November 12, 2001, 19:59
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#1
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Emperor
Local Time: 09:39
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
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The Battle for Manifold 6 - turn reporting thread
Gentlemen: Lock Tusks !!
This is a SMAX game - Aliens only
Players, in turn order, are:
Warriors - NorthSwordsman ( northswordsman@yahoo.com )
Overlords - Qantaga ( qantaga@aol.com )
Usurpers - Deimos ( deimos_00@usa.net )
Caretakers - big_canuck ( kckhnsn@mnsi.net )
Preservers - mark13 ( anne.harrison1@ntlworld.com )
Transcend level, huge map (50% to 70% water), no AI, average everything else.
Only game conditions turned on are:
Win by Conquest
Do or Die
Look First
Steal Tech
Bell Curve
(Summoning the fleet is an automatic game-winning condition for an alien faction)
Alien clone factions can be found in Rynn's Gallery at:
http://googlie2.tripod.com/rynnsgallery/id7.html
(I will also attach them to your e-mails with the passwords, but you might find it quicker downloading them via Tripod's site above)
Thanks to The NetworkNode for the faction graphics
2101 has been sent to NorthSwordsman
Good luck all
Googlie
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November 13, 2001, 10:48
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#2
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King
Local Time: 11:39
Local Date: October 31, 2010
Join Date: May 2001
Location: Atlanta, Georgia USA
Posts: 1,238
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Googlie, once again I tip my hat to you. Thank you very much for setting up this game. It promises to be a lot of fun.
2101 sent to Deimos and his merry band of Usurpers.
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November 13, 2001, 18:37
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#3
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Prince
Local Time: 11:39
Local Date: October 31, 2010
Join Date: Sep 2000
Location: of Mars, Son of Ares
Posts: 703
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After much merry-making, MY2101 is off to big_canuck.
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November 13, 2001, 21:04
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#4
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King
Local Time: 11:39
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Leamington, ON, Canada
Posts: 1,167
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2101 to Mark
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Pleased to meet you all. (I have met Mark before, and I'm pleased to meet him again too ). Have fun, and good luck!
bc
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November 14, 2001, 11:12
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#5
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King
Local Time: 16:39
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Northampton, England
Posts: 2,128
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2102 to NorthSwordsman - and Big Canuk's sentiments echoed (if you replace the word 'Mark' with 'Big_Canuk' )
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November 14, 2001, 11:15
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#6
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Prince
Local Time: 11:39
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 910
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Turn to Overlord Qantaga.
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November 15, 2001, 02:05
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#7
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Prince
Local Time: 11:39
Local Date: October 31, 2010
Join Date: Sep 2000
Location: of Mars, Son of Ares
Posts: 703
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MY 2102 to big_canuck
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November 15, 2001, 19:39
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#8
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King
Local Time: 16:39
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Northampton, England
Posts: 2,128
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2103 to NS.
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November 15, 2001, 19:46
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#9
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Prince
Local Time: 11:39
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 910
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2103 =====> Qantaga.
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November 16, 2001, 08:05
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#10
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Prince
Local Time: 11:39
Local Date: October 31, 2010
Join Date: Sep 2000
Location: of Mars, Son of Ares
Posts: 703
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MY2103 to big_canuck
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November 16, 2001, 10:15
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#11
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Emperor
Local Time: 09:39
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
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Answer to a question posed in Manifold-7. Yes, as Alien factions you have the commlinks for all the others right from the beginning.
G.
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November 16, 2001, 13:31
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#12
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King
Local Time: 11:39
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Leamington, ON, Canada
Posts: 1,167
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2103 to Mark
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November 16, 2001, 23:24
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#13
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Emperor
Local Time: 09:39
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
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Bad News, Guys
(and you may want to ditch this game concept before you get too far into the game)
Alien AI's cannot talk, trade or otherwise do business with other alien AI's.
I just playtested 150 turns, contact was made, even built the empath guild, but even with a unit just outside a base, the only screen that ever comes up is the ten line diatribe from alien to alien.
I looked in the faction files to see if there was perhaps a key that could be turned off - the only relevant one is the "alien" one itself (which would let the factions talk) but then would disable the battlefleet summoning victory as well as the unique alien energy crediting system (base facilities and special projects) and the various other alien attributes.
So it's a pretty solitary game without diplomacy, and as I say, you might want to kill it before you invest too many more hours
Googlie
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November 17, 2001, 11:58
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#14
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Prince
Local Time: 11:39
Local Date: October 31, 2010
Join Date: Sep 2000
Location: of Mars, Son of Ares
Posts: 703
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Re: The Battle for Manifold 6 - turn reporting thread
Well, that does throw a kink into things. Hmmm... I still like the idea of the game, though.
