December 8, 2000, 08:03
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#1
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Emperor
Local Time: 19:11
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Yongsan-Gu, Seoul
Posts: 3,647
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The Most Dreaded Part of Scenario Making...
Messing with the tech tree! Once I finish all the fun stuff and I just want it to be OVER the stupid tech tree needs to be de-bugged. And sometimes it gets wierd, you'll be sitting there going WTF?! How can you STILL build that?
I always forget 'nil no'
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December 8, 2000, 12:57
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#2
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Guest
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Personally, I hate having to do MAKEUNIT events, and having to get the right co-ords and suchforth. Does my head in.
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December 8, 2000, 15:03
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#3
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King
Local Time: 19:11
Local Date: October 30, 2010
Join Date: May 2000
Location: FNORD
Posts: 1,773
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MAKEUNITs weren't a problem for me, but the Events are always what does me in and is whay I haven't finished a scenario that has them (unless you count my Gulf War scen, which I didn't bother to release).
But I did have problems with the tech tree, tis true.
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December 8, 2000, 18:21
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#4
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Warlord
Local Time: 18:11
Local Date: October 30, 2010
Join Date: Aug 2000
Location: St. Louis
Posts: 272
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Everything.
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What if the Hokey-Pokey is really what its all about?
Save the whales, collect the whole set!!
If Al Gore invented the Internet, then I invented the spell check- Dan Quayle
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December 10, 2000, 18:38
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#5
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Prince
Local Time: 00:11
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Red Front
Posts: 556
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Testing it and testing it and testing... Replaying the same stuff over and over and over until it works...
That's the most annoying and time consuming.
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December 10, 2000, 19:15
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#6
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Chieftain
Local Time: 08:11
Local Date: October 31, 2010
Join Date: May 2000
Location: Western Australia
Posts: 41
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Putting all the cities and units on the map while ensuring the AI civs don't go off on their own and mess things up. That drives me INSANE!
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December 11, 2000, 00:52
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#7
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Warlord
Local Time: 00:11
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Laval,Quebec,Canada
Posts: 128
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Predicting a WINNER without playing each turn one by one until the end is a nightmare... too!
Re-designing the TECH's is also a biggie puzzle in careful planning; i agree.
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December 11, 2000, 11:22
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#8
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Prince
Local Time: 20:41
Local Date: October 30, 2010
Join Date: May 2000
Location: St. John's, Newfoundland
Posts: 501
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Yeah the tech tree is a pain but what I hate the most is renaming buildings and changing their icons to give the proper "feel" for the scenario. Anyway. My scenarios are based more on war so I spend most of my time fine tuning units and balancing them out.
I also try to make independent tech trees, but have had little success so far. How can you stop a civ from getting tech from trading AND get tech from taking cities, AND get tech by stealing with a diplo or spy? If I knew this I would finish that Star Trek scenario I've wanted to finish so badly. So PLEASE!! Someone help me!!!
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"I'm too out of shape for a long fight so I'll have to kill you fast"
"If LESS is MORE, just think of how much MORE, MORE would be!"
I AM CANADIAN!
Civfanatics.com Civ 2 Multiplayer Ladder!
My Civ 2 Scenario Page.
[This message has been edited by CornMaster (edited December 11, 2000).]
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December 11, 2000, 11:40
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#9
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Prince
Local Time: 20:11
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Minas Morgul
Posts: 421
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The worst thing for me is finding tech tree problems that make the game crash. Everything seems to be fine, and then ... crash. Then I fear I won't be able to find the problem and all my work will go down the drain.
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