December 21, 2000, 10:14
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#1
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Settler
Local Time: 00:12
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Sweden
Posts: 2
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Problems with cities.gif
Hi everyone!!!
I'm a new mapper, and i have this totally weird problem when i'm editing cities.gif.
I changed the flags of the civilizations, but when i tried to test the scenario, i couldn't open civ2.exe!!!
Can someone please help me?
If you can, please mail help to gammalord@hotmail.com
Thank You!
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December 21, 2000, 11:03
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#2
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Warlord
Local Time: 18:12
Local Date: October 30, 2010
Join Date: Aug 2000
Location: St. Louis
Posts: 272
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Did you remember to change the palette?
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Save the whales, collect the whole set!!
If Al Gore invented the Internet, then I invented the spell check- Dan Quayle
If someone doesn't agree with you, you haven't explained yourself well enough-Luther Ely Smith
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December 21, 2000, 11:09
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#3
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Moderator
Local Time: 02:12
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Valladolid, CA
Posts: 11,884
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Most likely you saved the cities.gif file in a wrong format. To check that out try saving the file in .bmp format. This should solve the problem. Later you can convert it into GIF 87a interlaced, which is the format that Civ2 normally uses.
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December 24, 2000, 10:13
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#4
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Settler
Local Time: 00:12
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Sweden
Posts: 2
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Thanks for your help, but how do you convert files into GIF 87a? With Adobe Photoshop, for example, i can convert to GIF 89a, but...
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December 27, 2000, 17:17
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#5
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Moderator
Local Time: 02:12
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Valladolid, CA
Posts: 11,884
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The only reason not to use .bmp is the size. I use PSP, which allows to directly save into 87a. I do not know with Photoshp, sorry. But I believe 89a might work just as well. Try it and tell us what happens.
PS. BTW, I made a stupid mistake. The preferred format for Civ2 is 87a non-interlaced. Sorry for that one.
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January 1, 2001, 04:33
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#6
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Chieftain
Local Time: 00:12
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Arston, Flatulance, FRT
Posts: 48
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I never knew there was a difference in the .gif files other than some are still images and some are animated ones!
Any version of PSP works fine, but I also got the impression that .bmp files are accepted. Is this correct?
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I'd rather have a bottle in front of me than a frontal lobotomy.
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January 1, 2001, 04:56
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#7
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King
Local Time: 01:12
Local Date: October 31, 2010
Join Date: Jun 2000
Location: of Old Europe - "In America we don't trust"
Posts: 2,470
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January 4, 2001, 06:41
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#8
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Emperor
Local Time: 02:12
Local Date: October 31, 2010
Join Date: Mar 2000
Posts: 8,278
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BMPs are accepted since Fantastic Worlds
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Civ2000
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January 4, 2001, 08:03
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#9
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Moderator
Local Time: 02:12
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Valladolid, CA
Posts: 11,884
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Yep, as I said above the only drawback of .bmp files is that they are much larger than .gif files. This means a much bigger zip file, which is always annoying, especially if you are not allowed to upload files larger than 1 Mb
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January 6, 2001, 02:52
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#10
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King
Local Time: 17:12
Local Date: October 30, 2010
Join Date: Mar 1999
Location: El Paso, TX USA
Posts: 1,751
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Although bmp files are normally much larger than gifs, they actually compress to a SMALLER size. It seems paradoxical, but it's true.
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