December 13, 2000, 20:49
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#1
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Chieftain
Local Time: 19:11
Local Date: October 30, 2010
Join Date: Dec 2000
Posts: 30
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Terrain Question
Hi. I have hung around this board for awhile, but this is my first time posting.
I have a problem with a terrain issue. Is it possible to edit terrain so that it can't be used by ground units, like an ocean square. The idea is that I want to have a map that contains ocean squares but also has a wall type of terrain that ground units can't move on. I imagine this is something that is coded into the game and can't be changed, but if anyone has any ideas please let me know. Thx.
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December 14, 2000, 01:43
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#2
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King
Local Time: 01:11
Local Date: October 31, 2010
Join Date: Jun 2000
Location: of Old Europe - "In America we don't trust"
Posts: 2,470
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you can try to give to this terrain an high movement point request ( i.e. 30 ? ), but still there's a chanche a units can travel on it...
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December 14, 2000, 02:11
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#3
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Emperor
Local Time: 18:11
Local Date: October 30, 2010
Join Date: Apr 1999
Location: of the frozen North.
Posts: 4,197
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Only in Test of Time. There are various ways to simulate impassible terrain in FW/MGE, eg. immobile air units or pollution that looks like terrain over ocean, but only ToT has real impassable terrain.
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December 14, 2000, 02:17
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#4
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King
Local Time: 09:41
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Australia
Posts: 1,282
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As I recall, a zero-move air unit will do the trick so long as you're not going to create the possibility of air warfare (i.e. not modern or futuristic). Test of Time will allow you to make impassable terrain by editing rules.txt.
Also see this thread.
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December 14, 2000, 02:18
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#5
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King
Local Time: 09:41
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Australia
Posts: 1,282
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Oh darn - beat me by a bee's ______!
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December 14, 2000, 02:25
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#6
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Chieftain
Local Time: 19:11
Local Date: October 30, 2010
Join Date: Dec 2000
Posts: 30
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I solved the problem a different way. I just made the squares actual ocean squares then put a 0 movement "unit" over it with the artwork changed to resemble a land square with a wall built on it. Maybe not the best solution, but so far it is doing the trick. Thx for the replies.
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