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Old November 10, 2001, 08:55   #1
Raleigh
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Borders?
Can anyone explain how conflicting borders work?

I was just playing a game where I set up a new City right next to another country's border, and my new cities borders were circumscribed by his. I thought, fair enough, maybe his city has more culture than mine or something.

But then, he set up a new city, near the outlying borders of my capital city, which had a wonder and several cultural improvements, but his borders circumscribed by capital city's borders.

So, how does the computer resolve these border conflicts? Does the computer always win, is it based on the culture of the nations (as opposed to the cities), or did he use his workers in those squares that could have been claimed by either of us? Or something else?

Thanks!
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Old November 10, 2001, 09:01   #2
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Never seen this happen. Do you have any screenshots?
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Old November 10, 2001, 11:01   #3
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A city has to have atleast the 1 square radius, and that will over ride the cultural difference.
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Old November 10, 2001, 15:01   #4
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Hmm... that didn't seem to happen last time but I'll watch more carefully this time.

Also, so what happens normally as conflicting cities expand. What happens to the borders?
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Old November 10, 2001, 15:27   #5
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Yes, as far I have seen the culture boarders in a city are always at least on square out on each side.
theoretically his city near your capital should be soon absorbed by your culture. In actually this may not happen.

The interview with Soren Johnson or whatever his name was had a lot of good stuff about how it decides if a city is absorbed or not. Distance from both cities capitals is taken in accound in addition to the culture of the two cities.
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Old November 10, 2001, 15:31   #6
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thanks. Another thought. Let's say 2 cities near each other are clashing borders. Neither one has a particularly great culture but both are growing equally.

I am assuming borders still need to be worked out even if neither city (or nation) is strong enough to absorb the other one.

So then how are borders fixed?
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Old November 10, 2001, 17:54   #7
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Here is a snapshot of what I mean.

I just established this city next to the German border, and see how it does not extend 1 square out in all directions because it interferes with their border? However, I did push out their border 1 box, the irregular looking chunk.

So what gives? Why do my borders not encroach on them further? B/c the german city was there first and is entitled to 1 box all around? Is that why I was allowed to encroach only that 1 irregular piece? Also, why was I allowed to encroach even that far? because it was within 1 of my city?

I've noticed their new borders sometime encroach on mine, even when I have superior culture.

Anyone have any other answers?

Thanks.
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Old November 10, 2001, 18:17   #8
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That's because you built it so close that there isn't enough room for both cities to have the 1 square radius, thus the city who was there first will get it.
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Old November 10, 2001, 21:29   #9
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1. Thanks.

2. What about other borders? How does it work when 2 opponent cities are expanding toward each other?
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Old November 10, 2001, 22:23   #10
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That's when culture comes into play. However, once a city has its radius of 2, I don't believe it can ever lose it short of being invaded. If two cis with similiar culture and what not have their borders meet, the borders probably won't change and just stay put.
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Old November 10, 2001, 23:04   #11
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Thanks, that's very interesting because so far as I've noticed, I have only had this problem when:

1. My city had a radius of 3, that conflicted with a new city of 1 radius; or

2. 2 cities with raidii of 1 confict with each other (the first one wins).

My new aggravation though is a new city of 1 that takes over your territory in outlying 3 radius after you spent all the effort to improve that territory!

Anyhow, thanks for the analysis!
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Old November 11, 2001, 01:50   #12
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I use a lot of knights to correct that problem
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