November 10, 2001, 14:18
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#1
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Settler
Local Time: 16:28
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 10
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Enemy cities - no improvements?
Why do I hardly ever find any improvements in a captured city? In prior civs you may have lost some, but I've taken size 9 cities from the Greeks, Romans, and Aztecs and 99% of the time, they have no improvements in them. Given that corruption takes some much after conquest, it's a real pain to get anything out of these cities - I'd be better off razing them to the ground and building new ones.
Grifman
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November 10, 2001, 14:24
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#2
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King
Local Time: 16:28
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
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I think they are destroyed?
I believe when you capture a city, culture wise, you start from scratch (zero) if you had captured a temple, it would be problematic.
In anycase, I've bombarded many cities before I took them and I can tell you that in my bombardments, I've hit barracks, temples and cathedrals.
AI civs on the easier settings doesn't seem to be too keen on markets and other improvements :-P
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November 10, 2001, 14:27
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#3
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Civilization IV Lead Designer
Local Time: 11:28
Local Date: October 31, 2010
Join Date: May 2001
Location: San Francisco, CA
Posts: 335
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Re: Enemy cities - no improvements?
Quote:
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Originally posted by Grifman
Why do I hardly ever find any improvements in a captured city? In prior civs you may have lost some, but I've taken size 9 cities from the Greeks, Romans, and Aztecs and 99% of the time, they have no improvements in them. Given that corruption takes some much after conquest, it's a real pain to get anything out of these cities - I'd be better off razing them to the ground and building new ones.
Grifman
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When a city is captured, all cultural improvements are automatically destroyed. (This seemed to make some historical sense, and we wanted to avoid situations in which you had to manually sell a temple so that you could build a new one to produce culture.)
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November 10, 2001, 15:53
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#4
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Settler
Local Time: 16:28
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 10
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Thanks for the response but . . .
Ok, but these are size 9 cities not by a river. No aqueduct? No barracks? No marketplace? No granary? I can't believe the AI is building size 9 cities, keeping up with me or surpassing me, and yet a size 9 city has nothing other than a temple or library.
Something doesn't seem right.
Grifman
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November 10, 2001, 15:55
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#5
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Civilization IV Lead Designer
Local Time: 11:28
Local Date: October 31, 2010
Join Date: May 2001
Location: San Francisco, CA
Posts: 335
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Quote:
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Originally posted by Grifman
Thanks for the response but . . .
Ok, but these are size 9 cities not by a river. No aqueduct? No barracks? No marketplace? No granary? I can't believe the AI is building size 9 cities, keeping up with me or surpassing me, and yet a size 9 city has nothing other than a temple or library.
Something doesn't seem right.
Grifman
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Non-cultural improvements have a 50% chance of being destroyed when a city is captured. If youa re ever curious what kind of improvements the AI is building, just investigate the city via an embassy or spy.
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