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Old November 10, 2001, 23:08   #1
Foro
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creating scenarios
When i try to save a scenario nothing happens at all. Is not saving.
Saving Maps works so my question is :
is there anything i have to look for or possible easy made mistakes ?
(its my first try)

btw i try to make this scenario for hotseat mode to play it with a friend.
Mainly to have some interesting landscape and to improve certain AIs so that the game is still fun in the later stages. ( using a large continent for one AI so that the AI has lots of space to expand and does not need to start a war)
I am using Apoliton and nearly every slic that was given by player1 and Martin
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Old November 11, 2001, 18:57   #2
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Ok solves nearly every problem but one.
I created the scenario for me and a friend to play it hotseat.
Finally made it that the map was also loaded for mulitplayer hotseat but there is one problem.
The Babarians do not act on their own now but instead are human controlled. The map for babarians is totally revealed (allthough fog of war is in ).
I dont know any solution of this problem
(Thought about turning babarians to be found only in ruins but there is still the problem with revolting cities that get babarian controlled and the point that you have to end the babarian turn and see part of the map then)

Is there any solution to this problem ?
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Old November 15, 2001, 07:54   #3
The Big Mc
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yes I think I may no a way.

I have no real experience with multiplayer but I have some in slic there is a way to make it so the AI takes the barbarians over. the bit of slic you need is in the slic documentation on the apolyton web site .

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Old November 15, 2001, 08:16   #4
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Aarrggggh me an programming is like God and the Devil..well uhm i guess i have to try hehe

**** happens and thank you for answering
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Old November 15, 2001, 10:18   #5
The Big Mc
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ha slic is not that hard ,well I can do it(which means it is so simple)
the text you need is

· VOID AttachRobot(index)
Cause the given player to be taken over by an AI player. Example:

for(I = 0; I <= 4; I = I + 1) {

AttachRobot(I);

}

//causes players 0 through 4 to be controlled by the AI.
it easily put into any script

have fun

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Old November 16, 2001, 03:48   #6
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hey thanks a lot
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Old November 16, 2001, 04:44   #7
The Big Mc
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I haven't tried the code my self so be carefull.

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