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Old December 16, 2001, 09:25   #31
Skanky Burns
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Heres my adaption of Innocence and Arktiem's resource mod.
Also uses Apolyton smilies
All strategic resources are marked with their letter, all luxuries are marked with a smily. Bonus resources are left alone.
The smilies in the city view screen are also changes so the smilies are consistant (and look better IMHO)



EDIT: Fixed image
Attached Files:
File Type: zip resources.zip (15.9 KB, 642 views)
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Last edited by Skanky Burns; December 19, 2001 at 19:02.
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Old December 16, 2001, 09:30   #32
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And heres how the resources look:
Attached Thumbnails:
Click image for larger version

Name:	resources.jpg
Views:	1389
Size:	19.0 KB
ID:	7750  
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Old December 16, 2001, 12:42   #33
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I just wanted to post to say thanks to the resource label makers, especially Heed, whose mod I continue to use.

Thanks!
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Old December 16, 2001, 13:59   #34
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Quote:
Originally posted by Skanky Burns
And heres how the resources look:
This is exactly how I want this map resource-info presented.

Indevidual letters for the vitally important strategic resources. Then generic smileys for luxuries (letters for luxuries as well, would only clutter things up), and finally no labels for ordinary bonus-resources (its an understatement anyway, what these resources do).
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Old December 16, 2001, 14:22   #35
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Couldn't agree more Ralf

I've been using the modification arktiem did - his letters were easier to read than the ones I did originally, but I felt the other ideas (labels on other resources) cluttered the display. However, this version Skanky Burns did fits in well and is easy to spot yet pleasing to watch. Nice
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Old December 17, 2001, 21:47   #36
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Thanks guys

I decided to actually do a serious mod, and that was how i wanted the resources to appear. Hope you enjoy it too
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Old December 18, 2001, 22:42   #37
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Hi

I combined White Rabitts and Skanky Burn's resources.pcx.

It got the the shiled pic for the strategic resources from White Rabbit and the Smiley from Skanky Burns.
Attached Files:
File Type: zip resources.zip (8.1 KB, 449 views)
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Old December 18, 2001, 22:51   #38
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And here as pic
Attached Thumbnails:
Click image for larger version

Name:	resources.gif
Views:	1266
Size:	10.9 KB
ID:	7892  
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Old December 19, 2001, 19:08   #39
Skanky Burns
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Looks good, bhaak!
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Old December 22, 2001, 22:03   #40
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*Bump*

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Old December 23, 2001, 13:46   #41
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I'm using the mod, and I must say, really helps! When you play on a 15 inch monitor, it sure does help a great deal at the standard 1028 X 768 resolution. Can't wait till I get my 19 inch Monitor. At least I'll be able to SEE things then, lol.
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Old January 8, 2002, 09:16   #42
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mod for ressources can't download
When I try to d/l this mod to show the picture of the ressources, all I get is a file call attachment and not a zipped file.

Is this still available?

maybe you can email me the file

Thanks in advance

:confused:
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Old January 8, 2002, 09:19   #43
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Mariakles, I can send it to you if you will give me an email addy to work with. It ain't my work, but I try to help out where I can.
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Old January 24, 2002, 09:53   #44
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Quote:
Originally posted by Skanky Burns
And heres how the resources look:
They look great just like your railroad mod, good job!
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Old January 25, 2002, 07:25   #45
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Thanks Damion. I hope you're enjoying them... I know they certainly help me stay sane while playing Civ 3 (both the resource mod and the railways)
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Old January 25, 2002, 07:52   #46
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Just a shameless praise of this idea and its' realization.

This mod has been the single thing I have without hesitation used on every Civ3 game I started past the first one - it has made things oh so much easier - and I am certainly not alone there. Quite often in the Creation section and in ppl's screenshots to go with bragging rights about their latest kick-ass city or as evidence of another bug, I see the resource tags.

/silly mode on/

On behalf of all those who play Civ3 everywhere, I would like to present all involved in the making of these mods (multiple ppl, multiple versions of the mod) with a smiley face , a handshake , and keen expectation at those selfsame creative geniuses finding more such ideas that SO should be major parts of Firaxis' public beta team's submissions.
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Old February 3, 2002, 03:16   #47
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heed,

your graphic take on resources.pcx is my favorite. when i got a new computer this is the file that was a must have that i just couldn't find anywhere!

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Old February 4, 2002, 03:53   #48
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Wow, thanks I'm glad I went with my intuition and published the file - guess I'm not the only one with old weary eyes

Eventually I decided to use Skanky Burns variant (more readable letters than mine and 's on the Luxuries), but everyone seems to have their own personal favorite, which is great - the mod-community is everything I love about the Internet: Relaxed discussion, creative contribution and openness to new ideas, no matter how insignificant the seem.

I only wish Firaxis would put labels in a separate file and make it a toggle option in-game, just like the grid - then even people who, unfortunately, never read Civ3 forums would benefit from the improved interface...
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Old February 20, 2002, 13:18   #49
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How I can make new resources_:
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Old July 20, 2002, 22:30   #50
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Since I am a science-geek, I would prefer the chemical signatures instead of the initial letters. Fe for iron, Al for alumin(i)um, NO3 for saltpeter and so on.
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Old July 21, 2002, 14:55   #51
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Well, that'd work with the basic elements, but what about "Rubber" and "Horses"?
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Old July 21, 2002, 15:15   #52
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I am rubber, you are glue.

Well, call them "H" and "R". R is unused afaik, and nobody would think that an H by a horse means hydrogen.
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Old July 22, 2002, 04:16   #53
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Personally I prefer large singe letters lige "A" and "S" to "Al" and NO3", simply because they're easier to spot (which was the whole idea). However if you think other people might benefit from displaying 5 of the 8 resource names by their correct molecular designation, I suggest you modify the letters - it's real easy, even if you got no graphic talent whatsoever
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Old September 24, 2002, 09:56   #54
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Hey, I'd love that! Anyone working on it?
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Old March 5, 2003, 05:36   #55
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digging out an old thread...

maybe anyone can help me:

the link to Heed's resources on the first page of this thread no longer works...i would really like to have these resources, so if someone still has a copy of them, could please provide a link or the .pcx file?

thanks a lot
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