November 10, 2001, 09:08
|
#1
|
Chieftain
Local Time: 17:27
Local Date: October 31, 2010
Join Date: Sep 2001
Location: ˙˙˙˙◘◘
Posts: 30
|
'Fine ˙˙˙◘◘ Settler'
I dunno if this has been noted before but here's the deal:
If you build a settler in a city which has only foreign citizens but is under your control you create a ˙˙˙◘◘ Settler. Rightclicking on it will display that the Settler is (Barbarian) but when you build a city with it there does not seem to be any problem.
-Zsz
|
|
|
|
November 10, 2001, 09:14
|
#2
|
Chieftain
Local Time: 17:27
Local Date: October 31, 2010
Join Date: Sep 2001
Location: ˙˙˙˙◘◘
Posts: 30
|
And the pic:
|
|
|
|
November 10, 2001, 09:15
|
#3
|
Prince
Local Time: 17:27
Local Date: October 31, 2010
Join Date: Jul 1999
Location: of pop
Posts: 735
|
BUGALERT!!!
__________________
To be one with the Universe is to be very lonely - John Doe - Datalinks
|
|
|
|
November 10, 2001, 10:42
|
#4
|
Chieftain
Local Time: 17:27
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 81
|
Seems like an uninitialized string to me.
This was in the tutorial, right? I've seen it as well.
|
|
|
|
November 10, 2001, 11:22
|
#5
|
Chieftain
Local Time: 17:27
Local Date: October 31, 2010
Join Date: Sep 2001
Location: ˙˙˙˙◘◘
Posts: 30
|
I dunno about any tutorials being in the game, but if there are any I doubt any tutorial would continue until the 1500's AD
|
|
|
|
November 10, 2001, 11:44
|
#6
|
Warlord
Local Time: 12:27
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Gondwanaland
Posts: 150
|
I've seen this as well. I believe it happens when you disband a city of pop 2 by building a settler. (though it may not always happen in that situation).
|
|
|
|
November 10, 2001, 11:48
|
#7
|
Warlord
Local Time: 16:27
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 225
|
I agree with Earthling7:
Quote:
|
Originally posted by Earthling7
BUGALERT!!!
|
__________________
The ice was here, the ice was there, the ice was all around: it cracked and growled and roared and howled like noises in a swound!
|
|
|
|
November 10, 2001, 12:31
|
#8
|
Settler
Local Time: 16:27
Local Date: October 31, 2010
Join Date: Jan 2001
Posts: 17
|
I've noticed this in my last couple of games.
It doesn't only happen with foreign nationals-- if you abandon one of your own cities, the same thing will happen. Also, FTR it happens with workers as well as settlers.
And yeah, I agree that it looks like an uninitialized string.
|
|
|
|
November 10, 2001, 14:46
|
#9
|
Warlord
Local Time: 16:27
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 289
|
Do a right-click. You'll see that it is offically a "barbarian" worker.
|
|
|
|
November 10, 2001, 16:00
|
#10
|
Technical Director
Local Time: 18:27
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
|
I believe this is a problem with that settlers shall not be allowed others then your nationality, and if you capture a settler is shall turn into two workers. I think the best solution to this problem would be to not allow any settlers to be built unless you have at least on of your citizens that can be in the settler.
__________________
ACS - Technical Director
|
|
|
|
November 10, 2001, 17:50
|
#11
|
Chieftain
Local Time: 11:27
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Ontario, Canada
Posts: 49
|
Yup...I've often seen this too...with workers too. Usually when I build one in a newly conquered city.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 12:27.
|
|