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Old November 9, 2001, 19:51   #1
Trachmyr
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Mutual Protection Pact woes...
Okay, this is kinda annoying but not a HUGE deal...

I signed a mutual protection pact with rome and babylon, and they also had a mutual protection pact with each other. So I declare war on persia for a border dispute... rome and babylon join in... great!

So I finish conquering what I needed, and I make peace with persia... I was smart enough to cancel my pacts with babylon and rome before hand so I wouldn't automaticaly re-declare war.

Now here's the funny part, until the game's end, rome and babylon go through a cycle of one civ making peace with persia then declaring war the turn after due to the pact... this must of happened at least a dozen times...

I think that when you have a mutual protection pact, and one AI makes peace... the other AI(s) should immediately ask for peace if they currently desire it. But as I saw, both rome and babylon wanted peace with persia... but since they asked for it at different times the mutual protection pact kept them in war!
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Old November 10, 2001, 09:05   #2
Earthling7
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What I've seen is:
You automatically declare war. No options.
When you sign a peace treaty, you're off the hook. You don't need to re-declare war unless your partner signs a pease treaty, but then goes to war again.

As long as you initially declair war, you're fine.

This is, of course, based on my (so far) limited experience.
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Old November 11, 2001, 06:01   #3
LaRusso
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yeah i had that thing too. i would like a rule whereby i have to fight for 10 turns but if i sign a peace treaty i do not have to automatically declare war again because my stupid ally is still fighting
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You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
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Old November 11, 2001, 06:04   #4
Earthling7
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It's all a bit WWI though...
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