Quote:
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Originally posted by Googlie
Only game conditions turned on are:
Win by Conquest
Do or Die
Look First
Steal Tech
Bell Curve
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We could still conduct diplo via email and because of the above quoted game settings, we can still trade tech. It's just that a base and a few ec's would come along with the deal. Also we could permit probe team tech stealing.
The above methods are random in nature if the target has more than 1 tech that the initiatior does not, so that'll be problematical. We could suspend the "no reload trying for a better result" rule in such cases.
Thoughts? Comments? Flames?
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November 17, 2001, 17:59
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#15
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King
Local Time: 16:39
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Northampton, England
Posts: 2,128
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Yeah, I think we should carry on, despite this development - and if all else fails, we can always do what Deimos describes....
-----------------
2104 to NS.
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November 18, 2001, 02:59
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#16
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Prince
Local Time: 11:39
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 910
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Turn to Qantaga.
Death to those who would dare to stop my conquest of the manifold experiment!
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November 18, 2001, 13:32
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#17
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King
Local Time: 11:39
Local Date: October 31, 2010
Join Date: May 2001
Location: Atlanta, Georgia USA
Posts: 1,238
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I would also like to continue on.
2104 to Deimos.
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November 18, 2001, 14:41
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#18
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Prince
Local Time: 11:39
Local Date: October 31, 2010
Join Date: Sep 2000
Location: of Mars, Son of Ares
Posts: 703
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MY 2104 to big_canuck
Sorry about the reload message. The game locked up when I loaded the turn.
I, too, would like to carry on.
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November 18, 2001, 19:20
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#19
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King
Local Time: 11:39
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Leamington, ON, Canada
Posts: 1,167
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2104 to Mark
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November 18, 2001, 21:43
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#20
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King
Local Time: 16:39
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Northampton, England
Posts: 2,128
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2105 to NorthSwordsman.
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November 19, 2001, 04:13
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#21
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Prince
Local Time: 11:39
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 910
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Turn to Qantaga.
I like the rather original base names I'm getting here. :-). Whoever put those in has a sense of humor,
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November 19, 2001, 15:34
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#22
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King
Local Time: 11:39
Local Date: October 31, 2010
Join Date: May 2001
Location: Atlanta, Georgia USA
Posts: 1,238
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Yikes! Two Unity Pods - two fungal blooms - two big fungal towers in the middle of the blooms. My starting territory is not quite so hospitable anymore.
2105 sent to Deimos.
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November 19, 2001, 20:20
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#23
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Prince
Local Time: 11:39
Local Date: October 31, 2010
Join Date: Sep 2000
Location: of Mars, Son of Ares
Posts: 703
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MY 2105 to big_canuck
Q: Don't look at it as an unhospitable area; look at it as ec's waiting to be deposited into your account.
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November 19, 2001, 22:37
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#24
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King
Local Time: 11:39
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Leamington, ON, Canada
Posts: 1,167
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2105 to Mark13
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Hmmm...
Email communication and probes for tech/map sharing sound like a bit of extra work, but something different, and interesting...
I don't really like the idea of reloading to get the right tech, though. I think we would just have to live with randomness.
Just my opinion.
bc
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November 20, 2001, 16:06
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#25
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Prince
Local Time: 11:39
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 910
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Turn to Qantaga.
--------------------------------------------------
Why reload? Take what you get, probe away what you want.
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November 20, 2001, 17:08
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#26
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King
Local Time: 11:39
Local Date: October 31, 2010
Join Date: May 2001
Location: Atlanta, Georgia USA
Posts: 1,238
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2106 to Deimos.
I do agree with big_canuk (and NS) that we should not allow reloads. The randomness could make for some intersting results with allowed probe actions.
For instance, how about EnvEcon for ..... a map ???
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November 20, 2001, 22:47
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#27
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Prince
Local Time: 11:39
Local Date: October 31, 2010
Join Date: Sep 2000
Location: of Mars, Son of Ares
Posts: 703
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MY 2106 to big_canuck
I'm fine with disalowing the reloads. I hadn't thought about it before, but the random-ness of what you'll get from "allowed" probe actions does indeed sound intersting.
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November 21, 2001, 00:17
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#28
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King
Local Time: 11:39
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Leamington, ON, Canada
Posts: 1,167
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2106 to Mark
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November 21, 2001, 20:03
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#29
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Prince
Local Time: 11:39
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 910
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Turn to Qantaga.
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November 21, 2001, 20:05
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#30
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Prince
Local Time: 11:39
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 910
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Quote:
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Originally posted by Qantaga
For instance, how about EnvEcon for ..... a map ???
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Just as long as I'm the one getting EnvEcon, you are getting the map.
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