'm the biggest Civ fanboy I know - I'll throw down and fight with anybody who wants to argue that CivII isn't the best game of all time. And I was looking forward to CivIII more than any game that I can think of - at least for a long time. To say that it's a disappointment is an understatement. What's different, though, about this disappointment and my usual disappointment with just about every other computer game that's been made in, oh, the past 3 years, isn't the bugs. CivIII has yet to crash, or exhibit any bugs, on my machine(s). It's the simple tediousness of the game.

I knew, long before I bought the game, that it would be like CivII in many respects - a fairly straightforward tech tree, finding the advances I like and making a beeline for them asap; cranking out units when I had to in order to defend/attack; settler settler settler; etc. So, in some repects, the Civ experience lives on. But I really expected a more sophisticated AI. I mean, I've really had it with the AI ignoring basic concepts in the game (culture, particularly) - in all of the games I've played thus far, all the AI did was build settlers (which they used to found stupidly located cities) and units - settlers, units, settlers, units... *sigh* I could also complain about my opponents never giving a fair deal in trade, but that's been said (I still hate it though).

Besides these tired and completely un-new complaints about CivIII, I must also agree with the overall complaint that there are few differences between the different civs, particularly when played by the AI. I really expected differences ala SMAC. The different factions in that game simply can't play the same - if so, they find themselves behind very quickly. Why couldn't CivIII be the same? On final complaint: where do they get off calling it a random civ choice for an opponent, when it's exactly the same everytime you play a given civ? WTF? If this isn't happening for some people, I'd like to know what you're doing differently than I am. Personally, I think CivII with a queue and a better goto command would've been an improvement. I love culture, and the IDEA of resources meaning something is cool, but it's just not enough. CivIII really seems more like a good CTP, and less like a new Civ game.

In response to someone's love of Colonization (Col), hear hear man! I loved this game. I would LOVE to see a new version, with better graphics and some slight tweaks. Also, I've gotten the game to work reliably under Win98. I had to install the patch and turn off all sounds - but I didn't have a crash for at least several months, up until I got rid of that computer.
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Old November 10, 2001, 01:58   #24
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Originally posted by Imran Siddiqui
Seeing as how BHG is going to be focusing on RTS (which is why BR left), I don't think so.

And if you are going to get EU, wait for EU2. EU, while haven't some interesting facets was pretty boring, IMO.
Well I don't know. I was reading an article where Brian Reynolds was asked what sort of game they have in the works. While he didn't say much else, he did say something along the lines of 'Look at what I've done in the past. It's safe to say we'll stay within that realm.' (not a direct quote...but close).

I don't think it's going to be an RTS like we know them now. At least I hope not, because I'm getting tired of them. Except for Majesty and Tropico, I haven't seen anything that was too much different from AoE.

RTS has potential for us TBS players I think (as long as we can pause...hehe). Again, I bring up EU as an example.
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Old November 10, 2001, 02:48   #25
Imran Siddiqui
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I seem to recall, BR wanting to do RTS games (and the people that did leave with him as well), while Sid wasn't up on the idea of a straight RTS.

And interestingly, I thought the whole idea of Real Time was what brought EU down. Just boring, go and stop. The events in EU2 might do wonders for it, and I think I'll get it.
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Old November 10, 2001, 05:20   #26
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Re: Why I've stoped playing Civ III
Quote:
Originally posted by Grallon
4) the editor is on the surface all that I could have asked in order to customize the game to my heart's content - except that it's totally non-functionnal ! I tried making the building of the Settler unit dependant on the appearance of wheat (changed to be a strategic resource) and the knowledge of pottery only to have the game either protection-fault crash on me or start ok then churn & churn until it froze. This was to prevent the AI from overexpending as it tends to do in this newest iteration.
G.
Settlers are probably a special unit for the AI, so you shouldn't be making any changes to them. It probably expects to be able to build them by default.
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Old November 10, 2001, 05:35   #27
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Re: Why I've stoped playing Civ III
4) the editor is on the surface all that I could have asked in order to customize the game to my heart's content - except that it's totally non-functionnal ! I tried making the building of the Settler unit dependant on the appearance of wheat (changed to be a strategic resource) and the knowledge of pottery only to have the game either protection-fault crash on me or start ok then churn & churn until it froze. This was to prevent the AI from overexpending as it tends to do in this newest iteration.


If you wish to try something, try this.

In the editor General Settings, remove the starting unit #1 as settler. Make it something that you don't change, or set it to none.

Also, if you EVER change the Civ colors to the non-standard ones (read: anything that's not already in use by another civ) it WILL lock instantly.)

If you don't do this when editing the early units (I tried to make a Holy Roman Empire with a starting unit of a 'Holy Explorer') you'll get the GPG crash.

Not sure about the churn and freeze. Haven't had that happen.

Also, this game likes a clear memory. Fresh reboot often.

Hope ya do come back to the game, because, really, with a little patience, it IS awesome.

Best,

Scott
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Old November 10, 2001, 06:43   #28
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Thanks for the mini-review Grallon. I'm not sure I'll get Civ3 unless I'm convinced its worth it by the reviews I see on Apolyton. The magazine reviewers know so little about the genre that their thoughts aren't really relevant to my concerns. FE AI is very difficult to evaluate if you have little knowledge of the system. Reviewers were trumpeting Civ2's AI back when, and it was truly pathetic. So this and many other player-reviews are useful to me. Also some of the gripes may be addressed in patches, and those issues with the most complaints are most likely to be the things addressed by a patch. So please don't give him **** for saying negative things about the game.

I too want a much more sophisticated type of civ game, but as Karhgath said, the market for such things is much smaller than what Firaxis is shooting for.

The things that would make me buy Civ3, are a reasonably good AI, and a reduction in the mind-numbing amount of micromanagement needed, especially later in the game. It does sound like Civ3 at least has decent military AI (certainly as compared to Civ2), and since corruption kills the value of anything more than 10 cities the micromanagement will of necessity be reduced. But at this point I think I'll hold off until the first patch, and see what they fix.
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Old November 10, 2001, 06:44   #29
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Gotta agree about the interface. It sux major a$$.

I didn't understood why the "interface downgrade", after the fantastic (and optionally simple for whoever wanted it) SMAC interface.

I mean, AFAIK civ3 was developed by merging firaxis and CTP's teams, and since the CTP interface sucks (IMHO, but most agree), maybe they can answer the guilt of this. :P

hehe
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Old November 10, 2001, 07:27   #30
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Civ III
I have to agree that everyone is blind sided by the game. I think you are a little to hard on it. In reality this game is not what everyone is trying to make it out to be or imagined it to be.
I have no plans to leave this forum either. I want to see some major changes to the game. This happens to be (for some reason) the only place you can voice your concerns and desires about the game. I am playing it trying to find all of the problems. I am compiling a list of bugs and big problems. Negative is fine as long as there is a means to and end. I want Sid to fix the game and make it into what it should be! Peace

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